to add on to this:
With all the stuff they are giving him, he sounds like he’s gonna be oversimplified a bit too much (the gun buff alones simplifies things as is in terms of offense and zoning as well as acting as a pretty good anti assist button…but i would say that he needed that or an alternative Air to Air attack)…i can understand folks wanting other people to be quiet so that Doom can get the Fei Long treatment…but outside of a buff to his slow J.C (which they gave him) Doom didnt really need anything else. Other characters could use some toning down so that certain matchups dont feel 1 sided w/o the proper assist but that was it…and with the gun buff, i wouldnt even argue that really…if anything, he shouldve gotten the Viper treatment instead.
The problem was never Doom to begin with, its folks not reaching his full potential…maybe not even half of it…and wanting a bunch of buffs on an already good character for some reason…i never really understood this kind of logic.
Liquid
72
This. I don’t want Doom to get so good that everyone switches to him, nor do I want to feel dirty playing an overpowered character that they tweaked too much. The faster j.:h: speed is incredible, and I honestly would be happy just taking that and leaving everything else as is.
My team is shaping up to be pretty awesome after UMvC3 though. Dante doesn’t seem to have any crazy nerfs yet, Hulk’s s.:h: seems to become armored much faster and supposedly has 3 hits of armor (I don’t believe the multi-hit armor), and Doom is looking scary. All three of them seem to have anti-assist moves (Dante and Hulk just have ridiculous reach on their normals and then Doom has the j.:h:). As long as they don’t drastically change the properties of my assists, my team is going to be nuts.
has anyone tried to jump cancel a ground combo into a normal air combo? i wonder if this is something that we aren’t looking at… like cr H, cancelled into air dash M or something. my execution sucks so i can’t be bothered to test something like that or even if that avenue has been looked at, but i’m wondering if seth was referring to this direction?
I’m almost certain it’s impossible to extend your combo after cr. H with anything but a launcher or super (and barring assists) since they’re just too low in the air. You may be able to do it at the end of a buktooth loop if you hit the cr. H while they’re still high, though I don’t particularly think adding that bit of extra execution is worth it. The only application that jump cancelling after cr. H I can think of, is a reset. For example:
buktooth loop (x2), ending in cr. MH, dash cancel, jump cancel, Wesker Low shot assist, air dash forward, jump M.
That is assuming your opponent tech rolls backward on the cr. H knockdown. Other than that, it seems the only thing you can really do off jump cancel (in terms of combos) is cancelling into foot dive to extend the ground combo.
excuse me sir, that is illegal
xero15
77
I wasn’t able to catch evo this past weekend did Seth ever show that hidden tech that he claimed doom had?
No, we still have no idea what it is. My best guess so far is the glitch where Doom can do a TAC ground bounce without tagging, but I’m doubting it because it’s so difficult to reproduce.
^ He already can TAC glitch. That is a good guess as Seth said whatever it is is patched out of UMVC so it would be useless in that regard, but thinking about it now, Doom doesn’t really need a TAC glitch… he has plenty of ways to relaunch, either with Buktooth loop or s.H in the corner.
Cheech Wizard said he asked Clockw0rk if he figured it out, and Clock replied he had no idea what Seth was talking about.
xero15
80
Damn anyone else think Seth was just saying that then?
Diet
81
i think we need to just bombard seth with the question of what it was until he tells us flat out.
Liquid
82
Nah. I think he thought Clockwork knew. I don’t think he said he thought Clockwork knew on at least 2 separate occasions that I’m aware of and I don’t think he would do that if he didn’t think that. He probably saw Clockwork do something that looked like he was setting up to use this tech and then assumed that the reason he didn’t use it was because it didn’t pan out. I don’t know.
xero15
83
Hmm oh well. It must not have been that spectacular then if he wont unveil it
Liquid
84
I’m not convinced that we don’t already know about it. There’s more than 1 piece of Doom tech out there that our community knows of that hasn’t made it into a widely seen stream or video. Basically, if we knew about it but Seth Killian didn’t see that we were talking about something, he would still assume that it’s undiscovered.
It’s possible that Seth was referring to the crossover counter into Doctor Doom’s backthrow with Hidden Missiles assist. I had forgotten about it before, but that’s something that could actually be practical in certain situations, e.g. blocking and punishing Wolverine’s dive kick.
Diet
87
i never knew you could do that… that sounds godlike.
Mr.X
88
That’s awesome
I was thinking Seth might have been talking about using footdive to cross people up and push them out of the corner.
Also, UMvC3 panel when they were going over the changes: Photon Array and Doom Time are now mashable hypers.
Liquid
89
Yeah, that sounds very possible. I could see that being caused by a glitch that’s being fixed too. I did not know that you could do this, but there’s a reason I don’t do ground back throws… if you space it wrong, Dr. Doom is in serious trouble. I’ll have to try it out and see how often this completely screws me.
Doom’s Level 3 is ACTUALLY mashable??? What?