This may be a personal downer, but I was rather disappointed that they removed so many of the unique special move motions from STHD. Even in today’s generation of fighters, ST had some of the most unique motions for a lot of moves. Look at things like Cammy’s old Spin Knuckle or Fei Long’s Flying Kicks. Hell, they’ve even taken out the 360 motions that made Zangief and T.Hawk such rewarding characters when played right. The game’s perfectly fine, and aside from the already bashed upon Rekka Ken distances on Fei Long, I’m perfectly happy with the new balancing they did. I’m just a little bit sad that so many motions that I toiled to get down (like Guile’s Super and Fei Long’s Flying Kicks) are now basically gone and replaced with extremely vanilla QCFs and HCFs.

In a side note, it fells way too damn odd to be able to play T.Hawk and Zangief like Potemkin in GG. It’s nice, but way too odd.

i played hd remix last night and today. i do like it and it is fun as hell. the only downfall i’ve experienced is the psn network. god fix it right away.

i still enjoy st more though.

The reason those motions were changed was because they weren’t rewarding enough.

Seriously. GGPO’s net-code is still far superior to HDR’s.

  • Is HDR’s net-code better than previous console efforts(AE, HF, etc)? Absolutely!

  • Does HDR play really well in a low-ping match with no packet loss? Yup, it plays great!

  • Does HDR hold up when you play someone on a laggy connection? Not at all. It completely falls apart and you end up with matches where you can barely tell what’s going on. GGPO on the other hand holds up really, really well no matter how good or bad the connection is.

  • To round things out, HDR seems to disconnect at the drop of the hat. Ive had many disconnects when starting matches, during matches, and while spectating matches in a casual room. On GGPO, it is sometimes difficult to connect initially(I think their server is way overloaded), but you almost never, ever disconnect once you’re playing.

Game: I’d give it an A, if not an A+! Sirlin did a bang up job! It’s fun, almost all of the changes are cool, and it really does feel like a new SF2 game.

Art: B. Most of it looks nice, but there’s a few rough edges.

Coding: F- This thing is buggier than anything I’ve seen in quite some time. The programmers and QA should be ashamed of themselves.

Despite it’s problems, which will hopefully get fixed with a patch soon, I’m having an absolute blast playing it! :lovin:

yea seriously quality assurance. wtf were those guys smoking???

I disagree with you on the netcode issue. I’m on wireless and most games are lag free. In GGPO I experience a’lot of lagspikes while on wireless.

do you guys think that it is possible that HD remix will be availible for PC?

Why after 14 years and “rebalancing” does M Bison not have a fucking reversal besides super?

I thought that was kind of a fail. Even after the revisions it’s still “if you’re cornered, you lose” for all intents and purposes.

I also think it’s kind of lame that I cant use Old Sim or some Auto-Limbs type Dhali in HD Remix. Nobody seems to play classic version so I can’t practice my new main.

Also the bounce away from the Ochio takes away all of Honda’s ability to beat up on the Shoryu bros. You can no longer bait a whiff DP, fierce ochio (follow up hit---->dizzy) and then ochio again.

The new announcer is fucking horrible. I actually prefer the old “used car salesman” guy they got for original ST and SSFII, even if he did say Barlog. Music is nice.

yeah ima have to disagree with johnny on the netcode as well. i keep my smoothing set to low(1 frame input lag, IIRC), and i tend to play against only people under 100ms. This is my standard on ggpo as well, most of the time. and i have a far better playing experience on HD remix. But i’ve said this before in other threads, that I think this is mainly due to the fact that ggpo is running on an emulator, where sketchy emulator input detection, sonsistently dropped frames, massive screen tearing, and just general un smooth gameplay. ST looks and feels clunky, offline, on an emu IMO.

Whereas, on HD, its on a console, no emulation, its all fullscreen(ggpo+fba sucks at fullscreen), NO SCREEN TEARING, so jumps dont look all distorted, no frame frame skipping in good connections, so now i can ALWAYS see fireballs(cough… ken fb… cough). It’s just so much better on the eyes.

but im very sure, if ggpo was in hd, it would be even better. I’m not dogging ggpo in anyway, i been with it since its private testing stage. but it has to be used with an emulator, and i think emulators are GARBAGE for all the reasons i state above.

grits: he gained devils reverse reversal. he has a few invincibility frames on it now…

Exactly my thoughts. I can play people from the east coast and even places like Iran without any problems in GGPO using 0 frames of input delay. In HDR those matches end up with lots of massive rollbacks that totally ruin the experience. This would be okay if we had a way of limiting who joins public matches by ping or region.

Things get even worse when you add to that idiot console gamers playing via wireless while downloading torrents, the lifebar bug, the random disconnects, the desynchs, the music bug, the black backgrounds bug and the “I can’t join rooms for no reason” bug.

Sabre: have you tried vsync? That should solve your tearing problems. As for your other problems, I don’t have any of them on GGPO except for sometimes not being able to see Ken’s fireballs, but that’s even worse in HDR and happens with DJ too.

The ST they used for HD Remix was the Dreamcast build.

Actually, GGPO is not meant to be played on wireless. Just fyi. That’s the reason why you get more lag spikes.

Anyway, the netcode is not exactly GGPO, but it’s something close to it and it’s still pretty good for something they just kinda/sorta copied from Ponder(he was consulted for it and approved it, so it has to be good). The lag is still present, but still not as bad as T5DR Online. It’s actually playable.

And yeah, the game is still the same cookie cutter ST that everyone has played in tourney. There’s really nothing broken about it. Only real difference is how you fight the matchups.

And Jae’s notion about Claw being raped is overly exaggerated.

vsync only works on full screen applications(this is true for every pc application), and like i said, ggpo+fba is just horrid in fullscreen mode. i dunno how people dont see the other graphical flaws. i remember going to cigarbob’s place and we played, and i see the same problems that i have on my setup that drives me nuts, but he can’t see what im talking about =/ i guess im way too used to arcade and such that i can spot little things, that constantly throw me off and distract me. this shit drives me equally insane in a3 as well on ggpo

the problem with deejay’s fb in remix is not lag. if you play offline, you wil lsee that it looks like the fb comes out of nowhere, and also just disappears when it makes contact.

Oh. Will have to try it. I never thought of using that move as a reversal at all, (besides to build meter for super in the corner when trapped) I just know that the logical stuff does NOT work (crusher, scissor kicks) and was kind of hoping I could like LP crusher out of the corner or something.

Good shit Sabre thanks. This might actually make HD Remix better for me cause I won’t get smashed by everybody who decides to pick Gief and just splash ad nauseam.

That’s incorrect. Windowed apps can use vsync too and there are even apps like D3D Overrider to force it in apps that do not support it.

I didn’t knew DJ’s fireballs looked odd offline too, nice to know.

yes, thats when you make windows itself force the entire screen to use v-sync. but this takes more processing power, plus it can make you pc take more hits on framerates in many apps.

either way, i can make windows itself, have v-sync on at all times. load up ggpo fba and boot up st in a window. sometimes it will be fine at the start, but after a minute or so, the screen tearing starts to rear its ugly head. its really noticeable in the intro where cammy and chun are moving from left to right, and you can see the horizontal tears during the black and white flashes when its spazzing out frames between ryu and akumas image.

it does this on all my rigs (and these were all built within the past year), it does this on cigarbob’s setup, which is a very nice rig. shit drives me up the wall

What this game convinced me of:

I would easily buy a game Sirlin designed again. I would not buy a game coded by Backbone ever again. I don’t blame Sirlin for the QA being utter fail. I put the blame on Backbone for that one.

The only issue I have gameplaywise is they didn’t give Cammy something specific to deal with Honda (My choice would have been spin knuckle would go through headbutt and be able to tag Honda)

So Game: A
Art: B
Coding: F. Seriously, the QA on this game was unacceptable.

The announcer’s fine to me. I just don’t like how he says “Saggit” and “Zangeef,” like everyone used to call them back in grade school. He got Ryu’s name down somewhat, but geez, the ST announcer said every name perfectly, sans “Barlog.” I wish they didn’t change it just because that’s what they were accustomed to, that’s plain stupid. They didn’t use “Claw,” “Boxer,” and “Dictator,” at least.

On another note, I’m glad as hell they brought Guile’s WW voice back.

This. I will add anyone from SRK as a friend, look for me on XBL.

So any word on how well this game has sold so far? I’m hoping its done well for its self. It deserves it

The problem with that argument is that these are all peripheral things. Sure, a native all-in-one game is better than running under emulation. Sure, slow computers, bad drivers(stick and video), virus scanners and other stuff running in the background, etc. are all problems you could run into running an emulator based game on the PC. There’s also a ton of pros and cons for each platform about their environment. But that’s a completely different topic.

My argument is that the net-code specifically is not as robust in HDR as GGPO’s is. If you only play with people on wired connections, with < 100ms ping, who aren’t downloading stuff then yes, both will play just fine. But I’ve been playing ST on GGPO for 5~7 days a week for months straight now. And in only a couple of days with HDR, I’ve had a handful of matches that were laggier than any match I’ve ever played on GGPO. These matches in HDR had the players and projectiles warping around to such an extreme degree that I literally couldn’t tell what was going on, much less respond to it.

What’s even more astounding is that I often play GGPO late at night and am often quite liberal with my tolerance for high pings. I’ve played people from Brazil, people from the Middle East, Australia, Korea, Japan, and even Russia with pings up to 400! Now, I’m not gonna pretend that these matches all play like offline. They don’t. Not at all. But relatively, they played like a dream compared to the laggy matches on HDR. So, my point is simply that GGPO is more robust and resilient to lag than HDR’s net-code.

And don’t get me wrong, I’m not trying to slam HDR’s net-code too much. Like I said, under good conditions it plays fine. Certainly better than AE or HF. But in bad conditions it does fall apart, really badly. It’s also odd in that I’m not sure what causes it to fail. I played a long set with UberCyberBeast the other day. He’s in the UK and I’m West Coast US. Typically, that’s a 175~225ms ping, which I’d expect to be awful in HDR. And yet, it seemed to play just fine. It probably didn’t hurt that we were the only 2 people in the room. Still, it surprised me. So who knows why it goes bad. But it does occassionally, and it’s ugly to behold.

BTW, all of this would be much less of a problem if there were more options to only play people with decent connections. If a “Quick Match” in ranked took ping into account, it’d help a lot there. If you could make rooms that don’t allow anyone to join with a ping higher than X, that’d also help. But as it stands, there’s nothing you can really do to avoid laggy matches.

Sorry to drone on so much. Just wanted to clarify…