Raz0r
11281
This won’t be cross play, will it?
LockM
11282
I’m getting the hang of it now regarding the jS>D, airdash. Doing the initial js a bit later so i get slightly more height. Just the basic 2 reps though.
I plink 63214K~P(or any other button), gives the instant(?) version all the time even without cancelling from a normal.
Didn’t know about the guardpoint super shortcut, that is very helpfull and so much easier.
62369S is the way i do it when i tried it, read about the alternative way but it’s too unnatural. I tend to over exxagerate my motions when doing them fast so i get a back input on P2 side which gives me her grappling hook lol. P1 is fine though.
ia tatami, P2 no problem, now P1 side is the issue for me lol. This game is testing me.
I’ll focus on basic shit first though ofcourse, not going to waste time on stuff i don’t need yet, ill get it eventually.
Only combo with Baiken I found so far is mid screen 155 dmg but with using meter. 
What do you guys mean with jS>D airdash. Is that her go to combo in the air?
Well from what I’ve seen and tried so far, she seems to be easier than I-No imo.
Yea. I also messed around with Elphelt for example, her gameplay was more appealing to me, but I don’t really like her design lol.
So Baiken is the perfect combination between the two for me.
I also like Jack-O. Could end up being my secondary.
Answer’s pressure and mix up game seems amazing. He has some true strings (even with IB) into his shoulder (which appears to be even, or maybe -1 OB) and into cards. I’m assuming a lot of his game will be conditioning them to sit still anticipating the shoulder/card and then going into scroll to try and mix them up/extend pressure…def appears to be an interesting character. I’m also finding Millia infinitely more interesting now
ribu
11285
Same, she has a lot of stuff to pick up it seems, just going to gradually go about this.
For her TK jDP been doing 6321473S, not too far off from getting TK Axl Bomber to come out.
Kire Tatami seems a lot easier than expected. doing 23696K is pretty simple, since that’s how i IAD naturally anyways.
If you haven’t checked it out I would recommend looking at the resources in her discord group, GG Discords usually have good compilations of info…
They said they don’t have the technology for it (aka probably their own servers).
Raz0r
11287
^lol
They can buy the tech. It’s existed for a while now. But I guess they wanna skimp out. Meh.
M1X
11288
I don’t like Venom’s new mechanics at all.
LockM
11289

ribu:

LockM:

Shahenzan:
The timing is kind of awkward yeah, but I’ve been able to get used to at least 2 reps of her dustloop. The trouble comes with airdashing on the 3rd rep of j.s>j.d because I swear it’s not the same as the first airdash, probably because of being at a different height…
Random other day 1 baiken tips I scrounged up
- when cancelling into a command dash follow up from a normal, you can input 63214k+whatever and it will come out instantly. ie: 2d>63214k+p for sweep into uppercut instantly
- 2363214k236h can be used as a shortcut to get out her guardpoint super
- if you’re having trouble with TK yousanzen, I think an easy input is 62369s
- you can do an instant airdash tatami with 23696k
I’m getting the hang of it now regarding the jS>D, airdash. Doing the initial js a bit later so i get slightly more height. Just the basic 2 reps though.
I plink 63214K~P(or any other button), gives the instant(?) version all the time even without cancelling from a normal.
Didn’t know about the guardpoint super shortcut, that is very helpfull and so much easier.
62369S is the way i do it when i tried it, read about the alternative way but it’s too unnatural. I tend to over exxagerate my motions when doing them fast so i get a back input on P2 side which gives me her grappling hook lol. P1 is fine though.
ia tatami, P2 no problem, now P1 side is the issue for me lol. This game is testing me.
I’ll focus on basic shit first though ofcourse, not going to waste time on stuff i don’t need yet, ill get it eventually.
Same, she has a lot of stuff to pick up it seems, just going to gradually go about this.
For her TK jDP been doing 6321473S, not too far off from getting TK Axl Bomber to come out.
Kire Tatami seems a lot easier than expected. doing 23696K is pretty simple, since that’s how i IAD naturally anyways.
If you haven’t checked it out I would recommend looking at the resources in her discord group, GG Discords usually have good compilations of info…
That helps a ton on P2 side!
I’ve actually added a lot of the discord channels already, didn’t saw some of the things that were mentioned here. Discord is sometimes such a clusterfuck of information, good for realtime feedback tho.
Baiken doesn’t have extremely high level button presses but you’re going to have to be crispy to make them fear your punishes
Explain
All this Rev2 Jam tech got me like
I am still not sure what to think about Raven on Rev2
In theory it should be easier to fill his exitement bar, but on the other they changed some tools that make his gameplan completely different at what it used to be 
ASW is a small company, and the invesment of owning their own servers/renting servers to achive crossplay will surely ruin them.
I’m so lost where all the new tech being stored at I need to catch up on the other characters
Baiken animations are pretty dope.
Is there work around for using blitz shield and Baiken’s Azami?
I could just be overlooking it . . .
any button + h = blitz, so with baiken just use any button other than s in conjunction with h
Naeras
11297
Relevant to “Sin is trash” btw:
Any Milia players? do you like the changes? seems like you have to play around with the pin alot more, I kinda like that idea of that
I’ve been playing around with Ram all night. I’m not sure what can be done with this but her midscreen okizeme off a knockdown is more fun thats for sure
She also has a gimmicky command throw tick setup at the expense of 50% meter
Whatever
But but but objective facts
Why try to adapt and see that Sin is still good when I can just complain and stay bad