Bump. This thread is awesome :bgrin:

Yeah- made this thread a long time ago to help address the issue of new Ken players not knowing how to start off. And thus, creating countless threads requiring the same questions to be answered over and over again.
The original post serves well in teaching the basics on how to approach Ken. It’s a solid start to the path of Ken.

We’ve learned so much more since. I would update the original post - but I’ve reached the word limit :S

isn’t there any way we could have a mod do some trickyness and have a second post of yours in there to work with? maybe even re-title the thread to: NEW KENS COME READ HERE FIRST!!!

This. Somehow, I learned a lot more in this thread than most others. Updating this thread would be great for all new Ken users.

I would really like to see this thread updated. I’m sure the mods can do something to help you gunslinger

This thread should be stickied, it’s pretty in depth and written really well. good job Slinger.

Why not just post the update here and then add the link to your first post?

Like this link to your first post.

That was a thing of beauty…

Hey, great guide thank you but I’ve got a question. This is my first incarnation of SF and don’t quite know how to option-select. I understand that u press throw but do u just hold it or do u have to press it with every attack (i.e. press throw every jab) Hope this isn’t too noob of a question and if it’s in the wrong section let me know and I will delete post.

No probs dude. This thread is made for the people. It’s general and will accomodate all questions.

Whilst you are blocking (and subsequently stunned) just mash lp+lk whilst holding DB with joystick.

Mashing works most of the time. But when you start running into higher level players… they can punish you with a well timed attack.
e.g They start combo’ing you whilst you block… but then pause slightly “making you jab out” and then punish with a DP xxFADC, ULTRA.
This isn’t a common scenario though. But it’s a heads-up… so you’ll know why you just got smacked later down the line.

Learning wise - start using (spamming) OST. Then work on refining your use in the future when you start learning timing and rhythm (of yours and opponents moves).

Thanks for the clarification. Just another thing I’m going to try and incorporate into my arsenal.

Man, this is some good stuff

Really nice indepth and easy to understand ken analysis, thanks alot ! [and from a fellow australian too]

Not sure if it has been mentioned, but the normal air tatsu can indeed by combo’d off of, I just tried it on a series of characters including chun, rufus and shotos. You can’t link directly into shoryu or the slower normals like with the ex, but you can still link low short/ low jab/standing jab off of it.

Timing feels a little like Balrog’s Ex rush punch links [except with a little more lenience]

I’m not sure about the implications of this though, the regular air tatsu’s are so slow you’d probably be AA’d before you even had the chance to hit, and the cross up seems to push you too far away for a decent link 3/10 times [although that might just be my poor execution]

Apologies for the lack of video proof, i’m not well versed with video recording / editting, but i’m sure one of the more skilled members here can confirm, if it hasn’t already been addressed already.

Again, sorry if it has already been addressed in this thread/other threads, my internet is painfully slow because of our bullshit limit =] so browsing / searching is a bit of an issue at the moment, I just thought i’d bring it up because it was addressed in your post.

Something odd just occurred. I was playing my cuz online, and he did his ultra with Ken and as he was waking up I used Ryu’s Tatsu and ending up crossing him over and hitting him in the back of the head… Anyone know if this was due to lag(we had a four bar connection) or was my timing just right?

Was your (Ryu) TAT executed from the ground in front of him or was it from a jump?
Because a set-up with Ryu is to jump from the front and execute TAT+hk (at the peak) changing trajectory and changing the jump to a cross-up.
I useful move due to the ambiguity and KD properties of Ryu’s TAT.
If it was executed from the ground… “shit happens”


You can indeed combo off a AIR.TAT but the issue is timing (and a bit of luck) of when the TAT actually hits. Any hit that is late and deep will put the opponent in a stun long enough to be a combo. Any hit that is early (upper body of character)… cannot be combo’d off.
As a DP+hp comes out just as quick as a jab… you can also do that upon immediately landing - but risk is just too much. Better off spamming OST.
> The main issue was to see if FU could be linked off a AIR.TAT as it can on a AIR.EX. But it can’t.
Summary: AIR.TAT not very useful. Too risky and can’t really be combo’d off. If you are good with trajectory of it… do a ambiguous cross-up and go straight into throw. It’s not the best of set-ups (due to risk of AA) but it usually works if connected.

This thread was very helpful

Thought i would throw out the newest update to ken gameplay, thus updating this thread in the process.
Throw(foward throw)->backdash->lp. fireballxxfadcxxultra

Unblockable ultra setup may work on all characters (tested on seth and sagat so far). Timing does differ slightly between characters.

Set training mode on all-block to test this and train it.

Why would anyone want to win a match in that way?

Being new to the forums and just looking for some character advice, I looked all over for a general strategy thread for Ken and it took forever for me to find. My purpose for coming what to get a feel of how I would play as Ken and this thread did that when a lot of the stickies, while they provided great data in their own right, did not. I suggest putting this at the top, renaming it to a general strategy thread, and, if gunslinger can, come back and update it for AE.

No. I don’t think you read all the stickies thoroughly enough if you didn’t get general strategy and character advice for Ken. Hell if you wanted to get precise the match-up thread would tell you how to play against EVERY character in detail.

Develop your own way to play the character, if you win you’re probably doing something similar to what’s in the stickies. Or just lamin’ people out hardcore.

I did not want to read each sticky, but I got down this far, that’s precisely why. What I meant specifically was, I’m in a bit of a character crisis and I’m going to each forum to just “see how each character feels” (what do you do as Ken? What does he play like?) and this thread did that best for me. (And I could see a new Ken player wanting much the same thing)

shrugs

Take that as you will. Moving along now.