I’ve only been using him a short while but this would be my personal wishlist, it’s basically all to do with his normals and nothing more.
Old adjustments -
Reduce old cr.hp pushback on hit to allow st.lk link, fantastic meaty tool but gives nothing on normal hit - counterintuitive
Make 4th active frame of cr.hp cancellable, bit weird that it isn’t, I use cr.hp a decent amount at tip range in the neutral to CC fish and if it lands on 4th frame I don’t get anything, it’s another consistency problem he’s faced with.
Reduce old st.mp pushback on block/hit very slightly to bring consistency to entirety of roster in hit/blockstrings across roster - Chun-Li and possibly others make both combos and blockstrings whiff
Reduce old Zeku st.mk to 6f, minor reduction to pushback on block/hit(see above) improve overall blockstring game allow 4f traps into teki BnB
Young adjustments -
Reduce st.mp pushback significantly, opens up stagger game and confirm options when pressuring, consistency issues with counter-hit combos and standard combos
Increase st.mp x st.hp TC cancel frames by maybe 2f/3f? Opens up confirm options in pressure game, rewards skillful play
Possibly extend LP.Hozanto hitbox slightly backwards so less crossunders happen when used as an AA, this is a consistent issue I’m finding with LP.Hozanto atm
That’s all I’d ask for on old Zeku, I think it’s just his normals that have issues to be completely honest, they lack a little bit of consistency and they all have a bit too much pushback and his blockstrings are a bit weak because of how slow st.mk is, his most threatening mid for damage potential.
I heard he has fundamentally broken issues with his normals in how the frame data is handled with them but idk the specifics, so if that’s a thing - that too.