forward, forward (dash out of FA)
You can then:
–> df, d, db, b, ub + KKK (like you’re rolling your stick in a 360 type motion)
or
–> db, uf + KKK (I use this one - but it doesn’t mean I can pull it off consistently)
or
–> db, ub + KKK etc etc…
You need to do the above before the dash animation completes
Guile should initiate Ultra just as he finishes his dash.
It’s like dash --> super or dash --> ultra. You still need to charge before you dash.
^^^…wait, if you charge while you’re in FA, then dash forward through the fb, don’t you lose the pre-charge? in turn making the ultra motion (df, d, db, b, ub + KKK) invalid?
chowwun, have you pulled it off with either of these motions before?
You’re starting to scare me bro.
This is not something people can do with just a few minutes in Training.
I recommend using an arcade stick of some kind vs a controller.
You have 26 frames to complete the motions once you begin the Dash command.
s.hp is 21 frames if you want a reference as to how “long” 26 frames is.
Do your best & practice practice practice! We need more Guile’s out there!
Gilley has a video commentary if you need to know more
I’d place a heavy wager that you’re trying this is training mode with both the super and ultra meters set to refill or infinite.
Try it with just an ultra meter and have your inputs showing. The game is very forgiving with PPP and KKK inputs for ultras. I bet you’re hitting one or two of the buttons a split second faster than the others, so you’re probably going to see for example mp, hp then the next input will be lp, mp, hp.
When you do this and have both a full super and ultra meter, the super will come out because you’re technically not hitting all three at once. If you do it with just an ultra and have one or two buttons register a split second faster, the game will still read PPP when you lift your hand off due to negative edge.
Yes, I’m in training mode, display on, and hitting the commands as they’re stated.
So I’m doing the commands right, right?
Maybe I have to speed up my dash input.
How about this:
You know how Guile could c.mp, FK, super…and the super motion is db, uf + k…is it the same technique with the ultra after the FADC?
When I do it, it ‘feels’ right…but not coming out. The way I’m trying it is, charge db, focus, dash forward, db, ub + KKK…would the ultra still come out if I input db, uf + KKK, after dashing out of the FA?
Again, the only time the charge is activated is when I start charging db and then do the FA.
80% sure mr.sloppy’s not doing the command fast enough on his square gate Hori Fighting Stick 3.
the game runs at 60 frame per second, so Guile has less than 1/2 a second to :r::r::db::ub::k:(:2k:)
^^^…yup, on the Hori FS3…I think you’re right. I need to speed it up.
less than half a second, eh?
ok, now I have a better understanding of how quick I need to pull this off.
I hit training mode for about an hour or so and couldn’t pull it off once. I selected Ryu as the opponent and threw some fb’s…and tried to knock out the FADC> ULTRA…didn’t come close once.
Don’t have Ryu throw fireballs.
Practice just charge>focus> dash>super/ultra first.
Focus charging into Dash is easiest b/c it minimizes the charge frames lost when you dash.
The motions should be done b4 Guile’s dash finishes.
Guile’s dash takes 19 frames to complete. (not including the frames it takes when u press F, F to dash)
It ain’t easy at all :xeye:
^^^I tried to pull it off today after I pulled it off in training…it backfired miserably and got raped.
Some guy almost got 2 perfects on me cuz I was trying to land 2 combos that I’ve been working on, was doing FA to his fb’s…and also tried to do FA to ultra…
maybe too many things to pull off in a match that’s not by insticnt (aka: muscle memory)
after the match he sent me a message saying I really suck.
I’m having a bitch of a time pulling it off from the P1 side…and the inputs are the same as when I do it on P2 side.
Something I’ve been thinking recently, Guile’s super. It’s not practical to combo into it via flash kick from the ground, but as was brought up in the combo thread, it’s easy to juggle into it if you catch someone at the peak of their jump with a flash kick and get them on the way down with it (also possible to juggle into an EX FK / EX SB / Ultra).
The suggestion is that meter should be used on EX moves, but taking a look at Guile’s EX moves, his EX Sonic Boom hits for 100, though frequently is used to eat a fireball and hit them for 50. EX Flash Kick hits for only 20 more damage (180) than a rh FK.
Obviously, there’s a time and a place for all tools in one’s arsenal, EX SB’s and FK’s should be used when you should be using them. However, initially reading this post and others like it suggesting I shouldn’t bother with saving meter for my super lead me to just sort of burn them at will on EX booms when I’m zoning.
The few times I didn’t though, and used my super to punish jump-ins (which is does very, very well at the speed it comes out at) I tended to have better success. Has anyone else felt this way? I find myself really, really enjoying Guile’s super the more and more I use it.
I think most people know you can air throw an opponent out of a backdash.
However, I think most people do not know that if you are standing point blank to a character with a tall hit box, like sagat, you can backbreaker him as soon as he hits back dash by jumping as hit feet leave the ground.
Unless your reactions are god like, this is pretty useless as far as i can tell. Better off just doing a back fist.
I do believe instant backbreaker out of backdash is quite possibly the flashiest shit guile can do~