The ‘leak’ was true. The final MS list has been posted at http://g-versus.ggame.jp/ms_stage/ms/
For those of you who don’t read Japanese, I’ll translate some interesting tidbits (some units were implemented in very unusual ways).
MS-09 Dom: Has all three Black Tri-Stars pilots as unlockables. Interestingly, this unit has lost Beam Diffusion Cannon in favor of a Zaku Machine Gun. In other words, it has bazooka, machine gun, and heat saber but no beam-spray. It also has the option to call in other Doms to help attack, and accordingly its special is the famous Jet Stream Attack.
RGZ-95 ReZEL: Has all of its weapons from Gundam Unicorn, but additionally has a Mega Beam Launcher. This is bizarre, as the Mega Beam Launcher requires a special mounting point only present on the ReZEL Commander or any ReZEL equipping a Defenser Unit. Could mean the ReZEL gains a Defenser pack during any MBL attacks, or could mean it gains Commander wings during it, or it could just mean Bandai decided to do something ‘incorrect’ in the name of giving it a cool attack. In any case, this means they’ve already done all the visual/art work necessary to make a playable ReZEL Commander; I would expect it to show up as Paid DLC at some point. Amusingly, it has all three of the Londo Bell Tri-Stars as unlockable pilots.
RGM-79N GM Custom: Has most of its weapons from the TV show, but removes the 60mm Vulcans and replaces them with Melee Counter. I am absolutely certain of that translation (it is definitely “Melee Counter”), but what I’m describing now is a guess: It sounds like a SNK style Counter where you go into a stance and if you’re hit by a melee attack during the stance, you do an automatic counter-attack. This is a very interesting thing for a 200 pointer to have!
Hi-Nu Gundam: Is equipped with a Beam Rifle, Beam Saber, New Hyper Bazooka (I’m pretty sure it’s New, not Nu, as they write the word differently here), and Fin Funnels. Its special attacks are the “Hyper Mega Bazooka Launcher” and “Psychoframe Resonance”. The Funnels have two operating modes, but I can’t tell what they are. It might be ‘attack’ and ‘Project I-Field’, but that’s merely a guess on my part.
RMS-099 Rick Dias: To my tremendous surprise, it looks like they got almost everything right on this! It uses a Clay Bazooka, Beam Saber, Vulcan Phalanx, and Beam Pistol. Additionally, its special melee attack is Birdlime Launcher (see notes below) and its other special is a beam saber auto-combo. The only error I see is the beam saber is the wrong color; it’s supposed to be yellow, not green.
Note: Birdlime… I am not sure what they’re thinking, here. The Rick Dias has birdlime launchers in the TV series, but they’re never shown to do damage to anything. Even unarmed people not in a giant robot are unhurt by these things, they’re just meant to plug holes in colony walls. My guess is this is some kind of stun weapon meant to slow or disorient the opponent in this game, since birdlime in Gundam is depicted as strands/blobs of sticky webbing.
High Mobility Type Gelgoog: Has all its correct weapons, with its movelist using the beam rifle, beam naginata, and rocket launcher (I think they meant to say ‘grenade launcher’, it’s the underslung weapon on the beam rifle) in various ways. Unusually, it has a Psycommu System Zaku as a Striker.
Slave Wraith: Appears to be, for all practical purposes, a variant of the Ground/Land Warfare Gundam. Uses a beam rifle, beam saber, 100mm machine gun, and missile launcher. 300 points. Sounds very well-rounded.
Vigna Ghina: Fairly simple. Uses a beam rifle, beam saber, beam launcher, and can fire both the rifle and launcher together for some attacks.
This has to be a case where the pilot drags the machine down, because it’s 200 points despite being a fairly high performance machine in its source material.
Methuss: …This is interesting, because my partial translations suggest the unit has unique abilities. Here’s what I’ve figured out.
The weapons are no surprise; arm beam guns and beam saber are all it can do here. What I don’t get is that one of its special attacks implies that it is assisting something; the closest I get is ‘assisting/supporting/reinforcing action’, but I suspect I’m missing something. As a guess, I’ll note the Methuss has the ability to Repair allies in Super Robot Wars games; maybe they’re giving it Repair options here too? The picture on the website has it standing in some weird blue light field, an ability it never had in the show, so… something is up here but I’m not certain what.
RMS-106 Hizack: Is the early production version, which influences its weapon loadout. This has Zaku Machine Gun, Heat Hawk (not a beam saber, I double-checked), beam rifle, and missile pods. Interestingly, its special attack is the Mega Launcher from the Hizack Custom; this suggests we might get the Hizack Custom as DLC, since they would have done most of the work already to implement it.
Guntank: Surprisingly detailed! It has the missile pods and twin cannons as you’d expect, but it also has several unique attacks. It can go into a ‘bombardment mode’, which I recognize from the old-school Gundam games. If it’s the same mechanic as back then, this will halt the Guntank’s movement, but let you manually aim the cannons rather than rely on the game’s auto-targeting. Also, the Core Fighter is part of its attack list!
Also has a crap-load of unlockables attached to it; Kai Shiden, Ryu Jose, and Amuro are its unlockable pilots. Frau is the unlockable navigator.
Gundam Barbatos Lupus: I know literally nothing about this unit, haven’t seen the show it’s from, and the website doesn’t help. No cost, no weaepon list, nothing. All I have is that the pilot is… Orgus something-or-other The Third. And that’s a best guess translation.
Anyway, that’s all I’ve got. This unfortunately means that Gundam 0080 and G Gundam have been left out in the cold; I would expect them to be DLC later on, as their omission makes no sense otherwise.