wesker is easy i think
Not as easy as sarcasm on the internet
urm…bazinga?
Having played the following (to an extent of understanding and actually learning combos/winning games online etc)
Iron Fist, Haggar, Hulk, Sentinel, Skrull, Doom, Arthur, Chris, Shuma, Strange, Dorm, Wolvie, Spider-Man, Jill, Frank West, Firebrand, PW, Modok, Thor, Taskmaster, Ammy, Joe…
I would say that by far the most difficult is what I am currently using; Spider-Man/Jill.
Shuma is NOT that difficult. His mystic stare combos are almost impossible online however.
Strange is not hard, solo mix-ups.
PW isn’t that hard with the right assists.
Modok is actually rather easy (just had to get used to his movement)
Firebrand was very easy to learn, so was Thor.
Iron Fist is extremely easy, everything is just qcf and qcb… then again I have played Fei Long since SF2.
This is all from my personal experience. Obviously not the end-all be-all, but from the variety I have played… yeah.
Oh and Doom is so god damn easy, my friend learned doom in ~40 minutes, after having never touched the game… ever. He was doing his BNB in no-time.
^I think you are thinking about on a surface level. Firebrand is not easy if you want to play with insane mobility.
Stopped reading here.
lol @ Jill being “difficult” and Shuma being not difficult.
Completely disagree with Shuma, Iron Fist, and M.O.D.O.K.
I’d write an essay to tell you why, but I’m not in the mood.
I am having far more trouble with Jill than I ever did with Shuma.
Maybe you should have kept reading to the sentence “This is all from my personal experience. Obviously not the end-all be-all, but from the variety I have played… yeah.”
You may have helped me a lot in the Jill thread, but you made yourself look like a moron here.
And it begins.
Then your not playing Either at a optimum level or even near optimum level.
Contrary to popular belief, opinions *can *be wrong. Saying that Jill is in any way shape or form any more difficult than shuma is a blatant falsity. Jill requires NO advanced movements and only relies on 22S motions to get by. For christ sake, it’s like Playing a Faster she-Hulk. Her execution is literally 1/3 of that of Amaterasu. Shuma requires CHARGE PARTITIONING AND PLINK DASHING AT THE SAME TIME just to move in a somewhat “mobile” (for his standards) manner.
Execution wise, Neutral game wise, difficulty wise, and hell EVERYTHING wise (but except being better of course) Shuma has jill beat.
Adding “personal-experience” is redundant on a forum based off of discussing personal opinions and frame-data.
Come again?
Forum-
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[*]A meeting or medium where ideas and views on a particular issue can be exchanged.
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[FONT=arial][FONT=arial][FONT=arial black]Everything that is discussed on a forum is personal experience. Adding “My personal Experience” when a forum is used to discuss ideas on a topic based off your personal experience is [/FONT]redundant. [/FONT][/FONT]
Fixed.
Burning my Burn? That seemed unnecessary… Have at you!
Are you challenging me to a duel?
Just re-read this. Wasn’t there when I posted, but ironically was there when I quoted.
Either way, lol.
Just wondering, how the hell would you charge buttons and plink dash at the same time? Would you have to plink dash with only two buttons or something?
Hate charge characters with a passion in UMVC3, and maining Chun-Li in Vanilla and early ultimate caused me to hate them even more.
Well I don’t have that large of a grasp on CP, however I guess you would have to Piano-Key the p link out while holding down the charge and letting go for a small amount of frames or something of that effect ( so you can do the p-link dash) then going back into the charge move since it should be all charged up without you having held it down
I hope that make sense, I suck at explaining Technical shit like that.
I think I get what you are saying. Instead of hitting heavy and then hitting both light and medium together, you have to hit medium and then light. For CP, you can switch the button that you charge, right?