Yeah, honestly, after grinding out 100 gold last night with Mechwarper, I’m kind of burnt out on this brawl. Any non-mage deck “Ok, we’ll play this out…” - Mage deck that plays nothing in the first 2 turns? Concede…
Yeah, but it’s fun to just drop in and clear quests. One of my favourite brawls overall.
Currently on Hunter Mechwarper and Metaltooth.
EDIT: Just ran into Doomsayer Mind Blast Priest and got wrecked.
I actually had more luck with warper/gorillabot, I think in terms of being able to survive some sort of control open, the gorilla provides more. Now, your burst may be a bit slower, but warp, warp, warp, warp, gorilla, ehanco is too much…enhanco and metaltooth were the most common grabs with gorilla, but it did provide a bit more flexibility.
This has to be the first brawl where being 2nd is so crucial. MVP w/o a doubt mechwarper+gorilla bot shenanigan. I hope Blizzard release more of these types: quick, hilarious brawls.
Iduno
9245
Yeah that fucking coin and the extra card are vital as hell here
Decided to craft Yogg for fun.
Opponent has Ice Block up, 8 hp. I decide to YOLO Yogg. He casts many spells that clears the board leaving me with just one 2/3 feral spirit, but ALSO:
- Cast Bite + 4 attack
- Cast Rockbiter on self + 3 attack
- Cast Curse of Rafaam
I hit face, passed, and then the opponent died at the start of turn to the Curse.
I am filth.
odin
9247
Why is that filth? Heartstone nastiness is so tame lol
Yogg is just the best. I’m about 50/50 split if I play him, but if I play him it’s in a spot where I would have outright lost without him.
I typically run 2 fatties in tempo mage, so I teched out rag and teched in yogg. Worth it just for the insanity.
Coming up with new combos for this brawl is very fun, it does get very repetitive though. Some I came up with (I’m sure others came up with these too)
(Warrior) Revenge+Upgrade=This deals with many mech decks, however sometimes you won’t have enough armor to withstand the hunter mech tiger if the board has built up to 35+ damage. Also works very well on any decks that rely on small minions and later buffing them.
(Rogue) Young Dragon Hawk+Cold Blood=Fast KOs. Always combo the cold blood, try to get more young dragonhawks rather than uber buffing one for lethal.
(Shaman) Mech Warper+Whirling Zap o matic=Well not really that creative, probably everything possible has been tried with mech warpers. However each whirling zap o matic is a fireball to the face. Once you have 2 mech warpers…throw down all your whirling zap o matics.
Crafted 2x master of evolution and 1x evolve (already had 1). Now I have all the rares of this set. With a little over 3200 dust left, and only spending 1600 on this expansion. I have a decision. Still haven’t crafted any legendary from this set, however I could go with 4 epics. Like 2x Call of the Wild, and 2x Eternal Sentinel. Probably more useful in the long run, I am not buying any more packs of elder gods as it would almost always be just dust, so I have to decide what is essential to craft.
Speaking of evolve, it is a lot of fun with nerubian prophets and that 5/5 taunt that costs less for each totem. Onyxia+evolve is super insane, though rarely get to pull it off.
I was loving the turn 1 concedes that this brawl brings.
I’m playing mill druid and your rocking a mage? i’ll just concede cause i have seen how this ends lol
Hmm, naturalize should beat mana wyrm mage at least… does it have a shot vs fireball/iceblock mage?
nah, if the mage is using mana wyrm + arcane blast or whatever that 1 mana spell is called it’s a wrap. Druid will die before he can mill enough cards, the closest mill druid can get on a mage is innervate + coldlight IMO
and i think that mill will handle better against fireball/iceblock than against wyrm and arcane blast
Naeras
9253
How? Arcane Blast doesn’t hit face.
probably meant arcane missiles.
arcane blast would lose to not playing coldlight at all, with no valid targets besides your own mana wyrms they accumulate in the hand (and your wyrms never get big) and then malfurion can mill like 10 cards in one turn and negate the card advantage given by naturalize.
at least someone read what i meant, and not what my dumbass said. Yeah it’s missiles and it wins a lot in this brawl.
Yeah if the opponent has any cheap burn spell and you’re playing naturalize+coldlight you won’t win unless your opponent is dumb.
coldlight oracles can race fireball/iceblock, but you need the coin and need to not miss any oracle drops.
I’d like to play that one out and see how it goes, cold light + naturalize vs mana wyrm + arcane missles.
Play coldlights to absorb missles and deal damage, naturalize if they play any mana wyrms, hero power to mitigate their hero power + deal extra damage. I feel like it’d be close. If they drew their entire deck and did every missile to your face, thats 45 damage. If you manage to burn any, thats less face damage. 15 cold lights = 30 health, for a total of 60 health vs 45 in arcane missiles. Hero power obviously helps but your hero power mitigates that. And unchecked your coldlights deal decent damage.
I think druid has a legit shot.
traxus
9258
I have a 100% win ratio against mana wyrm+arcane missles as naturalize+coldlight, and it’s never even been close. The only decks I’ve lost to with that setup are mechwarper+leaper and shadowbomber+mindblast.
Ice block+fireball is effective, but makes for long games. Experimented with Preparation+vanish…also a slow mill victory, but ineffective against many decks.
Crafted 2x Call of the Wild and 2x Shadow caster. Probably more long term value than crafting any one legendary from Old gods, even powerful ones like N’zoth or Vel’kor.
i’ve experienced the exact opposite.
jaina is favored in the matchup imo, but it has to be played differently from how AM + mana wyrm is normally played. if you try to play it like any other matchup, you will lose.
it’s probably the deepest matchup in tavern brawl. malfurion is crunching numbers and trying to determine what cards are still in jaina’s hand and deck, jaina is trying to control naturalize and manage her handsize against an opponent who can make her draw eight cards from an empty board.