Guilty Gear XX Accent Core Plus US

All the ways i can think of to get the opponent in the air with Ky:

214K
sweep stunedge FRC
236K FRC
623S with delayed HS followup, catch with 2p for the juggle (aka vapor thrust loop)
sweep into force break for the juggle

generally he doesn’t have any real traditional “launcher” move besides 214K and dust, most other air combo opportunities come from tripping with sweep and then doing something else to keep them in the air, which usually costs meter

someone correct me if I’m wrong, I never used Ky very much

throw FRC c.S, HS… is a must

i think you’re right regarding everything.
i went back to dustloop, had to reset my password and everything cuz i forgot it-been so long since i was last there…
anywho, most of his ground to air combos are instigated/launched by 2D,setting up 2HS, and tonz of FRC.
his ground-to-air combos are meter eaters.
meh, i’ll avoid that personally.
i hate losing meter unless i absolutely have to.
i’ll stick with what i’m doing 4 now.

makes me jealous of any Millia player who only has to 2HS, and it knocks opponents straight into the aircombo.
shit is waaaaay too easy peasy for any Millia player.

fucking cunt.