Hakan Video Thread: Ready for Action!

That DSP vid made me cringe just watching it… Of course if you complain the whole dame match about how awful the character is you’re not going to have a very good chance.

Maybe it was to justify his loss or glorify a potential win with a “bad” character.

I admit I do get tired of accidentally doing a “360 + k” when I just want to jump back and lk oil quickly. Anyone have a fix? MAYBE I should actually double tap that shit?

I find that happening to me a lot andy I try to do a half fireball motion forward and that seems to help.

That seems like it would cause it to happen more often haha! Well if it helps then great, I guess I’m going to try double tapping down-forward.

Juri vs Hakan (from Enterbrain DVD): [media=youtube]tVkVVHoOWgY#t=1m05s[/media]

jokeboxproductions’ FADC/Block string/Oil-up showcase: [media=youtube]Ft5PrcrDW3U[/media]

Zadekiller (Dudley) vs Min0x (Hakan): [media=youtube]Kv-RQWLZkxs[/media]

Some Hakan wakeup options: [media=youtube]GaUK6TSAjOM[/media]

Something that I have been messing around with today is the coward crouch which most people are forgetting we have. If you are having problems with people jumping in, this is a good technique to use, but it takes some practice.

When someone jumps in on you, duck, coward crouch, press down (makes you quickly stand back up), and go for the command grab/u1. Because they have fallen ontop of you the range on the unoiled command grab isnt a big problem.

I thought about this for a bit and am not sure if this is completely safe. Will do some proper testing when I get home and give some results. :slight_smile:

You haven’t tried that out? Antiair coward into spd/u1 is one of the first things I tried, and while I only spent a couple minutes on it, it didn’t seem very effective. Hope I’m wrong!

Can’t dudleys overhead still be chained? And does it work against… sf4 combos like jab jab jab jab jab upper?

You rock David. Keep us informed with what you discover :smiley:

yes the overhead target combo will beat it, but standalone overhead links to beefy combos so they will rarely do this unless they are terrible at timing the link. As the video said, chained normals will beat wakeup DNC.

Here’s my vid looking at uses for Tinshi’s wakeup backdash normal cancel and also showing the auto-teching abilities of Hakan’s oiled toward+roundhouse that a few people first mentioned: [media=youtube]b9etDYm3blI[/media]

That vid is great UltraDavid, thanks!

Just want to thank you for all the great finds UD. My copy is finally getting in from Amazon tomorrow and I have a lot to go on already! It’s great to have people so willing to share their info!

P.S. we need more match videos up in here.

It shall be done.

[media=youtube]SDwOn4SEDgg[/media]
[media=youtube]4d2QLqTacjw[/media]
[media=youtube]_v-23a9yGaU[/media]
[media=youtube]T9C6tG-dAdg[/media]
[media=youtube]cY_MVLQ8Ork[/media]
[media=youtube]EPaDe2mz_NI[/media]

Not my videos, but this guy has been putting up 1-2 a day, so I’ve already subscribed to his channel heh

Sagat vs Hakan:

[media=youtube]a3AAvoz7Zv8[/media]

This is kinda neat? [media=youtube]tqxMaP9CEC8[/media]

I’m sure I’ll upload more some time.

[media=youtube]Y9keoAB4JKg[/media]

first attempts at air grabbing myself.

DUDE
this need more INVESTIGATION i allways used Airgrab as AirtoAir Situational where my Jumping MP would be to late (Antijump) but i never used it as ANTI --> Antiair!! need further tests against the usual suspekts i found out that Hakans Jumpark is a bit lower then the most cast and he can save jumpin against many chars well spaced (unless they walk a bit forward or use Antiair specials) and in addition with his hughe Throwrange a Jumpin is MUCH LESS risky at all!

nice one

Holy shit. That is very neat!