Guile Combo Thread: Flash Kick FADC *shades*!

Still having problems with the Flash Kick -> FADC (Backdash) -> Sonic Hurricane

What’s up folks? I sincerely apologize if this issue has been addressed more than once and/or addressed elsewhere, but I’m still having problems with the FK -> FADC (Backdash) -> Sonic Hurricane. I’ve even looked at this tutorial for more help:

[media=youtube]8tJJ_DSq-kc[/media]

I’m still NOT getting it at all. Every time I perform the slight pause, then continue the B,F,B,F+PPP, the sonic hurricane ultra never comes out.? Any tips to what I might be doing wrong? I need some help BADLY. Thanks in advance to any and every person who can help. :tup:

I scanned the orginal post quickly and found that St. HP > Super > U1 isn’t there. Apologies if it is, it was quite a quick scan. The combo does 700 damage (!), and is relatively easy to pull off (once you get round the awkwardness of pausing mid-input to do the St. HP)
So yeah, sorry again if it’s in there, just wanted to point it out.

Ya, the s.hp > super > u1 is in there. It’s combo #12 in the first set.

Oh snap! I must have missed it, thanks!

Fadc

thats so hard to do but if u practise alot then it will eventually be easy to pull it of

Personally I’m not really sure of what people are referring to with the slight pause. For forward dash, yes, you need to because otherwise you’ll go under your opponent and Sonic Hurricane in the wrong direction. For the back dash, no slight pause is needed. Just do it. They’ll land in it, there’s no way they can’t and you have -more- than enough charge so that’s not the issue.

The problem I’m having is that the ultra Sonic Hurricane is NOT coming out, PERIOD. I’ve even tried doing it without pausing, but still no ultra is there. What is your EXACT process for how you get it, or if anyone else out there can input in how they get it, that would be awesome as well. Please forgive me if I sound like I’m asking a lot, but I REALLY want to learn how to get this move off. :smile:

i haven’t quite figured out the way i want to do it. I do backdash two ways. I still don’t know which one is more comfortable. There’s the standard:
fk :ub:+fadc (pause a couple frames relative to say ryu’s fadc ultra) :l::r::l::r: + :3p:

When you hit back. Hitting forward before back again sometimes messes me up. I haven’t really messed around with :r::l::r::l::r: + :3p: but i hear that works, just not for me 100%. so check your inputs.

the other way i do it:

fk :ub:+fadc (pause a couple frames) :l: (wait a couple frames) :r::l::r: + :3p: (a little faster than the first method)
for this one i input fk :ub:+fadc and :l: at about the same tempo. i kinda drag the fadc timing after the :ub: a little later than some might input it. About the same speed if not slightly faster than cr.lp links.

forward dash is much easier for me. It’s just
fk :ub:+fadc (pause again) dash ultra i.e. :r::r::l::r: + :3p:

Also, make sure you don’t go to neutral immediately after the fadc before your ultra input. gotta keep your charge.

Can you whoop out the SH at will during the match? Can you counter close fireballs with it? If you can’t, you need to clean up you SH execution first as that will be the major issue in fadc SH.
I’m talking from experience. I used to play boxer a lot, and still do, and his easy ultra didn’t come on demand for me for a while…I was too messy with that simple input.
Make sure you have that simple thing down well, then brake up the combo into parts and only practice those parts without combining it yet. Make sure you can FK fadc on demand, then FA backdash, dash to ultra. After you have all of that down separately, combine bits. Make sure you can FK fadc backdash but font do the ultra yet. Plan on not doing it.
You have to get it down well…at least 85% success rate…give or take.
After all that, start trying to get the whole thing out, keeping your clean execution. You don’t want to go back to messy.
After this, it should start coming out every 7-10 time. Now, just watch what happens when it does come out and see what you for differently…timing, input, even hand position on stick.
Once you got this, you practice it until you can do it on demand.
Hope that helps

I’ve done all of this, and I can always clearly see the exact inputs I need, and even the inputs for the SH show up. All of the inputs are there, but the SH itself never comes out although the input display clearly shows I put the input for the SH in. I’ve had no problems pulling the SH on demand before, so why won’t the SH come out even though the inputs for it show up on the input display?

I’ve tried BOTH methods, but still no SH shows up even though the inputs are clearly there for it. Do I just need to hold ub -> b someway in order to keep the charge? That seems impossible anyway since I have to actually release my back charge from ub to input b+FADC. It seems I have to release the back charge in order to press back again to FADC, thus canceling out my charge, and rendering any attempt to pull out the SH useless since my charge is gone. Do you understand what I’m saying? Where I am going wrong here? Is there something I’m missing?

What exactly do you mean by holding ub to perform FK FADC U2? Can you explain this more specifically? I really need help in getting this, and I would sincerely appreciate it.

i was having problems even when the inputs show it as the same. The thing you have to do it make sure you don’t go back to neutral during your fadc. You have to maintain the backcharge until right before you hit back. It’s like when you do headbutt ultra with balrog. You have to hold ub/b after the fk fadc and hit back to backdash into the forward back forward. i spent awhile in training mode until i was about to hit it right. I don’t know what else to tell you. You have to eventually lose your charge. Just make sure you only lose your charge when you backdash and not before.

The way i learned it was to start with FK FADC, easy. Then worked on dash ultra. then i FK and fadc with the slight pause backdash. And you put it all together. It takes a long time.
this is really goofy, and ignore this completely if it confuses you, but i use Vivaldi’s Four Seasons (Spring) rhythm to do cr.mp fk fadc U2. [media=youtube]iSw7CcAXPWk"[/media]. The first like 4 seconds where the rhythm is:
duh(cr.mp) duh(fk) duh(:ub:+fadc) duh(:l:) duhduhduh(:r::l::r:). The tempo is faster, but that’s what i do…the first 7 notes. 4 eighth notes, 2 sixteenth notes, and 1 quarter note if you were musically inclined. Again, ignore this if it made no sense. I usually play links in my head according to music rhythm.

Just added the damages to the GHK corner combos on post 3. Also included a new combo on post 2 under the UDK crumple combos…

Crumple > UDK > c.mp xx boom > GHK > hk flashkick xx FADC > U2.

Mainly this was just me trying out my execution skills, but it was pretty spiffy to post.

Also, I had a spiffy thought. I haven’t actually seen the latest and greatest guile frame data for super (if anyone could spare a link, I’d appreciate it, but only if your 100% on accuracy.). Anyways, I remember hearing that bazooka knee was -1 on hit now. IF that’s true and IF it still has 4 active frames and IF you hit it on it’s last active frame… that would make it +3 on hit, meaning you could combo a close s.lp after it.

With that in mind, I’m thinking something like crumple (for spacing consistency) > s.lp > s.lp > s.lp > s.lp > b.lk > s.lp > s.lp > s.lp > s.lp > b.lk > s.lp… you get the idea. I’m thinking the knee would push your op too far for the close version of s.lp to come out, but it’s still an interesting idea. Has anyone tried this? Would do crap damage, but if it ever got perfected (or if it even exists) would be a great way to scoot your op into a corner.

heh.

Report:

I did manage to find out that I was not holding ub long enough, and I was losing my charge before the dash. I’ve managed to get it a few times dashing forward, but still have work to do on the backdash. I’m just relieved to see that I can actually get the SH to come out, so this is going to help a lot in getting practice on perfecting the backdash to SH. Thanks a lot for your help man, respect. I will also report any consistent successes I get once I get the backdash to SH consistently.

BTW, I’m not musically inclined as how to recognize notes and stuff, but I am familiar with that orchestra music selection, which helped relax my mind. :tup:

Nothing necessarily new or jaw dropping, but it did make me giggle when I did it.

Level 3 focus > UDK > c.mp xx boom xx Level 2 focus > UDK > c.mp xx boom xx level 2 focus > back dash > back air throw.
(425 / 635)

I also tried to see how many UDK crumples I could loop in the corner with infinite meter. I think I ended at like 38 hits before I messed up. Anyone have a personal record? Maybe make this the Guile Combo Challenge of the week? Hmm… maybe that would be a good idea to start something like that…

Also, has anyone noticed that it seems impossible to crumple > neutral jump > back air throw on alot of characters anymore? Back dash > jump forward > b.air throw seemed to work fine, but i can’t get neutral jump to work for the life of me. At least on Ryu.

Just here to report confirmed consistent success in backdash. Again, thank you(and any others who contributed) for helping me out. Now the next step is getting it in a real fight. :tup:

No slight pause is needed for backdash ultra by the way, that was only suggested because if you don’t pause and do a forward dash, you’ll auto-correct and whiff your ultra completely.

Thanks for the tip man. I’ll keep that in mind. :tup:

You can do a 38 hit corner combo and you can’t land neutral jump backbreaker once? For shame, Slinkun!:shake:
Anyway, it’s the same. I did it on my first try and every other try. Sometimes though you just get your timing off and it stays off, that’s probably what happened.