Dangief
15
I really like hoamaru because I’ve had the best success with him against Blankas and Sagats. His standing forward kick (he throws a side kick out while stepping forward) is AWESOME anti-air. I’ve taken Blanka out of his j.RH nearly every time. It is true though that he losses to rushdown… once he’s in the corner he’s pretty much dead. Damn Cammy and Vega!!!
The trick I use, beyond normal poking games, is to try and get just in range of a nice big c.FP from my opponent then dash back out of the way, his backdash is short, but very fast, and if you can judge the distance you’ll be counter hitting s.FP a lot more.
Dangief
16
Let them turlte, you can guard crush them with 2 standing fierces and a roundhouse or standing strong or two. Just don’t actually break the guard with fierce or you won’t be able to punish with the Slash of Doom. So take it to them and they’ll be running scares in no time.
There is a b.s. way to combo into his FP slash. PIck C-groove and do his uppercut super, and before he leaves the ground cancel into the fake fireball and then slash them as they’re falling. Lol it’s dumb but it’s just fun to do. I haven’t landed it on anyone in a match because I don’t play C-groove (or cvs2 in general really) but it does indeed work.
c groove feels to slow. makes me want to sigh and scratch my nuts a lot.
But good cancle though.
The standing fierce is bad ass. haohmaru is the character i move back and forth a lot. When people do super jumps, or small and regulars with big characters (geif,honda…), that mug hits everytime.
I use that fake fireball for the twich reaction, theres always a reaction. Most people jump.
(after reading gamefaqs.com cvs2 guides)
Has anybody else besides me noticed that whenever scrubby players talk about CvS2 characters, they always mention things like “unfortunately xxxx isn’t as strong as he/she was in xxxx game… blah blah”? What’s the point of saying Haohmaru was better in SS2 when the game is CvS2? (Both of those haoh faqs on gamefaqs are guilty of that unfortunately… lol).
Geez, somebody really needs to clean up that place in my opinion. Aside from Jchen’s systems faq, Gangringo’s (as annoying as he is in real life… j/k lol) Chun-li guide, and Rokiseph’s hilarious Todo faq, I haven’t found a useful thing on there about CvS2 yet. Aside from the numerous fan fics, fanboy background stories, and people telling stories about playing games with their friend Owen instead of actual strategy.
Anyway, sorry if this post has nothing to do with Haohmaru. I’m bored and felt like posting that’s all
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no they complain a lot, thats about it. funny how people who probaly suck are writing strategy guides. man, you read that brady one for capcom vs. snk2? it was baaadddd.
I understand short jump fierce being usable (although IMO it’s slow), but I don’t see how Run improves his game at all. It only allows you to close distance that you don’t need to close. The whole idea behind playing Haoh is to poke from a range outside of your opponent and counter-poke them when they try to counter-poke you. You can’t rush down with any mind games up close that don’t involve throws(=not the safest thing). C.Short is your only close up combo opportunity, and it gets beat way too often. S.Jab is probably his fastest move, and while it combos into DP up close, it’s incredibly difficult to do upon reaction.
As for raged Haohmaru, I think my original point stands. First off, he only has one useable super. The big slash one has only one use IMO, when your opponent small jumps with a character that has huge hops. That’s the only time i’ve been able to consistently hit it. When Haohmaru’s getting rushed down, it doesn’t matter if he’s raged or not, he’s still gotta block way too much. Just defend helps a bit, but not enough to allow him to regain momentum once he’s getting rushed.
i think its important that he maintains a run for rush. he has a mad poke game if you toggle with him in and out of range. and his other super is extremly easy to combo into, though weak by itself unless your oppenent is close to the corner. his swipe super hits from a good distance when anyone thorws some bullshit out. and his top down attack, hits a lot more than your giving it credit, and is safe if done and the right one used from the right distances.
but then again, maybe i suck 
Haohmaru is awesome. Especially in K groove. JD makes up for all his defense holes. Run and low jump give him the mobility his slow ass needs. Rage helps his pokes tremendously. Considering I throw a lot with Haohmaru (And I think everyone should) it’s good to have that extra damage tacked on, eh? I play my Haohmaru using lots of crouching jabs and standing strong to poke, using standing fierce whenever I can connect it (Hit or block) and I run up to opponents using crouching shortx3, crouching jab to eat away at people’s guard. Sometimes for a surprise, you can chain the jab at the end into the QCB+P move. To win with Haoh you have to be very patient and just have to poke away and eventually whittle the enemy down. Of course when you guard break, it’s standing fierce time baby. Low jump fierce is beastly (As is pretty much jumping fierce in general) Apparently jow lump strong works too. I reccomend ticking a lot with Haohmaru. His throws have great range, do a lot of damage, and you can set up some nasty stuff with him afterwards.
Grooves? I say K is so much better then the others for him, but I think N would be second. I think he needs to be in a groove that has not just mobility but power bonuses too. Best to worst for him IMO: K,N,A,P,C,S
i throw with all my characters. but then thats my only fail safe stragety.
wtf?
does anyone know how to do Haohmaru’s 2 hit combo where he chains from what appears to be a (close) standing medium punch to a (close) standing fierce?
I was playing against a guy just a little while ago on XBLIVE that kept doing that over and over. It’s so friggin’ fast and does SOOO much damage… grrr…
But I can’t figure out how to do it at all… He was playing in an EX groove which looked to be a bit like K groove, but I don’t really know if that had anything to do with it or not.
Dangief
26
If he was playing an EX groove, he might have set it so that every character has a hunter chain like Morrigan. I’ve done thins at home… comboing into stand fierce is waaaaay too good. :lol:
<-- newbie
What’s an EX groove, custom? I’ve seen a few people using them but don’t have the option myself. I haven’t dug too deeply into it yet but remember hearing something about groove editing.
the ex groove is where you get a limited amount of points to create your own personal groove. so you can have air block while still having a run with a ngroove guage. i think its pretty weak, but then again i play default on all options, even speed.
That’s pretty good man! Hard to time, but I’ll get someone with it sooner or later. Haha.
yo. did anyone notice the difference on his dragon punch on the xbxo eo version?
Larva18
31
I LOVE Haomaru especially against Blankas and sagats. All u really need to be an effective Hao player is to master qp,mp and when to execute his crazy long range fierce punch. I choose N groove for Hao. Powered-up Hao and getting fierce punched by him takes crazy damage.
I’ve seen what Haohmaru can do to those characters that aren’t top tier, and I’ve been convinced to try him out ever since. Even against top tier characters, he can be a pain in the ass sometimes. His pokes are just too damn good.
kind of anti-hao, but anyone know offhand if his fierce punch is slow enough to be parried/jd’d on reaction? is it feasable to do so on live as well?
(CvS2 oldie,
Haohmaru newbie)
Just played around with Haohmaru last night… personally i like him in P groove, IMHO, i find this helps out his defense abilities alot since his SRK is not too invincible. (but does have good range and 2nd hit usually hits.)
I mainly use him as a range character, not close in…he just doesn’t have enough to keep pressure on an opponent close in… his best damage 2in1 is s.RH into F.SRK…but how many times can u really use this? (luckily i pull this off after I Parry a jump-in hit). I find linking into a jab-OverheadSmash once inawhile can catch people off guard since it’s so fast and must be blocked high.
i’m still new at Haoh but here’s just my opinions…
goodpokes: s.MP, or s,FP of course!
anitair: cr.FP or SRK i guess…
highest damag combo: j.FP, cr.FP, lvl3 SRKsuper !
i also find knocking people outta the air with j.RH to be decent cause it comes out fast and good reach.
anyways, have fun y’all.