Not just the rasetsu zan, but the engetsu, plasma field, LP Plasma Series, and more. They almost HAVE to be combo’d in to are face the possibility of getting tossed early.
request this thread to be sticked.
So, ephidel…did u try that out?
I did a couple of days ago.
My timings better than normal with the b.hayato combo you gave me. I haven’t actually tried it on a real player though - just through training sims.
I also practiced some engetsu combo’s, my goal is to average at least 50% damage from some of the one’s listed above.
Yeah, i had a hard time against the com to for a while but it became easy.
Take a look at this vid:
I’m getting the timing down more and more - It really does become easy after practicing for hours.
???MY vid??? i’m sooo proud of myself lol but anyway, as u guys can see, i use mag hay psy. u can tell tho, hayato’s my tru main. i was a scrub with magz then (well im not much betta now…) but he’s okay with his mixups n watnot now. but i digress. b.hayato combo’s are easiest when bufferred. b+hp,lp,hp,hp, qcf lp,hp, b, lk, hk. corner combo, magic series xx plasma, otg c.lk, lp,hp, b,lk, hk. that combo’s a little harder than the first , but it’s a guaranteed hit if u time it rite. hp plasma string=great punishment, cuz it’s a free combo into almost anything u can think of, and when blocked, just stop at the next-to-last hit of the string(that’s considering u dont use the string finisher, which you shouldnt…) lp plasma string has more range, but more lag. use it for jump in’s and wakeup. once again, safe if blocked, just stop at the near last hit(same as hp string…dont use the finisher, that is unless your tryna look flashy…but then again, there’s flashier things if u didnt, like b+lp, lp,hp,hk,lp, switch out, combo/rom/fly unfly, considering u can do all of that, which i cant lol.
Psylocke-AAA
just plain gud. lol
Magneto-Projectile
decent for rushdowns, and watnot. cuz of the fact that hayato has no projectile attack, and EM dis. attacks the entire horizontal area almost instantaneously, so it allows for a bit of rushdown game to keep the opponent either blockin’ or guessin. eventually they’ll pushblock, tho…still workin on a solid strategy of wat ta do after that
understood…thanks for the info SS.
I’m looking for a good capture type helper for my hayato.
I know Trons a good choice, just lookin for more.
Could the LP plasma series work well in corners? I know unlike the HP version the LP PS has low range and extreme lag start-up. Main reason why I’m experimenting with good capture types like tron against low tiers.
Of course, I’ll never use LP PS against the high tiers.
i would think that hayato is good with doom’s rocks
i would use Hayato/sentinel-Drones/Doom-Rocks
why?
with plasma combos + rocks u get either damage or chip/lockdowns that set up either for a command grab and push the oppenent into the corner if you do the qcf lp move with the rocks backing you up.
me and a friend where comming up with a couple of combos with hayato with these team, i’ll post some when i get time to practice them again.
In my opinion hayato needs an assist to keep the oppenent block for him work well vs top tiers.
Dooms rocks gives alot of cover and can help extend combos very easily, i believe remember hearing a glitch where if you hit someone with d.hk in the air while they block, it causes them to go into a Guardbreak state regardless if you sj, i remember hereing combos like, launch, magic series, wait, d.hk hits them while they block, Air super(don’t remember the name), dhc into Proton Cannon then dhc into HSF for instant kill.
i think hayato is a really underrated character, his Strength is his ability for lockdowns due to his range, and the lag on his moves can be canceled out with with well placed assist. Of course this can also become his weakness due to Guard Canceling being the equalizer for lockdowns/keep characters in the game.
of course people can Push block to mess up your string, but you can also anticipate that, and use the extra lag of thier Push block to just let your move recover then get a free command grab since they can’t block instantly after the Guard Cancel of the Push block. Of course you have to be close, but i think he gets pushed close to the person quick with his Plasma chains.
Combine that with a good lockdown assist, and a good middle character for Dhc, counter match ups, and also assist, and i think hayato is a really good character.
Biggest obstacle he has is characters that can play the game at a distance.
Cable
Spiral
Sentinel
Storm
but regardless of that there are players that get around these problems with other characters like wolverine, coughJoeZazacough
In terms of flat out damaging an opponent, Doom’s assist really does help hayato with chips and combo’s. Since the HP PS has almost no lag at all it is easy combo’ed into for nice damage, chips, and range. Downside to the HP PS is that the sequence isn’t as long as the LP - so if you want to use the LP PS against low tiers or style points drones or capture.
random corner hayato combo…
j.fp, land, b + lp, lp, fk, fp, lk, pause, j.lk, lk xx plasma field, land, c.lk (juggle), c.lpc.fp + thanos capture, sj.lp, fp, assist hits, falling fp, land, (slowly) b + lp, lp, fk, fp, lk, c.fp, sj.lp, lk, lp, lk, DP + lp xx plasma field, land, s.fp xx B. hayato.
Awesome.
If you got anymore submit them.
I tried Psylocke and Sent with Hayato and did pretty well. Not a combination I regularly use, but effective.
j. lk, j. fp guard breaks when blocked in the air.
I wish I had equipment to record some of Hayato’s greatness. Not many play MvC2 around here anymore, so I let some of my skills slip. But I still brush up on stuff now and then.
I suggest getting good enough to fight with him solo (enough that he can almost hold his own) then adding in assists.
Cool guard break.
I use hayato as my lead off guy so unless its practice I never use him solo.
I’m just saying get good with him on his own, because you won’t always have the luxury of an assist. You could get snapped out and/or your other characters die first. If you don’t know what you are doing, Hayato can be helpless without an assist (sometimes even when you know what you are doing). Its easier to figure out his basic strengths/weaknesses this way too.
Of course you can only do this if you got this on DC/PS2… Kinda hard at a arcade…
^I agree, I just start out as hayato because…well…he kicks ass with style.
I’m quite good with him individually though.
Try this and let me know how it works out.
Snap out / kill character close to corner -> wave dash to corner right before they come out -> j.lk j.fp -> Land -> Command Throw. (j.lk j.fp is a normal 2 hit combo, but if j.lk is blocked j.fp will also guard break). When I used psylocke, I would AA + free combo after the j.fp.
Ahh… when in Plasma mode, if B.Hayato is blocked you can do another one almost instantly right after block stun and catch some people sleeping or command throw if you cool like that.
Ending HP Plasma combo series after the third hit is the safest (nearly instant recovery/block). The low kick may be just as close. You can also poke to death with HP PS"stutter step" sorta speak, by stopping at third slash or low kick then doing it almost instantly again… watch out for assists/guard push though. When I have drones, I can do this basically for free…
Here’s a question. How do you kill Cable/Magneto/Sentinel/Storm?
Check out this thread if you haven’t seen it already. http://forums.shoryuken.com/showthread.php?t=52330 it needs updating and I’m too lazy to make a new thread. It has some good stuff posted by Tron Jon. (Somehow that account got screwed up btw, if you wondering why the name change.)
^Great, I’ll see if I can pull it off and thanks for the link.