[media=youtube]xZxSNbgdMJI[/media]
Well this is just one editor essentially for frame data. But, there is another edits the hitboxes.
Edit: I’ll upload the hitbox editor tomorrow.
Edit 2: The text is there so most likely it’s still there.
[media=youtube]xZxSNbgdMJI[/media]
Well this is just one editor essentially for frame data. But, there is another edits the hitboxes.
Edit: I’ll upload the hitbox editor tomorrow.
Edit 2: The text is there so most likely it’s still there.
Exactly like that.
Man, if only there were a way to import all of the bonus stages from HF into ST…
Any chances on a tutorial for what has been figured out so far?
Just to make sure, there is no way for this stuff to get thrown into GGPO, Right?
Or if there is, do both players have to have the same version to the Rainbow ROM, right?
*********************************************** ST RAINBOW ROM *************************************************
Be careful what you create… LOL
Critters was such an awesome movie.
The graphics are still there (even in HSF2). Plus the graphics for tournament version of ssf2 where you link 8 cabs together.
Edit: FHD’s Hitbox editor has to wait for another day.
Edit 2:
I would really dig a community modded ST. The entire, interested, ST community contributes changes and all have to be approved by majority (or something). I wonder what would we be able to create…
fatboy, apparently yes, it will be possible to play this on ggpo. I believe that if the players have different roms, the game wont start at all. But if it happens to start somehow, it will for sure desync when a modified move take effect over something, doesnt that makes sense? You don’t see Gief players using GMC rom to get that insta dizzy headbutt on GGPO… Anyway, ill test this soon, just to be 100% sure. Then, ill give explanations on how to hack frame data and hitboxes so you guys can mess with it.
jedpossum: how you did that? Thats impressive man.
Half-Ro: me too man, i think it would be fun, as long that people still plays the original ST.
The win quotes is just knowing the location 0x021D3C and doing the byte swap to read and edit it (remember to do it again after you’re done).
The Tournament Battle I haven’t completely fixed up yet, but the option to set it tournament on the ssf2 boards is still on the boards just not shown, but the memory address to the switch is.
There is also a test for telling distance between players.
I have no doubt in my mind that everyone who loves Vanilla ST will still continue to play it to their dying day. This, however, would be a really fun pet project for the community to find out what it would be like to remix the game in a similar manner as Sirlin. I think a community project is a little better because of the varied input allows people to see things from all sides, all biases. For ST being one of the most “known” games around, I find it cool to believe that we ACTUALLY DO have enough knowledge about the game combined to make tweaks to it and not ruin the overall feel of the game. Lets go ST:R!
I just got a crazier idea Hyper Street Fighter 2 The Koryu Tournament.
Sirlin must be rolling in his grave right now… wait… he’s not dead yet, errrr… nevermind.
Cool. That’s addresses my worries. I would to hate see hacked version of ST running around GGPO. If there is on thing XBL has taught all of us, some players will cheat if they can.
http://img.allvoices.com/thumbs/event/609/480/91816400-punishing-cheaters.jpg
Some already do. But I would say the number of players cheating on GGPO is surprisingly low, compared to other games I played.
Definitely keep the supers. If you don’t like it then play new challengers.
Cps1 sfx
Nerf boxers super
Nerf Chun li’s moves
Reduce throw range from half-sweeping distance to close range
Input throw command to jab and short simultaneously like 3rd strike.
That’s all for now
Allow other characters to pick up the claw.
Some mods
cammy : let her have vegas jump, she already fast
n.ken : o.ken hk and dp, reversal super
n.gat : same cancels as o.gat and super reversal
Figure out the Kabuki sound engine, where the samples are stored exactly, the format of said sound, and figure out a conversion so it can work on Q-Sound cause nobody is going to do it for you. Sure, I’m working Q-Sound but that is just to port SFEX music to the Cps2, and guess what they’re both Q-sound and there is a lot of different versions for Q-Sound.