but the full experience of fighting games isnt meant to be enjoyed online, on shitty infrastructure in most places. persona 4 had so much going for it for the so called casual player, and even to the competitive audience, but it didnt catch on in the usa that strong, and even those who were really pushing it early on stopped pushing it, giving up on their local scene for it, and the game, to play worse shit.
they just need to stick to making a guilty gear game like they know the vets and admirers would love, and if others wanna come along, cool, if not, there is no saving you from your stupidity.
i mean, what the players of the usa like is almost fucking logically irrelevant at this point. weāre the lowest market to cater too for anything, but especially fighting games. they do cater to us (and those like us), because we shell out the dough, but weāre a nation of fucking knuckle draggers. theyre already showing good signs by even keeping character designs the same so far. the good ole, if it aint broke, dont fix it thing going on right now.
correct me if im wrong, but most guilty players do not want something drastically new, and i know i dont. updated graphics, maybe a new mechanic, new moves but not too many, new characters, new stages, and im still buying.
dare i say, but ggxrd is developing off of āperfectionā. within the fighting game world, the later gg games have been flowing closer and closer to that. outside of graphics, new characters, new stages, and new moves, its hard to stay fresh, because the shit you did before was just so god damn good. unlike the sf series, which is like 80 percent miss, and 20 percent miss in the totality of the various sf games they put out. obligatory low blow there. lol
execution in gg isnt that hard unless you have a medical problem. ignoring ggac from like 2k7 to 2k12, only practicing i-no for like a total of 20 hours in those years, and then in 2k12 practicing ggac for a week, i was pulling off all the combos millia had to offer with ease, and was comfortable with her and the game in general, i would say gg isnt that hard at all execution wise. its just learning the small things and matchups that can take a bit, but thats the fun of the journey. a lot of new players have no understanding of the beauty of that journey. when it comes to newer games, as much as people hate it on the surface, they deep down love that they can xf3 vergil there way to a win, or vortex/fadc something to a win.
i loathe that at least for umvc3, putting in a lot of work into a quirky, great team can mean absolutely nothing to xf3 one character. fuck vergil, it could really be most of the cast, vergil is just the easiest and most popular currently. it was once wesker, and kbeast showed us how dumb xf3 dante can be. acid rain on incoming, mashing left and right on the joystick, get free mixup, confirm to death. lol
on the opposite of that opinion, getting into gg again from a hands on point of view, and not a spectator via youtube, i enjoy that there is much to learn, and there is no true easy way out. you either learn the game, characters, matchups, quirks, and tricks, or you eventually lose to them. no one can just mash me to death with stupidity, they have to at least be fairly competent in the game, and at the very least their character. not just, oh shit, im losing, but i have xf3 storm and 5 bars. time to xfactor and chip out two characters possibly, because he will probably save the third just to xf3 me back and win, then get lucky and get a hit on their third character and win.