Guile in Super Street Fighter IV (arcade version)

EVO is right around the corner. I haven’t had time unfortunately to play as much as I should so I have not been in training as of lately, but can anyone test out Yun’s divekick on record in training and see if Guile has buttons that consistently beat or trade with them? This is going to be a big problem for Guile players @ EVO if Yun/Yang can jump in for free and Guile has to defend and we all know what happens if we are in blocking situations against Yun/Yang…

Thanks in advance :slight_smile:

I’ll start testing right now

Edit: So it seems that crouch strong beats consistently, and will trade if timed more poorly, stand mk works for farther away dive kicks, but if they are dive kicking right in your face, like doing neutral jumps right in front of you, your best bet in that kind of a situation would be to flashkick because your normals won’t come out fast enough to stuff a point blank dive kick

from mid range, s fierce is nice, good hitbox and the damage is definitely in your favor if it trades. you probably knew that already…

I’ve noticed a lot of normals(almost all) beat or trade, but its strict timing, you have to be used to how long it takes for the startup animation of the divekick for him to be hit out of it and match your active frames to that time.

Easy to beat, hard to time/space your active frames. Once his dk comes out, its always active - thats what makes it harder to beat.

Back sobat works well at certain ranges

Good Yuns gauge you reactions to divekicks before changing their jump-in options. From my experience, far divekicks are easily AAed. It’s those mid-range super high divekicks that are hard to AA, especially when Guile just did a boom. At that angle, they will ‘step’ on s.hp and Guile gets comboed. If you press s.mk, sometimes it trades if their timing is off, otherwise s.mk gets stuffed. I think only both versions of mp will at least trade. But if Guile guess that Yun’s gonna do this super high divekick, then he can airthrow/jump AA him. This is one version of his divekick that I really hate. I’ve had df.hk trade with it a few times. It’s a good AA against super high divekicks due to juggle ability. I’ve tried walking a little forward to block the high divekick so that Guile can punish with s.lp but it depends on when Yun jumps and not really reliable, but it does work sometimes.

Also, there is a specific distance where Yun can just jump and divekick on reaction when he sees Guile does a jab boom and Guile can’t press any buttons or he’ll get counterhit and the divekick on block gives Yun frame advantage or at least is 0 on block. Yun’s divekick is just that fast. Pray you don’t run into one with good reactions and knows this. They’ll just walk and block into this distance and wait for Guile to boom and react with divekick. If you don’t boom, they’ll walk forward and target combo.

OS c.mp tech doesn’t really work against good Yuns in my experience and results in c.mp getting stepped from above. But they’ll work on those who aren’t really familiar with Yun. It is impossible to defeat a good Yun who knows how to OSs smartly on Guile’s wakeup. And OSs with various versions of divekicks is not easy for a Yun player as the timing is pretty different than a regular OS on a normal jump-in and high or low divekicks affect the timing too. FA backdash to defeat OS doesn’t work on Yun as he can just take a step forward and target combo on reaction to Guile’s slow backdash. Many characters can actually do this to Guile too.

There is also a divekick timing that doesn’t need OS to punish Guile’s backdash, and this is cheap cos if Guile FKs, Yun blocks. If Yun sees you backdash, he can react with lunge punch on reaction. He is also at max divekick frame advantage if Guile blocks.

Yun’s jump double punch also shits on most of Guile’s AA if they do it right. I really think there is not a spacing which Guile is at an advantage in this matchup cos Yun has all sorts of tools to break down whichever distance Guile thinks he is at advantage.

Footsies : Yun > Guile
Jump over boom: Yun > Guile cos he has almost just as many options as Guile’s AA options. Guile AAs hit only once and resets spacing but Yun gets combo on hit and blockstring and positioning if Guile can only block.
Full screen : Yun > almost all characters in terms of meter except for maybe E.Ryu as he got the fastest spammable lp SRK.
3/4 screen : Yun > Guile cos he can react with ex shoulder to a boom or he can just jump and force Guile to guess. But this is still the most advantageous position Guile has in this matchup, even though he’s still at a disadvantage.

Maybe I’m not processing the matchup correctly with spacing advantage. Hope you guys can share which zone is to Guile’s advantage. I think Yun is similiar to Fei. I think good Yuns are hard to come by and Yun is only hard to defeat when played by a top player. He’s also easy to defeat when played by an average or slightly above average player.

truth

I have had very bad encounters with Yun tonight. It’s not a good look for Guile. Is the character really that stupid. I mean I’ve been playing Guile for almost 3 years and I’m losing horribly to guys that just picked up Yun for a month.

Supposedly, Guile should be giving Yun issues from half to full screen range. Then again…

yes lol.

once yun is in on guile (and yun is eventually going to get in if he’s half decent), what can guile really do? he’s not as easy to anti air as…lets say rufus (oh and rufus doesn’t have a command throw). you can’t press buttons or you’ll get hit with that medium punch, and you can’t not press buttons or he’ll just command throw you. he can punish back dash on reaction.

this is where having a good reversal comes into the equation. characters with more abusable reversals than flash kick have a much better chance. from my experiences of using yun for the past couple of months, i can’t stand the ken or fei long matches. i switch straight to guile. oni can also be a pain in the ass for yun because a lot of his moves have so little recovery. the down side for oni is that he can’t fadc his uppercut. guile’s flash kick has so much recovery that yun is barely ever going to miss that punish opportunity.

guile’s hittable box doesn’t help him either. yun can get 310 (i think) damage from a meter-less dive kick combo on guile anywhere on the screen. second one, stun, third one, dead.

all this without even mentioning genai jin.

i suggest people should pick ultra 1 in this match. save your meter for super too if possible. lp boom/air throw on obvious dive kicks. backbreaker followed by safe jump setup is very useful. lots of standing fierce (which beats yun’s counter hit st.mp after a lp.shoulder).

I’ll do a first to 4 Dieminion

my top 2 aas vs divekicks are df rh and st mp

I watched a FT5 with a Yun and Rog player a few nights ago and noticed the Rog getting eaten alive by close divekick spams in his face within the first three matches. After awhile, he started responding to Yun’s divekick’s with cl.st.lp and was shutting Yun down before he even divekicked. Guile’s cl.st.lp is 3 frames so shouldn’t his cl.st.lp be able to stop those close divekick spams before they start?

Yes, if you can time them right, good yuns mix up the spacing and they dont have to worry about timing like you do since they are always active.

I’m just theorizing but can’t you simply catch them on their way up. The second you see them jump, simply tap st.lp before they go into their divekick?

I noticed good Yun players don’t do repeated divekicks much often cos it’s not really in Yun’s favor. They usually do the first and if you block, continue and do a grounded combo, which is where his ridiculous game starts. Which then goes back to the point to not block any divekicks attempts to get in. Mashing s.hp will hit/trade with any repeated divekicks and seldom gets stuffed

I relate it somewhat to a Rufus matchup in close, but you have to be more aware of shoulder and lunge punch from a longer distance(extend your zone), and I also try to bait those moves out with jabs, you cant just auto pilot boom, you really have to make reads on the player.

yea. i think the trick with that dive kick is to predict it and have your jab out there before he even does it (just like you mentioned). a lot of moves stuff the dive kick if you read it. like rexell says, and from my experiences of using yun, if you go for a second divekick after the first one is blocked, all types of normals seem to stuff it. it’s only a good tactic against an opponent mashing throw. good yun’s will do one dive kick, then head for a block string or command throw. from messing about in training mode, his st.mp seems to blow up guile’s jab on counter hit. for me, the main problem with yun is that fucking command grab. you’re putting yourself at big risk if you back dash too much. i’m feeling better about this match up though. i’ve played two very decent yun’s in the last two days and beat them both. one had ridiculously good execution and was regularly hitting me with command grab, cr.mp, st.lk, lk.up kicks, ultra (something i can’t even pull off in training mode right now…can’t get the lk, lk, up kicks to combo).