Rounds won from landing low short x2 into super: 2
Rounds lost by attempting low short x2 into super and failing: 114634123 and counting
I should probably perfect the low short x2 flashkick first before working on the super, but when I see my super meter flashing I just start feeling all warm and fuzzy.
Man last night at Keystone II I got my old Guiles ass handed to me by Buktooths(Campbell) Chun li, and he doesnt even play the game causaly nor takes it seriously. He said he is really good at reading people, not to mention he was going extremly faster then any chun li player I played against before.
And this whole time I thought Thomas Osaki used O.guile against chun, so I ask John Choi that night and he said “Thomas never used old guile against chun, he always used bison”…man was I embarrased. A bunch of peeps in cluding choi, seth killan, james chen watched me lose 15 to nothing. The guy made me look like a ameture.
no… I am pretty sure Daigo used ST guile. (my annotations are a little rusty but…)
I remember his super bar maxing out, and I think he even used it for chip IIRC, though its been a while since i watched it. Old Guile’s normals are good but I think the crossup, mk and throw softening help him out too much. His super sucks but its good chip and if they jump in stupidly, well, its good anti-air at least.
Of course if you can land it off crossups and jumpins that’s gold.
The ST Guile vs ST Chun match is close enough to even that you shouldnt worry about it.
Picking Old Guile against Chun on the other hand, is a horrendous choice. Honestly, picking old Guile is so absurd to me.
Now all of Chun’s throws do 25% damage to you and knock down? No Cross up for the main source of your offense? No super to make her think twice about trying a meaty? No back roundhouse to inch forward safely without overdoing it with the knee lunge? No back+Sobat kick to anti air from a distance?
Stop trying to pretend that ST is champion edition, cause its not (and thats a good thing).
Hello all, this is my first post on SRK (I’ve been a lurker for years and registered recently).
I’m trying to get better with Guile and I have a question about projectiles: who should win “fireball competitions” among the characters? I’m having a hard time keeping up with all of them, basically. I figure with Guile’s quick recovery, he should have the advantage over any character but O. Sagat, right? Am I doing it wrong? cue random jpg I’ve read that one can charge, then quickly press forward, back + punch to throw a sonic boom while starting another charge, but I can only do it with jab, apparently.
Sorry if this has already been asked, I didn’t find anything using the search engine.
Is it necessary to use the :l::r::l::p: method for charge buffering in this? It’s a lot harder to do consistently because the input window’s a lot shorter in ST than it is in 3S.
Yeah it’s very useful to use that method. Don’t worry it seemed very awkward for me at first but now I do it naturally with every charge character. It’s worth the hassle, and the good thing is that you can practice it while playing the cpu.
Using Bison against Chun li ? It’s a pretty weird choice, I really don’t see what particularly interesting things he has against her (quite the opposite actually).
And don’t feel bad for losing against Chun, she’s really good and it takes very good knowledge of the matchup to handle her well. Keep testing things and watching videos and eventually you’ll figure that out.
Bison’s J.strongs keep Chun from hopping around with short like a retarded flamingo. Crappy fireball for Bison to move in on. An easier match than O.Guile.
At least Brian was giving reasons to use N.Guile vs. Chun instead of the ol’ “Daigo and Kurahashi can do it, ya CE Guile scrub” rhetoric.
Hem, try using j strong against chunli, and tell me what happened lol. And chunli’s fireball is anything but crap. Bison has a really hard time stopping chunli from attacking him and it’s also hard for him to get in. I rate this 7-3 in favor of chun.
I tried and I was half wrong. They trade. If Bison can hit her foot with his fist, he wins. If chun is above him, he loses. But Bison can stuff her with jump straight up roundhouse (or strong) and she can do the same with jump up short. Hardly 7-3 match since the only thing Chun has on Bison is a reversal to escape his crap, while he has to have super before he can reversal out of hers. Easier than O.Guile vs. Chun I would think.
So Dic has to predict Chun will jump. He risks eating upkicks, followed by some throw/low move mind games and other shit that is very hard for him to deal with.
What does Chun gets if she jumps and Dic did nothing (the inverse situation) ? She gets a free blocked jump in since Dic can’t reliably counter her jumps on the ground, followed by the same mind games I talked above.
There are many more things I could add, but I will just end by saying : go play against a decent chun with Dic, then think again.
Yep, thats true I experienced that myself playing buktooth with Bison, really tough match. Infact I asked Thomas at evo 2k2 if he faced against buktooth and he responded while his eyes wide open saying" I hate that guy" meaning he hated his chun. I asked Campbell(buk) about it that day at keystone and he said “yeah I gave Thomas Osaki a really hard time with my chun at a tournament right before the evo 2k2 at svgl”.
You have charge for a sonic boom, but for whatever reason, you want to do a backfist ASAP. Whats the best method for doing this without getting a sonic boom instead? Is there a trick to lose your charge or something?
So basically im decided just to wait for “gaps” in his fireball patterns. Im guessing i should just wait for these gaps and slowly advance keeping a charge…waiting for ryu to make a move…so i can counter…
also how do you exactly land a weak kick crossup in general(jumping in crossup,wake up crossup, etc)
I was watching the TZW’s recently and I was wondering if anybody had any insight ssto how he is pulling off these crazy combos. I am interested specifically in how he performs a walking sonic boom (ie: sonic boom without charging). I am familiar with the concept of charge partitioning but unless he using some advanced version, I’m really stumped as to how he pulling of these combos. Any help is appreciated:china: