Guilty Gear Xrd -REVELATOR- one of life's gilty pleasures

Might aswell get AC for PS3, +R should be coming out for it shortly

I just downloaded the trial on Xbox. Is +R going to be an update for this, or a separate purchase? I donā€™t want to buy this then have to buy it againā€¦

Itā€™ll be just a patch

Yeah, you have to buy AC+ but +R will be a free patching coming out soon. One purchase and thatā€™s all.

Ok, thatā€™s good.

I tried out Jam firstā€¦ She looks like a younger Litchi, and she plays like her without the staff. They even have pretty similar characters.

Novril and Specs are making an introductory video series per character and they have finished one for Jam if youā€™re interested:

They even have more characters that they laid down the basics for and these are good videos to see what you may or may not like about playing a particular character.

I imagine they wonā€™t be as strong as AC since she wonā€™t have FB disc, but YRC Disc will probably still give decent mixup options. Itll probably be a single hard guess rather than her being zero+assist for 3 seconds.

As far as footage, most CP footage was taken by a cellphone from a monitor showing footage to the outside or to the line going down the stairs iirc. This test seems much more locked down.

All music and sound effects were placeholders taken from previous games.

Hopes for a early 2014 release

So far, Iā€™m liking Jam, Millia, and Chipp(judging from his ā€œGuilty Bitsā€ video). I havenā€™t purchased Accent Core+ yet, Iā€™m still messing around in the trial. Hopefully the game isnā€™t dead when I buy itā€¦

From ElvenShadow.

With the way he just described Milliaā€™s Rose super it looks like she will still get multiple mixup shots. Itā€™ll just cost 50% instead of 25% meter. Iā€™m really liking the descriptions of Venom/May/Milliaā€™s new moves. Things like Millia and Venomā€™s new supers and the ball+dolphin hoop ride just scream to me for creative usage and fun tricks/setups.

More on YRCs.


It kind of would not surprise me if they reduced the hitstop and got rid of the slowing of time after RCs in later builds. They should really, to get different fan feedback.

The innovation on display in regards to the gameā€™s look and motion is being understated, I feel. How long have various developers - older and modern alike - churned on and on about their love for sprite work, but it becoming exceedingly unfeasible due to the costs and manpower instigated by HD proliferation? This is BETTER than a compromise. This is BETTER than sprite work, imo, and is a legitimate EVOLUTION of that style. Seems as though the implications for this technique are larger than Arc Sys fighting games, and are something developers of other genres (i.e. platformers) and indie developers can look forward to.

Can software development techniques be patented? Iā€™m guessing not, but I canā€™t imagine other development houses not wanting to get a closer look at this game once it releases. Arc needs the awkward Dust transitions and other things to remind viewers this shit is 3D - because their is truly nothing that looks like this on the market. And it looks wonderful.

Yeah, I think you would be looking for Jam, since you do play Tsubaki. Order Sol is a charge character, but Order Sol players very much prefer staying close as opposed to closing range quickly. And while Jam slot loads her specials, and the way it plays into her combo dynamics seems to be very similar to how Tsubaki charges in when she is at full charge. I donā€™t play BB myself, but one of my friends absolutely smashed me with Tsubaki two days ago, which is how I was able to tell.

Ha. You posted this on Dustloop too. I donā€™t think itā€™s being understated. Pretty sure many people realize this is a huge deal as far as 2D fighting games go. Yeah, this is the best compromise between 2D and 3D thus far and likely many companies will start to use this technique.

Iā€™m a known attention whore donā€™t judge me.

I dunno, I believe it was mentioned somewhere that they do want to attract more people to play. At the very least, I donā€™t think theyā€™ll back down on the timeslow after RC. Most likely theyā€™ll have other coloured RCs that donā€™t timeslow for 25%, but even then, they wont be as effective as the 50% options (Ishiwatari apparently does not like that 25% meter options are more used in AC).