Blitzfu said:
“Why should Ryu’s Super have invincibility? Cuz every other Super in the game has start-up invincibility and Ryu should not be treated any differently. There are already a ton of attacks that can beat Ryu’s Super cleanly, and even some that if done at point blank range can make the Super whiff completely (eg Chun’s close Strong/close Forward, Vega’s crouch Strong, Cammy’s close Forward, Ryu’s Rushing Fierce, etc).”
So ryu has to have an invincible super as well, just because everyone else has one. Even if it means retaining many game situations in which the invincible super will clearly give that character an easy 100% solution to whatever the opponent does. If you think that makes for good gameplay then i don’t know what to tell you.
And if you think that the “getting to point blank range to make ryu miss his super” is a good enough tactic to offset the advantages the invincible super gives ryu, i think you need to review your tactics and strategy. You try and get within point blank range of ryu when he has that super and you are already putting yourself at high risk of eating that super. Not to mention getting in close potentially opens you up to all the other things he can do like throw, DP, sweep xx FB etc. etc. It’s such bad play that i am not sure why you would even bring that point blank option up as any kind of a counter to offset the advantages of ryu’s super.
Cronopio: “No, Rog’s super isn’t fine as it is. It’s damaging, it has tons of invincibility, it’s safe. Something has to give. Invincibility not, because that would hurt him a lot vs. Sim and O.Sagat. But less damage and some sort of unsafety would be good.”
I would argue no invincibility (as i see it he has enough tools to get around the problems he has getting in) and safe on block but yes, something has to change. It would also depend on if dhalsim can be nerfed and if a potential o.gat nerf (more fireball recovery) would make boxer’s life easier even without an invincible super.
Blitzfu: “Supers are not overpowered in ST. The main purpose of a Super IMO is to give the character an option to get out of a situation that they otherwise wouldn’t be able to overcome (eg Sagat has nothing that will beat Ryu or Ken’s meaty Shoryuken except his Super, Cammy’s Super is invaluable for pressuring fireball characters to decrease the number of projectiles). That’s why I’m fine with all Supers having invincible start-up.”
Wrong. Try and understand the importance of positioning before you claim you need a super to get you out of something that “you cannot overcome”. Shotos/sagat: why would you let ryu/ken get close enough to you (and land a knockdown on you) that you would even need a super to avoid the meaty SRK in the first place? Sagat’s game mostly revolves around zoning with fireballs and normals. If ryu and ken got close enough to you to land a knockdown on you you’ve already made two mistakes you should not have. And the cammy example: so because you don’t know how to avoid/counter fireballs you need a move that will deter them from throwing fireballs (or most other normals for that matter) so you have a free ticket to get into her good range.
Lots more points to be addressed here, more to come.