i agree. while i do get caught by the odd j.hk by ryu and ken, their j.hp is much worse to deal with. their jump arc isn’t as irritating either.

against turtle rogs is where i am really struggling right now. i’d now say it’s my new worst matchup. like even against sagat, i know what to do and i also know that the match is not in my favour anyways, so it’s kinda win-win. i’ve worked out my other bad matches (dictator is completely sussed and i can see easily why it’s 6-4 guile now). turtle rog is a bitch. he’ll sit in the corner and just eat up your booms till he gets near a free ultra. from now on in, random flash kick is totally shut down (you’ll be eating cr.mp, headbutt, ultra). so now he has his ultra stocked, chances are he’s going to risk some jump ins. if you don’t use the right normal at the right time (df/hk, st.mk, st.hp, cr.hp, backfist) you are basically fucked because you’re about to eat bnb, ultra. here’s another thing, you can’t jump on balrog at all. ever. the amount of times i do it makes me cringe too. his cr.mp and cr.hp anti airs beat every jump in that guile has (please let me know if i am wrong on this one).

i do think that sonic hurricane will help in this match up. but i guess we’ll wait and see how much.

unless he switches his game plan up, i don’t see you having much problem with that seth. he seemed almost too cautious and that totally played into your hands. if next time he plays more aggressive, you’ll just have to take more risks. just remember to make him come to you if you get a nice lead.

I TOTALLY agree.

jumping fierce with rog defies anti-air logic to me…why does it blatantly shut down anti airs that should work!!!

Balrog isn’t much of an issue for me. I can see how he’s that way at first. The best thing to do is harrass him on the ground with antiairs. if he starts whiffing jabs inside of st.FP range, you know you need to give him the nuckles. Jumpins are a bit of an issue, but flashkick work for j.FP for me. Even if he knocks you down and try to do it, a reversal fk or ex fk beats him clean. The real things you need to worry about his his sweep. Sometimes Rogs will try to jab jab, delay and then sweep. Just block him out. Also sometimes you need to zone by whiffing out cr.lks, they REALLY annoy Rog.

Overall, get use to his jump angels. Pretty much everything but j.RK and J…FP can be cr.HP. And those two anti airs can pretty much be FKed for free. Also from certain angles st.HP beats any of his jump-ins. Also it’s okay to throw out the occassional cr.mk too, especially if you see rogs who love TAP. Watch out for his empty jumps though. With Rog, all I do is pretty much run away utilizing high priority pokes like st.HP, cr.mk, cr.lk and sometimes cr.lp. I don’t really try to throw him often. It’s a battle of patiences anyway. Also when you think you can afford to lose a little space, b.mk is actually quite nice versus him. It sometimes beat lp dash straights. It’s not an easy matchup, but very winnable. The main thing here is Rog has to take a risk somtime, where Guile can control a lot of the match across the screen. Overall, you really to pace the match by just zoning him out all day, and frustrating him.

@Peter - i think you played that pretty clean, you anti aired seth really well. You can follow jab boom to close distance if seth has a lead and jump towards him on reaction if you see him jump. If you have a lead it’s definitely best to make him come to you. I dont get to play against seth very often but i think he rapes guile because of his knockdown vortex. This seth player did not keep pressure when he should have, seth has very good mix up on guile’s wake up. I’m confident you will beat this guy again if you run into him in the tourney. Good luck!

@Wikum - balrog is tough in my opinion. you want to stay close enough to be able to walk in and c.fierce his jump ins if he jumps. (hold your ground). If he jumps at that special distance where you have to guess between c.fierce, backhand, and airthrow the guessing game moves way into his favor. if you’re playing a rog thats headbutting your booms on reaction you should throw out more feignts. It’s also important that you know what you can punish. All non ex punches other than dash straight and overhead can be flash kicked on block. Ex overhead is -5 so you can punish with stuff like double fierce, or jab > fierce, or low strong xx boom fadc fierce fierce. The normal variations of overhead are all very punishable on block. Using focus is really really dangerous against a rog with super or ultra.

And ya you’re right, balrog can far s.mp or c.fierce ALL of guiles jump ins to my knowledge. Whichever button he feels like pressing at the time, so dont jump at him. If you get a knockdown you can cross him up though.

@brahn - theres no reason for rog to jump when guile has a down charge. all he has to do is wait for boom and jump. no reaction required.

Thanks for the tip vs. Seth guys. I’ll make sure and punish him for going off the wall with jump FORWARD air throw. If he does turn up the pressure next time we fight, I’ll stay calm, but I know I’ll have to do some risky FK’s if he has momentum.

Any last tips vs. Sagat? Here’s the grand finals from that tournament, when I fought the same guy, except after the first game, he switched to Sagat, his old main. [media=youtube]W9_KAWDSfc0[/media]
Actually, when it comes to the match up, I’m not to worried about stuff I don’t know about. I’m more worried about holes in my game. Predictable SB patterns, unnecessary risks, times when I gave up a good position, etc.

with all due respect to you and the guy, i dunno why you are even worried about facing him whatsoever. you wiped the floor with him in 3-7 matchup. if i mained sagat, i’d be pretty disappointed with that performance.

Haha, just trying to cover my bases that’s all. It’s been over a month since that match. With the video being online, he COULD have really leveled up. He’s a friend of mine and I know he’s pretty salty, so I wouldn’t be surprised if he came at me with a totally different style. I think I can handle whatever he throws at me though. Just looking for other pairs of eyes to catch stuff I’m not seeing. Just cause I beat someone, doesn’t mean I couldn’t have done it better, you know?

i played this akuma player today on a two bar connection because i’d been waiting for a match for quite a while. little did i know that he’d use a tactic of running away the entire fight for damn near 10 fights in a row doing non stop plasma/teleport. i’m sure you’ve all seen something similar on youtube before. why on earth i played this troll 10 times is another question altogether (one which i even can’t explain looking back at it). i guess i just couldn’t believe that someone could play in such a pathetic fashion and i wanted to see how long it would take him to get tired of playing that way. he never did. this was just supposed to be some casual player matches on a two bar connection. if it had been at evo or something i could accept someone playing so negatively (but trust me, nobody even on the dhalsim forums plays this negative). i had to switch from guile to seth just to make the matches a bit more bearable. chasing this guy for 99 seconds only for him to randomly come forward once was like torture. i think i even ended up losing in games to him just because he straight up bored me to death. the one good thing i did was that i didn’t send him any hate mail, because i’m sure that’s the kinda thing someone who plays like that feeds on. i really do hope super sf4 puts a bit more fun back into the game, otherwise i might not play it so much (having said that, sf4 has become my new addiction since i gave up smoking lol). hopefully it will be easier to counter certain b.s by using some of the new characters.

I love playing against clowns like this with Guile. I do exactly the same thing (minus the teleport) and force their hand - I’ve never come across an Akuma player with that style who can actually take damage.

Sometimes they’re so careful I can afford to smoke with one hand and play them with the other.

There’s an Akuma on PSN with the tag “unknownsoul005” I ran across a couple of times. It was nothing but red FB ->air FB. He didn’t use a physical attack one time. He used air tatsu to escape the corner but that was it. He won handily each time, but I wasn’t even mad because he was so fucking good I was just speechless. He wasn’t doing it just to do it, he knew exactly when and where to throw the FBs and from what height to stop me in my tracks every time. Awesome player. Normally I’m with Wikum on pussy Akumas but this guy was an altogether different beast.

thats the same guy, 'cept i had to play him on 2 bars because im in the uk. i couldn’t even do a wakeup ultra because of lag…i’d just get hit with a red fireball. he’s not an awesome player, he’s just learned a ridiculously defensive tactic that works and that’s that. trust me, if i can beat him with seth, he’s not very good lol. the minute he changed characters to blanka and ryu, he couldn’t win a single round off me. he’s just stuck in this one akuma tactic and that’s that. this has finally taught me never to play 2 bars ever again, no matter what.

I played you yesterday and outside of one offensive round where you did some good damage I had exactly the same feeling about your Guile. Strange world, he?

There’s a lot of posts in here and I haven’t read them all, but was playing against an Abel and in the middle of some footsies, hit him with a far counter hit s.rh linked into far s.fierce. Not sure if it’s because of Abel’s hitbox (ala s.fierce x 2) but I don’t have a copy of SFIV right now to mess around with it and compare range to fierce x 2 and who it hits. I probably throw out his mule kick too much but just something to mix into pokes I guess. Let me know what you think or if I’m just being scrubby.

2 bar connections are usually horrid. Can’t even block on reaction, can’t FA through fireballs. You can’t even get a fireball out when you want it to… and I’d say it’s those crucial milliseconds that may have been throwing your game off.

For sure, these tactics won’t work (as well?) irl since you will be able to react and have whatever it is you want out come out whenever.

2 Bar connections are rotten, sure. But you’ll play one again. I know because I tell myself the same thing all the time. Trust me when I say it’s no easier playing the guy on a good connection. He may suck at everything else, but he’s got his FB zoning game down.

lol, someone’s in need of some morton’s. i don’t remember playing a rose yesterday. but i do remember playing a balrog with a rose emblem, so i’m almost positive that’s you. dude, your balrog was bad if i’m honest with you. you expect me to play attacking against balrog with guile? haha! i’m afraid that you obviously don’t know what you’re talking about. if you were actually any good with balrog, you would’ve beaten me. right now that’s easily my worst match up. i was throwing you out of your ex dashes for fun. you were doing them at 3/4 screen like you didn’t even know they could be thrown in the first place. you could’ve used his anti airs on me loads of times. but it’s something you didn’t do once in the entire match (absolutely no cr.mp or cr.hp’s to be seen). you didn’t hit a single bnb combo on me and generally your all around balrog game was pretty poor ( you didn’t manage to turn punch through a sonic boom once). in fact, i’m pretty sure my balrog is better than that and i hardly use him.

so instead of trying to be all smart and coming on this page to try and show me up, you should be focussing on your own game, because right now it’s got a lot of holes in it. if you actually read this as constructive criticism rather than thinking i’m trying to say i’m amazing (because i’m not), then you might actually learn where you went wrong. weirdly enough, you’re the second player from belgium with a srk account who’s come to stalk me on this forum. is it something in the water over there?

now i’m sorry, but there is no way you can compare turtle guile v rog to turtle akuma v the entire cast (because i didn’t just use guile against this guy. i used cammy, ken, sagat, honda, bison, balrog, seth and even tried an akuma mirror lol). that’s unless guile has been given a teleport, an escape air tatsu, air fireballs and a 3 tiered ground fireball in super sf4.

akuma

akuma is broken. I have to admit it owns guile. I think Wikum is trying to set a point here, akuma vs guile should not be a running match, akumas has lots of options and tools and vortex against a character like guile who cant modify his air trajectory nor avoid cross ups, guile cant compete in the fireball war either. As an akuma player, you should be alot more technical and not a running turtle who reaches a corner to telkeport and reset the new race.
again anyone plays however they want, but akuma should not play the clock game against guile, you have 3x options as akuma, so use them vs guile.

i’m not saying the akuma player should do anything different. if that’s what gets him wins, then so be it. i just think that it shows quite a bit of disrespect to any opponent that’s putting up with him playing in this fashion, and that he should be a little more thoughtful. i can’t believe that someone could actually play like that for that long and that constant. it’s not like there were any trophies/money to be won. if there was, then i could accept it. it’s just amazing how such a simple tactic could work so well. notice how opinionhaver also lost to the same guy. i’m sure this same tactic could beat a lot of players who just think ‘yea…run away akuma…i’ve seen that before’. this akuma was a whole new level of run away. he has it down to an art form, i’ll give him that. the most frustrating player i’ve ever played? yes. but a good player? i don’t think so. like i said before, if i could beat him seth, he’s not very good. the reason i chose seth was that he nullified his run away fireball tactic (full screen super/ultra and wall jump). he then had to attack more…and of course he had no bnbs at all.

see this guy above (acku) is trying to call ME a turtle, right? well if this akuma tactic could frustrate me, then i think you can get an idea of how bad it actually was.

the funny thing is, i played a great akuma about a week ago ( i even talked about it a couple of pages back). he had it all. great defence and offence. could turtle when needed. roundhouse loop/vortex/20 hit combos…you name it, he could do it. i lost out to him 7-5 (or something similar) and even sent him a message congratulating him on how awesome he was. i don’t get upset just because i lost at sf4. i either get upset because of some of the b.s that guile players have to deal with, or if i feel like i am being disrespected by my opponent who’s just trolling their way through the matches like this unknown soul guy did.

for example, i’m sure the majority of you have been in this scenario:

laggy connection
vs sagat
1.sagat runs to edge of screen, spams tigers to high heaven
2.because of the lag, your’e finding it hard to even jump/boom/block the tigers on reaction, let alone close any distance. the sagat player is almost definitely well aware that the lag means he can spam fireballs all he wants.
3.when you do get near him, he goes for elbow drop jump in into uppercut or throw. if he guesses right, he continues phase 1.
4. you finally score a jump in/knockdown. you attempt a bnb/throw/crossup/poke. you eat an uppercut for your troubles. and that’s right, back to phase 1 again.

now imagine that kind of scenario, times it by 10, and that’s how frustrated you get playing this akuma.

Yeah, I understand what you are saying Wikum. I played that guy in CM, but in a player match set it’s pretty unclassy to do that. I never turtle as hard when I play friends from my list, or offline, or in player matches because like you said there’s no prize for winning.