In case the cards get changed. Say summoning portal gets changed. I could get 160 dust now, but if I wait until it gets nerfed I’m looking at 800 dust.
Interesting, I hadn’t thought of that.
So basically, if something gets nerfed, blizzard gives pity dust?
If something gets nerfed you get the amount it costs to craft the card. So if a legendary gets nerfed and you dust it, you get 1600 dust instead of the regular 400.
For me, since I have most everything I need, theres really no need to dust just to have dust. I save it for patches, and get bonus dust.
Like, I had a golden flare. Flare got changed last patch. Golden flare pre patch was 100 dust, post patch was 400 dust.
If you’re new, its not worth waiting. I held my cards for most of a year just to get a few extra thousand dust.
Yeah, and all of my duplicates (save for jaraxxus, which i did dust) are commons anyway, so it’s not going to be a lot of value to begin with.
I cant even get 1 jarraxus : (
With the dust I have I plan to craft boom, the Giants and jaraxxus. At least that’s the current plan.
I haven’t kept up with the meta, so other than boom I have no idea what’s good right now. Haven’t updated my decks either… It can get ugly.
Wrong thread!
Well, we can’t all be awesome.
Just finished the last wing of Naxx.
Dusted most of my extra epics/golds to craft malygos and play one game of Ancestor’s Call Shaman. Worth it.
I think Arena class balance is actually worse now post GVG. Warrior, Shaman, Hunter all got worse. Warrior/Hunter already weren’t great, but Shaman went from really really good to being mediocre but more explosive. The other classes stayed the same or slightly improved.
So what i’d say is pick
Mage > Paladin > Priest > Druid if you can. After that just pick what works for your playstyle. I used to first pick Shaman and so I’m more comfortable playing it than Rogue or Priest even, and I’m very comfortable playing Warlock.
Use an outside source for deck construction. Heartharena seems to be pretty good. Try to understand why you are picking what you are though, and learn to adjust over time. Curves are less important than people make them out to be, you just need a good mix of plays and a deck that “makes sense”. I’ve gone 12 wins with a slow as hell druid deck full of expensive taunts, and aggro paladin with nothing that cost more than 5. This being said if you don’t play anything the first two turns and your curve wasn’t something decent like paladin hero power into muster/harvest golem, you’re probably going to lose.
Watch streamers.
When in doubt go to the face, especially if your deck has good reach like Fireball, a glut of truesilvers, etc. You’ll lose more games by overtrading than you will by overly going to the face. The class it is hardest to make this decision against is Priest as they can attack favorably+heal, which can mess you up, but if you always trade you’ll never be able to take advantage of your tempo advantage and it’s harder for your opponent to make mistakes if you don’t ever give them the option to attack.
1 drops! Super underrated. Any 1 drop that can generate early tempo advantages like Mana Wyrm, Noble Sacrifice, Avenge, Northshire, Chow, Infiltrator etc. can lead to huge blow outs and actually let you beat decks that are stronger on paper just by getting a significant life lead then bursting them down when you get a chance.
Do the math. Assess the board, know how many turns you’re away from killing your opponent, how many turns they are from killing you, if giving them a chance to use hero power is favorable for you by making them waste mana, and know what plays will be back breaking on curve(avoid getting destroyed by flamestrike, consecrate, holy nova, swipe basically).
Make sure you draft enough defensive cards that aren’t strictly removal. Taunts, heals, freezes, and secrets can be huge boosts in tempo causing misplays and throwing off your opponent’s who are doing math and sometimes those who aren’t too. Taunts/heals/freezes/some secrets(duplicate) get better the more of them you have as well which can be a strategy into itself.
If your deck isn’t that good, play aggressively to try to maximize variance. If you’ll probably lose if you keep trading, why not try to get them down into fireball range in case you topdeck it?
Don’t miss lethal.
Zombie Chow is definitely a Top 5 Arena card if not top 1. Chow just disrupts entire early plans in Arena, especially with 3/2s getting more diluted. 2/3’s and below are the majority now so Chow just wrecks early.
I finally tried to make an effort to play more aggressively this season since the arena meta clearly has changed drastically.
Drafted paladin and got 3 Peacekeepers and went ham. 6 wins. 2 of the losses were seemingly close but got lucky with a top deck. I definitely can see now that going face whenever possible as long as you make smart trades here and there, nothing stupid like letting a 1/1 take out your big threat and stuff like that, and with smart pressuring… you’ll likely sneak out a win despite the card advantage.
Though you definitely do have to put plenty of thought into the aggressive playstyle. One fuck up is all it takes for your opponent to shit on you with card advantage a playstyle i used to focus on, but now that drafts will likely have less cards like flame strike and such and more minions… yeah.
Also Gilblin stalker is one of my new favorite cards. Fun card to play to dictate trading or their tempo if you want to bait removals.
I dusted some extra commons that shouldn’t see any changes, and a gold epic that I had 2 regular versions of… But the deed is done. Dr Boom is now on the scene.
Yeah if you mess up playing aggressively it’s a bit eaisier to get blown out. Subtle things like minion placement here are important.
Gilbin Stalker is quite good I think and he’s stronger if you have any buffs. Paladin can take pretty huge advantage with him with a mix of argent, avenge, kings, and shattered sun cleric. He plays up based on deck composition.
What i liked about paladin was that I could simply pressure the opponent aggressively while conserving threats by just playing a medium threat + hero power. I didn’t have much buffs in the deck but even then the opponent would especially take the effort to get rid of the 1/1 token either by sending a relatively healthy minion at it or by spending mana to hero power it out.
This kept my life total up. Occasionally they would go out of their way to get rid of two 1/1 tokens with aoe options or with a weapon swing.
Seems like the “leave no token alive” mentality in constructed carried into arena pretty well.
WTF happened to my friend list? It always shows 0 when I’m playing but I still see notifications when my friends play arenas and shit
Yeah, Paladin’s a pain because you have to respect the tokens. Because the one time you don’t, things like Avenge or Blessing of Kings happen and you’re punished.
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A bit mad. Lost at 11 wins to a crazy good deck (perfect curve + toshley and rag) for my 3rd loss, but I had an earlier disconnect loss that I was dominating… Really should have had 12 again. Oh well.
Didn’t see the deck getting me that fast though. MVPs were mad scientist with my only secret duplicate, combod with stormwind champ.