I think Akuma’s KKZ reset (technically it’s a combo since there is no escape after the tatsu) is incredibly hard
Wantonx: Mind telling me what that KKZ reset is?
They do a generic combo that ends with a LK Tatsumaki (like cMK xx LK tatsu), juggle with LP (resets), and cancel it into a KKZ. The KKZ will hit them before they land (they’re a bit above the ground), and the initial hit of the KKZ is unparriable.
^^ Thank you
Timing on that is hella hard for me
Out of everything that’s been mentioned, I can only do Keeper Gin, and by “can do” I mean “I mess it up half of the time”. I don’t play Yun in 3S tho
Some more from 3S:
Dudley’s corner cr.HK juggle shenanigans are hard to do
Oro has a bunch of stuff with very strict timing
Hugo’s Ultra Throw -> Clap -> Backbreaker, especially if you’re a bit far from the corner
While not on par with most of the examples given here, Twelve’s cr. lk, lp whips SA1 is pretty annoying to do for what’s meant to be a BnB, though his MK super jump cancel into SA2 is tougher
Urien’s unblockable setups all require some heavy practice to get right, though some are not “combos” per se
I can’t say that I’ve done it, but I’ve been on the receiving end of it before
Forgot to mention that the “dribble” combos in HnK are pretty damn hard too
[media=youtube]jgTJZhAu34c[/media]
Another example:
[media=youtube]bfUjrMPw4FE[/media]
^The crouching jab after the ground sai stab is a 1 frame link too.
In KOF, the Kim stomp cancel combo, but not the regular stomp cancel, but the one where you slide across the screen.
[media=youtube]T86JDUUYt8Q[/media]
Pretty much every combo the Lilica player does in this vid. The Time Lilica combo is the hardest one in the game, and the player does pretty much every situational variant in this one match with flawless execution.
Wow, you can hit them with something that if you just turtle freezes them for a free combo? Gross.
Yeah, the bread and butters in F/UC alone trump all the absurdly situation / highly impractical / once in a blue moon on Tuesday combos everyone else is talking about.
UGH
Fate Unlimited Codes in general is a very execution-heavy game. It’d be hilarious to introduce it to someone that got to know fighters with SF4, and watch the reaction.
I recall GGXXAC having IAD j.p infinites that are so strict they pretty much require a programmable controller.
which character ? any vids of hard ggxx combos ?
Ooh, I just thought of a hard combo. Guile’s combo exercise #16 in Street Fighter EX + Alpha. Super-strict timing for that one.
The combo is: Opening Gambit xx Super Flash Kick xx Opening Gambit.
EDIT: fixed the combo.
Order-Sol has it for one:
[media=youtube]8SBnj1rDWWg[/media]
@2:58
Sol does as well:
[media=youtube]NECk0Ct6xOI&feature=related[/media]
@1:56
infinite meter doesn’t count :mad:
omg people
Akira’s Knee :V
Akira’s DLC (Full version), SPOD
sure in practice mode you can… but in the heat of battle… can you?! lol
I always hear about Akira’s knee. I don’t have VF but what is the command for it that makes it hard. I’m just curious because I’ve heard that it’s pretty hard to do consistently.
Akira’s knee is K+G, release G after 1 frame.
Did you even watch the video? It doesn’t use infinite meter. The meter just slowly rebuilds.