In the past it depended on the input buffer coded for the game engine. GGXX series has been tested to have only a 1F input buffer though. And you can really feel the responsiveness compared to other 4F delay games. 3SOE has run into the same issues of extra lag when it got 720p ported to console and natively output in D4, and the players noticed it immediately.
No, you must Believe
I don’t see what’s there to be excited about unless you’re a fan/player of Kliff and Justice. I’m still with the group who longs for a PSN release.
https://twitter.com/#!/tanntou/status/170315818536665088/photo/1
New Arcade platform by Sega: All-Net.
Is… NESiCA, but by Sega. Will use the same “select your game” system. GGXXACP and Under Night In-Birth confirmed on this platform.
Sorry for double post but…
http://www.arcsystemworks.jp/index.cgi?eid=556
CONFIRMED FOR PSN AND XBLA!!! YEAH!!
No release date for now.
Yyyyyeeeeeeessssssssssssss
Confirmed for XBLA and PSN?! This is just…too good… T__T
Oh man, unblockable command overheads here we come. DELAY 4 GG GET HYPE…?
It also confirms online play, by the way, for anyone who wants reassurance.
Assuming they use the same netcode as BB, it should be pretty good.
THANK YOU
BASED
ARCSYS!!!
The big question is…will this be limited to Japan arcades only?
HOLY FUCK I’M IN LOVE WITH EVERYONE RIGHT NOW!!!
Guilty Gear is making a comeback, bout time. I played #Reload for a long time on PC, never got to play Slash, got little play with Accent Core, so this will be nice to have the latest iteration with netplay.
Rest in peace, BlazBlue…
Damn it…and I just got the Wii version of Accent Core a little over a month ago…
lol?
Extend is actually pretty good. GG is just going to be revived.I don’t see blazblue changing (better or worse)
why did i just buy continuum shift today
this news made me pee
And there was much rejoicing…
I plan to play BlazBlue Continuum Shift Extend too, heard good things about it
I just hope I won’t be soured by this like with Street Fighter III 3rd Strike Online Edition…