Haha SF5 is loaded with masher combos, 3f links are masher bait. Sure KI season 3 is trash but manuals are still harder than 3f links in SF5. SF5 players can’t stand on any sort of moral high ground about the games execution.
If you grew up in arcades you’re good to go. sf5 is designed to be accessible and be more about strategy and timing than combos. I’m sure if you put some work in you’ll be fine. Just keep playing. I suck at execution and I can still knock out some vile Karin combos that make people go “ooooo”. Play on.
are you on pc or ps4?
i can help you out but we need some form of communication
either teamspeak(i have a server)/curse/discord/skype on pc or skype on phone
Combos in KI3 are braindead and extremely easy (except manuals. I used Sadira in training mode (i have never touched her beforehand) and did a 62% combo my very first attempt. In SFIV it took me months of practice to get fadc combos, max corner combos, fse resets, ect. Since I couldn’t put enough time in the game, I could never do some of the killer FSE pressure/combos/resets like top juri players.
The execution in SFV is really easy, but not as easy as KI3. I’m getting close to doing a reset combo with Laura that leads to stun.
My best advice would be just to practice more and learn the mechanics of SFV.
Well that’s training. Basically any character can easily do 60%= damage combos without getting broken. That’s nothing new. It’s been like that since the beginning. AD’s and linkers were never hard to do. The hard parts are manuals and mixing up your combo’s so they don’t get combo broken easily or at all.
I find KI to be more mechanically demanding. Links in KI (manuals) are far tighter than just about anything here. There is admittedly quite a flow different from combos here to combos there, but that is just training time.
One of the things I found that doesn’t translate well between the games is that the neutral in KI is meant to be fairly wild. You can get away a lot more often with throwing out unsafe shit. In KI typically the best unbreakable damage you can hope for is a shadow opener (or normal into a shadow opener). From there you can choose to do lower but safer damage via lights or risk getting broken by throwing in mediums and heavies. In SF if you whiff something like a DP… that’s half your life, no equivocation.