I was getting bodied to death by Ky’s last night haha.

Maybe I’m just too slow for this game, (I don’t know the names of all the moves so bear with me)…

He uses that long spear on my wake up and then IAD’s in, of course I should be blocking standing to avoid any overheads but I just don’t think my reactions are strong enough to see when he is going to go for a low, or if he is going to do another 3 attacks in the air. Combined with looking out for his overhead special as well…

do you block all of that on reaction or when you do block it all is it a sigh of relief that you managed to guess which way he was going correctly? because right now I can’t see myself being able to react to that :o

Also, is there an EU discord or something where I can talk to players while fighting them etc so I can learn more?

You need to either dead angle out of that setup, or just guess. Ky can get thrown if he guesses wrong and/or slightly mistimes his sequence though.

But yeah, don’t get knocked down by Ky in the corner. Bad idea.

There’s an EU discord for fighting games where the Xrd channel happens to be one of the most alive (and funny) ever. There are PC as well as PS4 players even if most players in EU migrated to PC because of the lower input lag.
I’ll send you the link if you want.

Yes please, I sold my PC a while back so will be sticking to PS4 for a good while unfortunately.

I keep forgetting about dead angle, also I’m stuck in a routine of automatically doing Bull Bash after Beak Driver and Ky can do his slide in between that. Reversal times are super strict in GG aren’t they? Or is there a knack I’m missing, I can’t get more than an A on the mission against Ky and that’s not even every time.

When he does his really active cr.Slash?? I try to Dp it but get blown up every time, I’m guessing that’s just overall lack of practise and I may have to carry on doing the mission over and over, but is there any kind of trick or knack to it?

Are you sure you’re not talking about his 6H? That attack is + a million on block, has a fast recovery and spaces reversals out.

Everything in Xrd has a 2f input buffer, so the window is 3f. It’s not that hard.

Also, Ky 6H has 2 recovery frames so you can time it so that it’s DP-safe (at least until Rev2, though his new 6H is probably better for him than his current one which is pretty insane). His mixups after 6H are pretty mediocre though. Just block the 6H and FD afterwards, and you’re back to neutral. You might get thrown, or hit by a YOLOGREEDSEVER (which is super-unsafe), but whatever.

ps: yay 3000 posts

Get on my level :coffee:

something really to keep in mind when defending against Raven is just knowing how many overheads he can do in a string. I see so many people mess this up. They’ll block glide j.s j.p THEN they crouch, and get hit by another j.s

He can get super tricky, he can do 1 hit blocked glide at certain angles then whiff normal cancel into a low, but learning to defend the simple stuff helps a ton with blocking him.

Nage also had a good anti raven post if you’re willing to search a round a bit, someone translated it.

Take solace in the fact that this game slows down the longer you play it. Very much the opposite of SF where it plays really slow when people don’t know what they’re doing and faster when people do. The constant blur of attacks in GG will start to slow down once you get used to seeing them, and start to understand the different gatlings that characters have. Recognizing just what each character can do is the best knowledge to have in defense. A good example for those who face my Jam and struggle with her, is I tell them that if they ever see me do 2H, that her pressure is almost over, and that’s basically my last attack before I have to take a hard read on how to continue pressure or burn meter. So I tell people to learn how to deal with each option Jam can do out of 2H, which results in a massive reduction in Jam’s arsenal, most of which are reactable, and a lot of which can be covered in various ways that also cover other options Jam would have.

In the case above, it’s obviously a lot more solid oki than anything Jam could ever hope for, and making a hole in Ky’s pressure is pretty damn hard since he is plus a million on a lot of his stuff, so even IBs don’t make him negative. For starters, you should always take what you can get with Ky’s oki, because he will always throw stuff on top of you, forcing you to block. Since his fortified charged stun edge hits a ton, you should get into a habit of always IBing all of it’s hits to get some free meter and up your tension pulse (I assume this exists in Xrd, but this determines how fast your meter builds) as much as possible. In regards to blocking Ky, a lot of it is reaction, but most of it is recognizing how he approached and when. Depending on the distance, you may be able to recognize that he may only be able to hit once in the air before hitting the ground and things of that sort. A lot of blocking (and this spans every game) is about recognizing your opponent’s options beforehand, and more importantly, it’s about block rhythm. Even in boxing, if you just blocked a right hook, for the next brief period, you can pretty much ignore any strong attack coming from the right for the next so-and-so amount of time. Here, it’s about recognizing what gatlings are available and whether or not you should be blocking high or low for the next blocking phase (the next attack).

Part of understanding a person’s options can get as detailed as understanding how much an FD will push them back on the next available hit for them. Jam example would be f.S, if you FD f.S Jam is pushed COMPLETELY out to the point where nothing of hers will connect, she would have to IAD back in, which would be grossly in your favor. (Honestly Jam is fucked by FD no matter what but the F.S pushback is nuts).

Anyway, for blocking while the projectile is on you can be as simple/difficult as just paying attention to Ky and nothing else, which can be tough in GG because it can hard to see with effects going on and such. Once you get used to seeing it, it will slow down a bit. It’s watching out for the throw mix-up which is the most difficult for me against Ky, since that can double as an empty-jump low while blocking stun edge. Tricky stuff, but there’s usually a subtle difference in approach that each player will give off, which you just need to figure out. Some players like to back slightly before going for a throw for instance – everyone has a tell somewhere.

I don’t believe in guess blocking. Except against Chipp’s Kunai super, because fuck if I can even SEE the screen because of all the screen shake. Fuck that. Get rid of that super.


In other news, I really want my double puff ball man. Meterless knockdown and combo extension, yes please. A small thing that people might overlook is just how much Meter Jam is going to gain from that. Puffballs give a TON of meter on hit, and if you can hit with both – oh boy, I hope they didn’t nerf the meter gain on them in Rev2. I’d like to gain a bar for two attacks please.

I must be missing something, I don’t want to be a workman who blames his tools but my TV must have some kind of delay as I can hit reversals on all SF games fine, but I literally just ran 14 games with an elphelt and not one came out, and I tried a lot… every game haha. I got killed for it most of the time. Hmm

[quote=“Skiegh, post:11409, topic:161171”]

Thank you, I’ll take a good read through this later on

SF4/SFV have large reversal windows, multiple shortcuts, and allow mashing.

if you try to mash reversals in Xrd, the game is like nah you fucked up no dp/backdash.

Important stuff about defense here. People very often telegraph their offense through spacing and sequences. And it’s incredibly important to take advantage of it; you’ll live so much longer once you see these things and realize how to act on them. Of course sometimes an opponent uses this stuff to condition you, but that’s how it works.

But, with that being said, there are situations in this game where you just have to guess. Quite a lot of them, actually. You can play the risk-reward-game in those situations, or pick up on which half of the coinflip your opponent tends to pick, but certain situations are straight-up guesses.

Pop an adderall and have an espresso. You’ll be able to see everything in slo-motion.

If Ky does his grinder CSE mid-screen you can backdash out of it on wakeup (I highly recommend practicing this). I’m pretty sure everyone should be able to do this (someone correct me if I’m wrong), but I am positive May can (although she does have a godlike backdash)

Is there a preload available?

Not for PC from what I’ve seen. I would love to preload.

when people pay 50 bucks a month for 1gb/s DL they don’t know what the point of a preload is.

So, that’s it demo expired. That sucks :’(

I have gg revelator on ps3 with no dlc chars.

Ok so if I buy the rev2 upgrade for ps3, I do or i don’t get rev 1 dlc chars included?