Does super jumping in the corner help with connecting mine sweeper? This combo baffles me as it seems completey random as to when i hit it. I thought I had it consistent for a while but I was mistaken :bluu:
Say what? If you mean with the CC I suggested, then no. i don’t super jump. I just jump straight up and lp like a mad man until I’m ready. To describe it,… I’ll break up the ending into 2 parts:
-
By the time you’re in the corner, jump straight up and hit lp as fast as you can (you can get about 4 hits). But you need to watch your timing because you don’t want to hit an lp at the peak or towards the bottom cuz the guy’ll be either too high or too low. You can jump up a second time and do another round of the lp’s,… which I think is much easier than mp into lp. Now you land and the guy is falling to the ground way above you.
-
After you land, you jump straight up (no super jump), and hit one lp right before you hit the peak of your jump. This will cause him to rise only slightly and be pretty level to you while your falling. On your way down, at about head level, you hit an lk and cancel into the Minesweeper. You can hit the lk sooner or later. But I like doing it at this height because it gives me enough time to mash in the cancel and make sure I get it. The lk is also a kick that kinda swings Rolento’s leg upwards, like Terry’s jumping lk, so it’s extremely unlikely that you’ll miss it, unless you flubbed your timing with the initial lp in that jump.
Again, I like this way because your cancel will be in the air and we all know that supers that you start in the air are much easier. I also like this way because it’s 100X easier and looks mad stylish. Although, i must say, if anyone gets a st. fp cancel off on me, I’m impressed with their cancelling skillz.
I see cancel from s.roundhouse all the time… at one point i was doing s.fierce… but then i lost it… i need a stick at home so i can practice :bluu:
Anyone knows the timing to landing his mindsweepter from:
a.) Knife, I get this one like 2 outta 5 tries and I’m still not sure when i should toss the lp knife.
b.) sj.mk -> lp in the air. I’ve seen Ricky and a couple of people land the mindsweeper after this without using a s. fierce or roundhouse.
For the knife, you do s.Fierce xx knife, then while you throw the knife and right before you land on the ground buffer the super motion then as soon as you land, press punch.
For the j.MP, j.LP ender, same sort of principle, press j.MP, then before you land, do qcb+LP, when you land, do qcb+p boom, super combos.
Hmmm interesting. I’ll try out the mp to lp thing.
About the knife, I understand how it’s to be done. However I noticed that the best way to get it to land is that when you toss the knife it has to come out below the opponent. Opponent lands ontop of knife and by that time the super is ready. I just wanted to know how to get the knife to come out like that, thrown below the guy for him to land ontop of. Many times when I try to I end up throwing the knife into the guy while he’s still rising in the air and that pretty much screws things up.
If you can do qcf x2 supers better than qcb x2 supers, then you should start the super from the 2nd player side. This way, when you are ready to do the super motion it will be like 1st player qcf x2. I recommend learning both, however.
The other day I did c.fierce xx super, the guy was so low when the minesweeper hit it was completely unexpected, I was just like :eek: completely shocked… heh
I can do the ground CC pretty well, but I am looking for a good AA CC from Rolento. Anyone wanna share a good one?
A good AA cc for rolento is when the guy jumps in just activate and do c.mk then his regurlar cc it works very wel lfor me even on cross ups
Alright, thanks. I am gonna go try it now.
There is a difference between anti air and trip guard cc’s though. This CC will not always work mainly if the person empty jumps trying to bait the cc.
I think the only anti air option rolento has is RC knife land and activate… This has to be done when they are fairly deep though…
for the most part rolento can get a lot of random activations Its top tier… Guess wrong and you throw them, guess right and you hit c.forward and start your combo…
i always c.forward to start the cc all the time anyway…
yes always use c.foward NOT c.fierce reasons why?
For speed purposes if u activate c.foward ull go straight into the combo from activation if u use c.fierce ull hit it but not as often and theyll have time to block it and make u eat sumthing
o and tripwire customs are so
another thing has anyone done this before,knock them down the as there waking up throw a short knife and land as there blocking high activate into custom would this work?
Why would they block high? You can block the knife crouching…:rolleyes:
hmmm i noticed tonight i put the dummy on all guard and he was blocking the knife high and he was programed to crouch so i thought it was considered a over head anyways a try…
The proper way to test it is to put it on REC and just hold it on defensive crouch.
k thx ill do that next time
For an anti-air CC, some people like to do a qcb+jab to avoid the air attack then get close with scouter or use some other method to close in and begin the CC. I realize this will not work when you are in the corner.
Can anyone offer any tips on this, or offer another AA CC for Rolento? To me, this method is extremely unreliable.
Thanks.
That’s not even an anti-air cc. An anti air cc is used because it can hit someone anti-air. If you roll/dash/walk/jump back or out of the way of their attack, then obviously they are on the ground when you attack…
But like I said earlier, the RC knife is the only anti-air cc that I know of. And rolento lands many many customs on random activation, I said it jokingly but it’s true. Either through poke strings, bait outs, dashes, empty crossups, fake throws… through careless pokestrings into fireballs, through terry double fierce into crack shoot (which i seem to be able to activate through but not roll)…