Guilty Gear Xrd -REVELATOR- one of life's gilty pleasures

Still kinda ho hum about the art style. It’s better than having super bulky SFIV characters, but it’s almost too cel shaded for me. I guess it’ll click more once more characters come out.

Always loved the grungy industrial style to the HUD and menu of GG. Xrd just seems to be playing on that again, but in a little more… I dunno, flashy way.

That’s my opinion though.

That hud looks sick. Hope it stays.

I hope that they release footage of the game instead of being so anal about showing it like with other local tests

At the very least we can tell that nothing new has been added in terms of meters. So everything related to them at least should stay the same.

One thing I do like is that they seem to take us less on screen real estate than previous GG HUDs (but that’s likely more due to it being in HD now).

Character portraits remind me of vanilla TvC.

EDIT: I miss having that smaller sprite on the top corners that copies exactly what you were doing from early revisions of GGXX.

hope the circular thing doesn’t end up being revenge meter or anything dumb like that. personally, i’d be happier if the tension bar would be improved by either visibly segmenting it or having some small indicator or number appear where the divisions between invisible segments are once the bar fills past those points. i never thought having colours only was a good concept, and i wonder how colour-blind players handled that all this time. the other pic is weird because it looks segmented, but it could just be an animated effect on the bar. plus sol’s bar has more than 50% but doesn’t show a visual indication of that compared to ky’s. maybe ky’s is above 50% too but it’s hard to tell.

I assumed it was the new guard bar.

edit- or maybe it’s equivalent, I realised if it was like the old Guard meter it wouldn’t be empty like that. Ehh, I dunno.

Sol must of bulked up lol…
“Redfield Syndrome” much, Sol?

Well it’s still a work in progress, for all we know, those are mocked up using in game assets but not take from actual gameplay.

Actually, in one of the shots, you can clearly see that it’s in debug mode.

I’d love if it was card based.

Also, none of the characters are being cut. Every character is returning + more.

I want to believe, man.

Wait, wouldn’t Faust and Baldhead clash? Unless you count them as the same character, despite Faust having some critical moves Baldhead lacks.

Doesn’t Baldhead lack item toss? That’s a really important move for Faust, and he would need upgraded versions of his other tools to not suck.

Baldhead is Faust

I know that, but Baldhead and Faust have enough differences to be viable as different characters. If I remember correctly, Baldhead has a much better damage output than Faust does, but Faust’s ranged game is significantly better because of items and teleport doors.

Faust and Baldhead are basically the same. No reason to make them seperate except for maybe a different model/costume thing.

Kind of dissapointed to see that Eddie is still using Zato-1’s body, was hoping they’d go off that ending where Eddie realizes he can live on without using a human host.

Oh well. There goes the potential of running Faust/Baldhead/Robo-Ky if they bring back that fun 3v3 mode. A Baldhead costume would be nice. As long as we can get a remix of either Faust’s Korean XX theme or Baldhead’s theme, I will be very pleased.

Eddie in Zato’s body is kind of an iconic look for the character. Aside from Millia (in the trailer) and Faust, Arc Systems tends to avoid major character overhauls. Maybe Millia’s type of change will prove to be the norm for the returning roster, but I find that somewhat unlikely.

I hope it is.