Has the Soul Calibur series fallen from grace?

The game (SCIV) was fun when I was playing it. It just didn’t have the “stuff” to keep my attention for very long. When it did though, I was entertained.

Soulcalibur IV is the best fighting game ever made.

It is the most beautiful, which appeals to the crowd like likes visuals.

It has passable online, which is apparently important to many players. (I prefer offline, though.)

Aside from Samurai Showdown, which isn’t hugely popular in the States, you’re not going to find a good weapon-based fighter anywhere.

It has a great variety of characters. Clones may be a problem with the “guest” characters, but if you just think of them as extra costumes, I don’t see anything wrong with that. (How many people have paid money just to play SFIV with extra costumes?

It has the most robust character creation tools. Yes, the characters you make are also clones, but it’s an extra that takes nothing away from the game.

There are RPG elements that actually work. Making costumes into RPG-like equipment pieces can be fun for the tower mode.

The tournament scene is thriving. Just this month I know Chicago held its regional championship.

The game is built to be played either RPG-like (primarily for single-player) or competitively. The argument that there is broken stuff is silly. All fighting games have broken stuff.

Namco-Bandai has patched the game to fix some stuff. There is more to be done, but I don’t blame them for not fixing it right this second as Regionals and Nationals are coming up.

The game is not a button masher. If anyone thinks so, I recommend them to show up to a tournament and try to pull that crap against people like Damien or WCMaxi.

There is no other fighting game that appeals to everyone the way that Soulcalibur IV does. It’s casual and competitive, beautiful and has variety, fun online and fantastic offline.

with soul calibur 4 yeah I did get a bit bored of it back when I had an xbox, a year later now that I have it on ps3 I prefer playing it to sf4. it’s actually quite addictive because when your good you don’t lose

tekken, playing that online has eliminated how utterly boring it is playing offline, yeah fights are brief but the mechnics shines so much online.

sc3 is about ring control

sc4 is more about spacing and bobbing and weaving.

sc4 really is underrated imo

Sorry, dude. I stopped reading there.

No, I actually did.

Soooo…I had to say, I registered for this comment alone.

If you think Virtua Fighter is better, well…ok then. I can’t argue with that. I’ve never seriously played Virtua Fighter, so I can’t have a serious opinion about that.

If you’re claiming there’s some other fighting game better than the soul calibur series, well, you lost me right there.

My thoughts exactly.

I didn’t register to reply to this, I’m actually somewhat active, but I don’t exactly understand what exactly you just posted.:bottle:

In short: The series has gotten worse since SCII (in my opinion) When Namco made SCIII it was just fan-service and they pretty much ignored any complaint about balance or to fix any of its problems. SCIV was pretty much a balanced version of SCIII minus all the fun III had brung. But hell, I’m still clinging onto the idea that they might make Broken Destiny DLC for SCIV so I’ll actually have fun with it again :stuck_out_tongue:

I really didn’t think it was that difficult to understand.

2D fighting games are less complicated than 3D fighting games ( I can’t say more or less fun, that’s entirely up to the player) and that soul calibur is the best 3D fighting game other than possibly virtua fighter which I haven’t played enough to have a serious opinion of.

If you want to stomp my opinion into the ground by telling me all the ways Virtua Fighter is better, go ahead.

Other arguments will fail to sway me in anyway.

What

…Where did AG mention anything in his post about VF? Take your time.

There really aren’t that many worthwhile 3d fighters when you think about it. The pecking order has remained pretty much the same since the 90s.

From the very beginning I always didn’t like SCIV because I could never properly execute commands with X for one reason or another, they toned down Crybaby in III, but in IV, it was impossible to do in certain situations, same with her throw moves after stuff like A[A] or [A+K]. It was just simply frustrating.

Plus always seeing inconsistent hitboxes and A’s going right through characters.

It’s a fun game I guess, but it ain’t no SCII or III. Especially III since I enjoy broken games and X was hella dope in that game!

It doesn’t make sense, but in 2D games like 3rd Strike, where you can parry standing jabs by crouching and it looks like your getting frame advantage for blocking with your face, I’m pretty sure this isn’t that bad. heh

There’s Tekken and there’s Virtua Fighter. I think those are the only 3-D fighting games worth acknowledging.

You’re the Laswagga that’s on 8wayrun.com, right? Well I’m the Dullyanna that’s on 8wayrun.com

First off, her charges (Except for a few FC ones) are all mid, and stepping C3A is easier said than done. Secondly, I, along with the rest of 8wayrun, would just love to see some proof of these ten tournies.

I’ll be waiting :wink:

Edit: Sporko, it ain’t the best of ideas to post on SRK while drunk, mate.

Nairdas: Fair enough. I can see where you’re coming from there. I’m a bit bitter because playing Hilde online is almost impossible. So I end up having to play Cervy, Cass, or Yoshi instead.

Your signature is very accurate. Misrepresenting seems to be your forte.

Everyone prefers (or should prefer) offline. Period. And SC4’s online is hardly passable. It has terrible netcode even when compared to VF5. VF5’s netcode is great unless I’m playing someone from Japan or Europe. Funny thing is, if I play someone from 1 sate away in SC4, it feels like I’m playing someone from Japan or Europe in VF5. 4 Bar SC4 feels like 1 or 2 bar VF5.

You should try out GGXX: Accent Core sometime. It’s a fun game.

The costume creation in the game was great…until the first time you get your equipment broken and you are standing there with a naked Hilde. If I wanted naked Hilde, I would have made naked Hilde. The custom outfits need battle damage like the default outfits have. Then, I’d agree with you. But what’s the point or fun in making a custom outfit when you’re going to be running around in your underwear by the end of the fight anyway? At least in Tekken and VF I get to keep my cool custom outfit on.

East Coast Throwdown disagrees with you. 130 man SF4 tournament, 25 or so man GGXX tournament, even a 10 man Tekken 5 DR tournament, but no SC4. WTF.

Honestly, I feel like the community is to blame for a lot of the game’s problems. When the game first came out, they developed the Smash Brothers (ban EVERYTHING) mentality and blamed it on “trying to protect the community and keep people entertained/interested.” Why was Algol banned? Because he would make the game boring to non-Algol players. It wasn’t like there was evidence at that point to show he was ST Akuma. Why was Yoda and Vader banned, even after both were available to each system? Because they played different? Hell, Yoda’s always been called bottom tier and Vader isn’t much higher. They were unbanned, but the damage was done. Nationals is going to have one rule set, and Evo is going to be take place the same month with a different set of rules. I think the SC community has itself to blame for the game losing steam as it has. I hope Evo sparks the game back up, because I really loved SC2, I feel like SC4 is as good if not better, and would like to get back into it. But since the Netcode sucks and I’d have to drive 2-3 hours just to play people offline, I’ll probably learn to play VF5 correctly before I learn SC4 :sad:

P.S. Sorry smash players. You guys don’t need jumped on anymore.

No.

That title falls squarely on ST (2D) and the Virtua Fighter series (3D).

Until you have played VF on a serious competitive level, you have no idea what a good 3D fighter is.

I LOVE VF!!!

but its no where near as fun as SCIV

VF4/5 is the deepest fighting game (apart from CVS2 technically) but it just isnt nearly as fun, SCIV gives a real feeling of reward when you figure out your opponent

tekken having a few VF makers help make its new T5 system has made tekken madly deep, but it did get boring faster than any soul game offline (vs mode)

online is way better than offline IF you dont travel, and even if you do its still a good contender because in all seriousness you wont get to the complete depths of a game before the next one comes out, and online you have so many brains to dissect, the japanese are the top because of the amount of competition they have. I can go online and complain about lag, I know im boss offline etc but who cares, just get from online what you find useful to get, cos offline play isnt too hard to adjust yourself to, just make sure you translate everything in training and conform your state of mind before playing offline

Actually if you think about it…

In Soul Calibur you can only really move in three axises: forward, backward and inward. Jumping is a joke since after Soul Edge, it could be considered a “dodge” at best.

In a 2D fighter you also have three axises: forward, backward and upwards. Especially in games with airdash/double jump.

In 2D fighters you have fireballs (well, Algol has some of those, but the SC players don’t seem very happy about that)

2D fighters have more complicated motions for specials.

Combos in 2d fighters often have more strict timing. Even I could combo in SC on my first try. In KOF? Not so much.

2D fighters have cross-up.

2D fighters have super meters to manage for supers or certain specials, or in some cases they have other weird meters as well (see some GG characters).

No character in SC has odd things like Testaments traps, Venoms balls or Bridgets yoyo. Gameplay tools that is not a part of your character, or how to describe that.

Also, inward walking is comparable to the roll mechanic of KOF, if you strip away the visual. It dodges. It can be used to get behind the opponent. Can’t think of anything else there is to inwards walking.

Some 2D fighters have Burst-mechanics to allow a player to occasionally break combos.

And how about things like Instant Air Dash, Roman Cancelling, Dizzy, Teleport moves, Charge moves and such mechanics.

I’m not trying to start a huge argument of 2D vs 3D, because surely this is a difficult argument and I am certainly no expert in these matters, but I think your words were hasty and stupid. :nono:
Also, I like the SC series and have had fun with SCIV, not trying to bash it or anything.

Forward and backward are on the same axis. Modern 3D games definitely have an extra axis.

Lol, you’re right. Way for me to have been confused last night apparently :rofl:
And I’m a 3d artist, so I should know my axises rofl

That still leaves them equal imo… Since 3D fighters lack jump.

2D: X, Y

SC: X, Z

because the jump in SC just doesn’t count.