Guy Tutorial for beginners/intermediates - what and how to do - essential basics

Just finished correcting the typing errors at all the topics.
I also revised all the topics, and mainly added info to the counter hit topic. Adding more info, a new sub topic (overhead) and adding Blooddrunks calculation about CH cr. :hp: on each character.
This is pretty much what this tutorial is going to look like. I hope someone, even one person would be great, read this in full. I know its a long read, but I wish I had half this information when I started playing.
Nevertheless, the tutorial needs some cleaning and many corrections are yet to be made. So if anything could be added please let me know.
Cheers!

I already read through this once when it was posted and just finished reading this again. I cant help adding more information on this thread as i still lack overall knowledge and skill as Guy(and street fighter) player but I would like to say that I really appreciate what you guys are doing,it really helps me(and I’m sure a lot of people) out.

I might be relatively new to the game but I already have my goal set,I want to compete and do well in a big tournament held once a year in my country(I live in Thailand) as Guy,of course.:slight_smile: I will keep training and hopefully I’ll be able to show them the power of Bushinryu that will be forever etched into their retinas!

btw i notice some typo

[details=Spoiler]
Focus Attack

Furthermore, FADC plays a important role on pressure game on block (you can FADC :lp:and :mp: Hozantos, for they are safe on block, so you can keep the pressure going), and on hit for landing a Ultra 1 in the corner (after any hozanto), so you better learn how to hozanto > FADC > Ultra 1 in the corner. The timing is a bitch, but you have to learn it on both sides of the screen, this is a must.

Hozanto
Hozanto is one of Guy’s main special moves, and you are going to be using it a lot. Especially :lp: Hozanto, because it is the safest on block (-1). :lp: Hozanto can be comboed after a target combo :mp:>:hp:, and in the corner it leads to an air juggle that can be followed by HK BSK :qcb::hk: or FADC Ultra 1 for further damage. Near the corner, you can follow the same :lp:Hozanto with a EX Hozanto :qcb::2p:, in one of Guy’s sexiest combos. [S]:lp: Hozanto also comboes after a close st. :mp:.[/S]

Actually the part you have striked out isn’t a typo, a cl st mp will combo into Lp Hozanto, a far st mp will not unless on counter hit, on ch a cl st mp will combo into mp hozanto. same with cl st hp.

Hello Kain_
Thanks for replying and sharing your opinion about the thread. We all hope it helps you in your training with Guy.
I like the idea you’ve got, that even though you are new to the scene you are aiming high…willing to do well in a big tourney…keep it up and you will surely achieve what you want!
Already corrected the typo you found, thanks for the up. Also, found other typos everywhere (it seems there’s no ending to them).
If anybody finds more, or any other mistakes in my poor English that could compromise the understanding, please correct me.
As for the place you stroke, as Blooddrunk already confirmed for me, it is actually correct. Maybe you misunderstood the cl. st. :mp: for a target combo :mp: > :hp: . Because if you are doing a target combo, it does not matter if the :mp: is close or far, the :lp: Hozanto will always combo. That is why the target combo is much more of a better option when compared to a far st. :mp: .
Any questions, we’ll be here for you.
Best of luck in Thailand! If I ever travel there, I’ll contact you!

First of all, many thanks for the sticky again.
Second, I thought I heard somebody call your friend Mike “streak” at some point of the video (aorund 30:00), is this Mike, by any chance, our str[e]ak?
Anyways, I’ve sat through all Guy’s fights and although I don’t really feel confortable pointing out mistakes in others gameplay, especially somebody as good as him, I’ll do it anyway (hopefully one day he does it with me too, I’d be glad).
He is an amazing player. And I mean really good, like few I’ve seen. He has REALLY good anti-airs, especially in the first fights against the shotos, he was doing loads of instant izunas, I like that, that is sexy, works for the crowd and mindfucks your opponent. Also he knows very well the timing and spacing for the usage of HK and cr. MP in his anti-air game, I respect that.
Still on his defensive game, I thought that in the first matches, he wasn’t trying to reversal EX BSK too much on wake up. He remained calm and tryed to get out of pressure without having to reversal. For some reason, he was reversaling a lot against Adon, and that was fatal for him. It almost looked as if he was scared of the matchup. Which, by the way, although I agree on being an uphill, I don’t think its one of the worst matchups at all. And I agree with Blooddrunk when he says he should have instant Izunad more the Jaguar kicks. Where did that technique from the previous matches go? However, even if he was aprehensive about using izunas or EX BSK, he could have simply used st. HK against jaguar kicks that are done from close distance, since st. HK beats Jaguar kicks clean and it is not hard to do it even on reaction. But honestly, that was not the reason he lost. He lost that match to himself. He made one too many mistakes. As Blooddrunk also said, he finished target combos on block with totally not safe moves, and he fell for safe jumps a lot. Personally, I like Ultra 2 the best against Adon, since you shut down Jaguar Tooth and all his safe jumps with it. So, about his defense, I think he was scared and he ended up cracking. And though I found him a really good player, specially in the first 3 matches, when you crack with Guy, you’re done.
Now, about the footsies, he used too many, I mean WAY TOO MANY roundhouses against Adon. Before, in the other matches he used more far st. MK. It looked like as if he was really scared of Adon’s st. HK that he didn’t try it even once, and this is not to talk about target combos, far st. MP > LP Hozanto, FA > dash in, etc. Talking about not safe, I really think he should definitely stop, I mean give up for real, on the risky LK BSK after a blocked Hozanto. I noticed he does it sometimes trying to bait out a normal, but the damage is just not worth the risk.
Lastly, I think his offensive game could use some improvement, and I am talking specially about Run > Stop here. First of all, even when he was performing combos like cr. LK > cr. LK > far st. MP > Run ON HIT, he was stopping, and this is not only during the Adon match. I don’t know if he was scared about if the link from the cr. moves into the st. MP would go well, but he should finish all of those with a Shadow Kick, and I think he agrees there’s no discussion to it. So, maybe a little more practice on links, plinking and hit confirming. I know how tough this is. Believe me, I suffer from the same problem, every goddanm day. But on block, which is actually when the Run > Stop comes along, he wasn’t stoping properlly sometimes. I think I saw it something like 4 or 5 times only in the Adon match, but he missed the stop part, and that is another thing that leads Guy straight into free punish damage. So my best advice for him is to get run stop nailed, I mean really nailed. It is the most difficult thing to do with Guy, I know it cause I have been trying to get to perfection in Run > Stop execution for 2 years now. Also, I personally think, and now I am probably going too far and being annoying, that he could use more variations in his frame traps. Use some more cl. st. MK, cr. LP > cr. MP, cr. LK > delayed target combo…and also throwing more as well. Run > Shadow Kick into FADC > FA > Dash forward is godlike as a counter hit set up, and I think he could implement that into his game as well. But this last one is really only my style speaking louder than anything.
As for the Adon matchup, the footsies are important, but to be honest Guy loses in that sense. So this match up in my opinion is more about who is able to get a knockdown, get in and keep it in for the longest. Adon’s reversals aren’t fast enough frame wise, so all of Guy’s safejumps work on him. The same goes for Guy, so once Adon is in it is difficult to get out (and here is where your friend Mike cracked). That and who wins the aerial fight (both characters have great options air-to-air and anti-air) are the most important things is this matchup in my opinion.
Anyways, great Guy, lots of potential to get to a beast level. Congrats and keep up practing. Hope one day I could play him.
Cheers!

Nope. I live in New York.

Damn Pedro beat me to the Ultra 2 mention, I completely forgot U2 beats all of his options, even Jaguar kicks that land in range of the move.

But I should say he shouldn’t finish all of his st mp combos into Run/slide… he could mix in Run/Stop to go for a grab to surprise the opponent as they may be used to being KD’d and may still just block.

Thanks for the critique Guys (lol pun intended), as you correctly guessed, I suck at the Adon match, and I totally choked as soon as that set started…Adon and Bison give me problems physically as well as mentally, I need to get over them as two of the better players in our AZ scene play them…any tips/critiques is always welcome =) thanks!

No problem dude. If you have anything to add to the tutorial please. And next time, when you have any fight you want us to watch and comment, please post it on the video thread!
Cheers!

You’re right my good friend. Mixing up from times to times wouldn’t hurt. But I didn’t beat you or anything, we are on the same side here! :tup:

Here’s that st. mk backthrow safe jump setup you requested, and although I could be wrong, I do believe that the neutral jump safe jump after a run slide has complications with all the characters that require the st. mk backthrow safe jump setup…I know Fei, Twins, Cammy, and Blanka seem not work for the run slide neutral safe jump (at least for OS) but perhaps my timing is just off. Make sure to give Alboshinobi (Obey) all the credit, its his video, I just use it lol.

[media=youtube]OQEvZCvpeMk[/media]

Obey and AlboShinobi are two different people. It’s cool though. The neutral jump safe jump does work on the twins. It’s just that the timing is more strict because of their hit box adjustment upon okizeme.

Cammy gets up a frame slower than most of the cast so you’ll easier have to delay your attack or delay your jump, since she is a smaller framed character.

hehe my bad. It should be Obey’s then since its his vid

Just so everyone will have a heads up, this thread will receive some revisions once v2012 drops, since Guy’s throw is getting buffed there will be more tick throw and kara throw setups I would presume, any alterations in special moves and commands will be placed, FADC U1 will be revised so you will know at max distance where Guy can connect into full Ultra, Setups and max distance for Ultra 2 will be showcased, and any new technology Guy may have with his Walljump and display the new hitboxes on his normals.

Thanks for the heads up man!
We will sure have a lot of work after it comes out

Good stuff blood. I’ll post anything I figure out too, since Seth confirmed that there are hidden changes, I’m first going to look into Guy’s far st. mp to see if that got any buff (hopefully more hit/block stun? prolly not lol) but my main area of interest is his bushin flip mixups now. Gonna have to play around with it to see just how little recovery the no input bushin flip has, but basically everytime Guy would have a 1-frame stand flip setup, he should now also have an option to do no input, land, and then go for a cr. short, throw, block, whatever, which should make his pressure mixup game even better. Also, with the hitbox changes to his aerial normals, I’m gonna look to see if he has any fuzz guards, and if any of his current safe jump setups can be made more ambiguous. Anything I find I will post, but I think these changes are enough to make him B tier =)

He already has a fuzzy guard with jmp, works on mostly tall character i think, but probably extends now. I just wonder if Run/stop recovers faster :smiley:

Hmm interesting. Didn’t know this, I should’ve kept testing it against other characters. But yeah, his run stop recovering faster or his far st. mp giving more hitstun/blockstun would be nice.

2012 drops tomorrow, I’ll spend a few hours in the lab analyzing all of Guy’s new stuff, anything of worth I shall post here ASAP.

Well whenever the PC Patch drops i’ll be able to comment unless I manage to play it tomorrow or Wednesday.