OK, I think I’ll post in this thread cause it deals with a strange attribute of Guile’s FK supers. I don’t know how I found this, it was just randomly I guess. I was trying to figure what specials Guile could punish and accidentally discovered he could punish C.Viper’s qcb+lp with his lk FK super. When I looked at the frame data for Viper’s qcb+lp, I noticed it said -2 on block. I knew that Guile’s lk FK super has 3 frames of startup. This got me confused because Guile shouldn’t be able to punish this move. I decided to check if other characters with 3 frame supers can punish her qcb+lp. Both Ken/Ryu have 3 frame supers, but they can’t punish Viper’s qcb+lp. This is consistent with the frame data. So why can Guile punish this with lk FK super when it has 3 frames of startup…I have no clue.
I was discussing this with Edma and he thought that maybe the frame data for Guile’s FK supers wasn’t correct and they really have 2/3/5 frames of startup. This seemed like a correct assumption until I started testing this out. I went through every character in the game and tested all moves that were -2/-3/-5 on block with Guile’s lk/mk/hk FK supers. Guile’s lk FK super will punish some normals/specials with -2 on block, but not all. I have no real explanation for this. His mk FK super can punish some -3 on block moves, and his hk FK super can punish some -5 on block moves. The frame data is indeed correct, there’s just something strange going on with Guile’s supers.
This isn’t anything super gamebreaking or gamechanging, but I’ve found it could possibly help Guile out in some situations. I guess this could potentially be gamechanging if this works for other characters too. I haven’t been able to test this out with other characters yet, but I think this might be specific to Guile. If you guys want to try this with other characters, please let me know your results. So here’s the list of moves I found Guile can punish with his supers when he shouldn’t be able to…
ABEL
close s.mp (lk super)
BALROG
lp dash straight (mk super) <–woohoo! ultra after the super
lp dash swing (hk super) (EX swing blow doesn’t work for some reason even though they’re both -5)
C.VIPER
c.hp (lk super)
lp sand knuckle (lk super)
c.lk (mk super)
CHUNLI
close s.hk (mk super)
mp kikkoken (mk super)
c.hk (hk super)
df+lk (hk super)
hp kikkoken (hk super)
DHALSIM
s.lp (lk super)
EHONDA
c.hp (lk super)
GUILE
close s.mp (mk super)
KEN
f+mk (lk super) <–woohoo!
RUFUS
f+hp (hk super)
RYU
far s.mk (lk super)
ZANGIEF
c.mp (mk super)
c.hk (hk super)
DAN
far s.hp (lk super)
mk dan kick (lk super)
hk dan kick (lk super)
GEN
crane s.lk (lk super)
mantis s.lk (mk super)
crane c.mk (mk super)
jasen all (mk super)
crane s.mk (hk super)
GOUKEN
s.hk (hk super)
ROSE
close s.hp (mk super)
SAKURA
hurricane hk (lk super)
PS: I tested this with Guile’s ultra(7 frames startup) on all -6 on block moves. Unfortunately it doesn’t work.