It’s pretty high risk high reward if you’re doing it against someone with hard removal like a mage or shaman, but then again those come by turn 3/4. Cairne is going to get a few swings in before getting polymorph/hex’d. If they don’t draw either then welp.
Not counting those that doesnt have those tools and cairne would probably just devour everything and pay back the card disadvantage in a very short time.
Innervate combos is pretty stupid to have at turn 1. Turn 2-3 innervates is relatively strong but getting your minion shot down by 1 card hurts a LOT, especially if you pumped 2 innervates so there’s some risk to it, but still strong. Mid game innervates varies on matchup for me, innervating to ancient of lore is a safe option, mostly to just cycle through your deck. Innervating rag is pretty risky against those with hard removal.
Then there’s late game innervates where you’re hoping for a ancient of lore and you have 1-2 cards in hand and you start drawing innervates instead. Pretty much fucked unless you happen to run auctioneers.
But more often then not im getting innervates in the opening hand since you’ll want to actively mulligan for them anyways
Lost to a coin + wild growth, turn 2 innervate druid of the claw. Game after lost to coin + innervate voilet teacher. tanked my rating to 6 against shit like this, rogue aint cutting it.
So, I guess that the new hotness in the Hearthstone meta is the hunter deck that I made a month ago. It feels weird having to put down your own creation.
Was watching Kripp’s stream and he was up against shaman
His turn 2 -> Pyromancer
Opponent’s turn 2 -> 0/2 totem
His turn 3 -> summoned Frothing berserker, attacked the totem. Had fucking commanding shout and slam in hand for a potential wombo combo.
Opponents 3 -> HE PLAYS IMP MASTER. Summoning the imp also buffed the berserker
His turn 4 -> commanding shout, pyromancer aoe hits 4 targets, imp dies, impmaster at 1/3,
Slam on imp master, imp master now 1/1, Pyromancer AoE triggers and hits 3 targets and kills the imp master.
*Ragnaros/Sprint and Sylvanas+Cairne/2xArgent Commander swaps every now and then.
These are the two decks I’m playing right now, and I’m firmly stuck at rank 3-5 like last season. Any input on what I can change with either of these? I can’t seem to get through the improved hunter deck that popped up and my priest deck loses firmly to most other decks.
Seriously why. I was expecting a millhouse or a mukla, but nope, not a rag/cairne that I just crafted but a fucking legendary that I was considering otherwise. Im kinda mad in a weird way, this is just too much lol.
Ugh anyways
Any news on your run? Still interested
I’d normally be confident in answering this but hunter decks as of late has been extremely flexible to whatever meta comes up with maybe the exception of dealing with control warrior or maybe they found a answer to them dunno. Bunches of different hunter decks out there to counter different types of matchups at the higher ranks from what I’ve read.
So I guess JuuM could clarify which hunter deck gives him trouble.
I was reading that zoo has a tough matchup against hunter so I checked my stats. I win like 60% of my hunter matchups with that deck. Of course, part of that has to be the variation I’ve been running. Explosive trap doesn’t kill demolishers, and it backfires against amani berserkers and raging worgens big time.
Zoo vs. hunter should be around a 50/50 with an edge to trap hunter but a bit worse for control hunter, but yeah it’s all on if the Hunter is good at drawing UtH or not. Glad to hear that I’m not alone playing Demolisher, together with Amani they make the Hunter MU a tie (most of the time).
These are the newer hunter decks that are wrecking the ladder.
The only way how I’m beating the new hunter is by banking on them not having UtH + Buzzard. If they do, I lose the game and I look like a dumbass. Playing just 2-3 minions max gets you beat down by random beast + Houndmaster, Hunter’s Mark, or Savannah Highmane. Additionally, slow playing lets them just draw into UtH, which beats you outright anyways.
I feel like such a hypocrite saying this, but the hunter class needs to be reworked or something. Maybe they will introduce a nega-Knife Juggler in the Naxx set.
Then again, if the best cards are the ones that they already showed, I’ll be playing nothing but Zoo come expansion time.
There’s a legendary per wing so im sure there’s going to be more interesting cards out there, perhaps each wing will also compliment the legendaries in some way.
Furthermore there’s the class cards that haven’t been shown yet.
Yeah I’ve been running into that variant of the hunter deck, though with odd success. Probably because im innervating big dudes early and the hunters never had a deadly shot in their hand thank fucking god
Then again its probably because im running into bad hunters using the deck.
I’ve tried druid against it, but I’ve had the horrible luck of getting my innervated big dudes hit by Hunter’s Mark + some weenie, usually a Stonetusk Boar.
Hunters are adjusting to the meta so damn often. Thought it was weird that I was running into stone tusk boars in a hunter deck when I was getting used to noscope steady shot all day hunter.
The faster token druid is a 50/50 afaik, mostly due to the high damage factor after getting a few tokens out racing the Hunter and as jacob mentioned, Innervate being a key factor.
All the 0 mana cards are pretty bonkers to be honest. Innervate and Hunter’s Mark are the top ones though, backstab coming close behind due to its obvious issues.
You know, token druid would probably be an alright matchup possibly or rather better than the previous matchup.
Originally you’d hold off on the token spawns and play a control matchup with the crazy amount of removals you have + card draw/cycling, but then the ultra face rush deck beats the shit out of that deck because there’s nothing really to fire removals at if they’re beating the shit out of you with traps, bow, and steady shots.
So now that they’re playing midrange, maybe the token decks might shine again.
I was playing midrange druid for the most part this season, mostly due to all the hunters out there playing the previous iteration and handlocks absolutely shitting token druid.
It’s funny how midrange hunter beats control, but loses to rush your face in hunter. Now, if I could somehow make a deck that beats midrange hunter and zoo, I would hit legend 1 in no time.