Yesterday, I lost to Vega in stage 47, shit was disgusting. I used basically the same strategy iGuile and drunkads_walk mentioned (yolo FKs, lots of jump-ins and cross ups with occasional zoning). Sometimes CPU punishes hard whiffed/blocked FK and is stupidly good at blocking. I will keep trying though.
A problem Iām having that I havenāt been able to correct is people standing in guiles deadzone (the range where they are out of bhp or c.mk range, but inside jump range and can reactively jump over a fierce boom). This is the range where oldschool guile would just cr.mk, but this guiles cr.mk is low range so that leaves sobat and knee bazooka and fhp.
But sobat and knee bazooka are bad. So that leaves fhp wiphich would be PERFECT but I canāt fhp from charge cause I will get a boom.
So basically my opponents can just chill at that range and play a reaction game. If I could fhp it would be different cause they would have to be scared of running into it⦠Think of fhp the way that infiltration uses m sobat special with Nash⦠Just to hit people that are moving forward.
This is the biggest problem for my guile Besides the stupidity of his cr.hp being 8 frames for some dumbass reason (itās actually more than 8 frames you know, the 8th frame isnāt even an AA frame from what I can tell.
This is where I lose to both Ken and Chun Li. Iāve watched a couple of Guileās start using upside down kick at this range but that can be crush countered by sweeps. Itās almost as if the developers want you to commit to a sweep or flash kick from here. Iām actually starting to wonder if playing a passive zoning kind of Guile even works in this game. Iām thinking maybe he has to take more risks and be played in ways that by SF4 standards would be considered āscrubbyā.
Every one of those guys is on CFN and I follow them all. Check em out!
You know how I can tell youāre not a natural Guile player? Because youāre asking how to press buttons. Youāre the one whoās supposed to be chilling and playing a reaction game. If you must press something, whiff a crouching light button til they jump. They will jump. They all jump. Just like we always have downback charge.
Once in neutral and the opponent is sitting just outside your safe normal range in reactionary mode, the most popular option Iāve seen from the stronger Guiles is to go mobile and play footsies with occasional booms in between. In fact this is how most top level Guile players play most matchups without relying on continuously holding the FK charge.
Iāve mentioned this before and I believe the mobile version of Guile is how he was designed to be used. The biggest drawback is if youāre not walking backwards then you lose both of your SP abilities.
I think the problem here is not the lack of options, itās your unwillingness to commit in this situation. Assuming you are at max sweep range, you can st.HK, UDK, sobat in or away, V-skill to bait a jump-in or stuff a normal, throw a boom or just holding downback and wait to react. Maybe take advantage of Guileās great walkspeed and simply walk up? Obviously all these actions take a fair bit of commitment, but thatās just how SFV is.
When not controlling the space/zone with booms, remaining stationary for anything more than a second or two will give opponents time to adapt and breakdown your defense. As Iāve reiterated many times in this thread, other than ISDD, most high level Guile players remain mobile to retain the proper spacing. Itās probably the most correct strategy given the balance of character anti-projectile options, the reduced zoning range with c.MK, and the nerfed SB.
Dieminion and Chris G have both gone on record saying Guile is flawed. If Dieminion prefers FANG over Guile that should tell you that the meta has changed. That leaves only Daigo AFAIK who has spoken positively of Guileās possibilities.
Just go watch some matches of ISDD, Chris G, and samboner and youāll see what I mean. ISDD is the only one who tries to maintain a zoning game the most but even he abandons it in certain MU. His Guile has the least amount of precision of the three with a reliance on mostly old school tactics.
Iām not saying Guile is perfect, but I think Dieminion is selling him a bit short. We should also keep in mind that Dieminion has a reputation for needlessly whining. I remember when USF4 came out he start whining about how Guile was weak now because of something really petty (iirc, it was because Guile could get counter hit while throwing booms now) and in reality he ended up playing quite well with him. Who knows, maybe he will drop him for good this time though.
One thing that I really have been enjoying about this version of Guile is how he can actually compete (or even win) long fireball wars with a character like Ryu, thanks to his VS. I feel like that is new territory for Guile and now he can really force people to work hard to come to him.
Everyone elses method seems much more difficult and complicated than mine: Just throw light cross booms full screen. Thatās it. And I mean THATS IT. Go full screen and toss them, and 90% of the time the AI just sits at the end, occasionally n.jumping the boom - but itās too slow so they just sit on it. At mid screen, same thing. The AI isnāt programmed to jump in anticipation like a human, and they donāt react to v skill or cross boom at all. I actually just shimmy the camera a bit to have them sit on it all day. You can just time out people with chip too, but they all just sit in the corner. Laura is actually the DUMBEST for this. No blocking at all.
Just slow cross boom all day, all ranges. Even point blank.
So you off to play FANG? I donāt choose who or how to play based on the ramblings of a couple players. SFV Guile > SF4 (vanilla) Guile - thatās enough for me.
Maybe it was AE, Iām not sure. The main point was he complained about how weak he was and yet went on to be quite successful with him. I also donāt remember the CH thing being that big of a deal, but maybe my memory is failing
Heās absolutely not on my radar but I can see why Dieminion and Xian are focusing their efforts on a fresh face. As an arcade regular, Iāve had Guile as one of my mains when was near the top of the tiers in the original SF2. I havenāt played him much since Alpha but the reality is Guile hasnāt been competitive at the elite level for a very long time. His game plan is clear but the meta has evolved to a point where zoning is a limited strategy. I still use him because of the nostalgia, but in terms of evolution this is one of the worst Guile incarnations yet.
You confuse playing a character for fun vs. pros in serious competitions. Why waste time and money on travel and entry fees only to be at a disadvantage vs the most popular mains.
Even the tech in these Guile threads is really lacking compared to the others. Itās quite saddening really to see Guile becoming nothing than an afterthought. Fortunately for me I still have many areas to improve on since my game is quite rusty so Iāll continue to advance my knowledge of the character and matchups.
I canāt agree with that assertion, but eh, horses for courses.
No, I donāt. Guile isnāt Zangief-tier. Weāre seeing almost every other character turn up in top 16 across the world, so youāre looking at this through tinted glasses. Sure, every top 8 has a high likelihood of having a certain selection present, but the diversity is definitely there.
I mained Guile in SF4 arcade (and for a while after that) and that was true pain - lost a team tournament once due to a trade on his super. Against Zangiefās splash. Ugh.
Iād love to see more science going on in here, but the few of us that are studying and dumping will do what we can - what will you do?