People really don’t use doom for point ,that’s the problem. They mainly use him for his assist type only.That’s why most doom players suck or their team doesn’t help doom much(he need a good assist like Cyclops).
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Doom Strengths and Weaknesses
Strengths
Keep-away - Doom is one of the best keep-away characters in the game. He has a
projectile that covers a lot of area, flight mode, and air dash, making
it an uphill battle to get near him. He can cover more area than Cable
and Sentinel, and with the proper assist, Doom can beat these two
powerhouses with ease that so few can do.
Trap - Doom is the centerpiece for a number of teams when teamed up with
certain characters like Strider or Blackheart. His Molecular Shield
assist can be used in traps and his Photon Shot and Fierce Beam Gun can
hold your opponent on the ground. *Go to Partner Recommendations for
traps.
Anti-Air Assist - While Doom is on the top tier list of characters, his assist
is also on the top tier list of assists. Many people love his AAA
(dubbed The Rocks). This is probably the sole reason why people start
to pick up and play with Doom. That’s certainly how I started out a
year ago. It’s the Swiss army knife of assists. It will stop dash-ins
and jump-ins (to a certain degree), set up traps, act as a shield, help
you dash in, hold your opponent in place, chip turtlers, mini-launch
opponents for an air combo, and much more. Highly abusable by many.
Damage - Doom can inflict heavy damage with his specials and hypers while
receiving little himself. A single Photon Array combo will take off
half a lifebar. Doom himself, on the other hand, can take more hits
than a typical character can. The difference is fairly miniscule
though. But Doom magnifies this by trying not to take damage at all by
playing tough keep-away. Almost all of his specials and hypers cause a
lot of chip damage, especially his Photon Array at close range.
Weaknesses
Speed - Doom is slow as hell. It takes him quite a while to get from point A to
point B, on the ground or in the air. Doom is very prone to Rushdown
players like Mag and Storm. Even with a high-priority AAA, Doom still
can’t really hold off these two speed demons. Throwing Photon Shots
doesn’t help his cause either. His superjump doesn’t give Doom much
horizontal distance. This makes open to attack by wavedashers. And his
flight mode is the slowest among the flyers in the game. Once your
opponent gets Doom in the corner, he’s pretty much a sitting duck.
Size & Weight - Doom is a big target. Anything you throw at him will most
likely hit Doom, even when he’s crouching. His size is prefect for
combos since any attack will most likely hit him. His weight, too, is
good for combos because he falls down at the right speed.
Lag & Recovery - Most of Doom’s specials and hypers either have lag or recovery
time. Either you can see it coming a mile away or you can block it and
then punish Doom. This really inhibits Doom’s close-up game. Never ever
pull out any special or super at close range, with the exception of the
Air Photon Shot. You will be punished.
NOtE: Information was Written & compiled by John “dragonkahn” Le