Well, correction: if youāre playing a really fast deck and you can keep up on board, then you might not need it. But if you have to wait until late game to have a mass removal option, youāre probably gonna get wrecked.
In other news, a paladin played fel reaver on me while I had 30 health and 2 minions on board. I ignored it for 2 turns, playing 7 cards and burning 21 cards before killing it. I won.
Gilbin is so strong, damn. Didnāt think heād do so much work for anyone other than priest but heās really good with Rogue too. Not sure about constructed.
Playing some backspace rogue on NA, subbed in two clockwork gnomes instead of lepers to have an easier time activating Sharpsword Oil without getting it on SSickness creatures. Will probably run into wall when I start reaching those double Shieldmaiden Warriors though, but this is the best I can do with this budget.
Went ahead and made my pirate rogue deck (had to craft southsea captains lol), and its surprisingly viable. Of course some cards shut it down hard, like flamestike. And some control can give you a hard time. But cannons + pirates = wrecked a zoo I faced. Kinda dependant on cards drawn. I wish the cannon was considered a pirate too : (
But mostly, it was fun. Biggest thing was having card draw, so I have to run sprint + also run jeeves, which worked out nicely. Salty SeaDogs pose enough threat to have to be dealt with, the 4/1 pirates suck against mage, but mostly treat them as a way to early game trade into their low drops. I definitely still need some tweaking done to it though.
Also managed to open 3x legendaries in my packs: VolJin, Neptulon, and Gahzrilla. Dusted like 6k worth of dust to craft most of the epics Iāll want from this set, along with some Im missing from the base set lol
It is tough man. Iām f2p, havenāt spent a cent yet, saved up mounds of gold to unlock all of naxx, and using it for packs/arena. I love druid, but I have zero Force of Nature, Ancient of Lore, ancient of war, etc. Now with gvg, it is going to be harder.
Doing daily yesterday I ran into several warsong commander/hobgoblin decks, seems pretty deadly. I have one enhanco mechano, and he is a lot of fun. It is so random, it isnāt all your minions get one of those effects, each minion has a chance for each effect.
I donāt really play Paladin. Iām still going to wait though.
Anyway, Day 2 and EVERYONE already bitching about Priest. Funny, they were bitching before because Hunter was braindead and won too fast, and now theyāre complaining that Priest stops aggro and wins too slow. Apparently if your deck doesnāt win in 10-11 turns and is good, it needs to go.
Thatās why I think Madder Bomber is bad and why Iām never picking him in Arena again. I donāt care if the other two cards in my draft are Wisp and Target Dummy.
Or a solid windfury 3/2 that can go off if left unchecked, and some amazing spell value in crackle, also a solid weapon, a healing totem to stabilize late game (which they really needed to make crusher shaman better). Its not all about murlocs!
Final consensus on pirates; fun but not quite there yet. Cannons are awesome when they go off though!
Iāve been spectating his games and like everytime he played Troggzor, his opponents would play into it in some form, have an awkward pause and then look at the card again. Mistakes aside its a pretty great card imo. Difference between loatheb and this is that this card persists but doesnāt stop your opponent from going for lethal. Itās a even better card if youāre ahead on board control.
However this card can be shut down by spellpower + flamestrike + 1 damage on the board/spellpower already on the board + hero power turn 9. When you play a spell it triggers the effect first so yeah.