Guile Combo Thread: Flash Kick FADC *shades*!

Thanks, Blitz.

Here’s a video of the flashkick > fadc > sonic hurricane. A few things I wanted to note that I didn’t mention in the video:

  1. Your input from ub+k > forward dash should be smooth and fluent. No pauses in the middle, don’t stop in neutral. Like in Monopoly, go straight to forward dash.
  2. Your inputs should should start right at the peak of your opponent’s fall.

If anyone wants the actual inputs (my hands being recorded). Just say so and I’ll be happy to oblige. I figured banging on the stick hard enough would be better so people can hear the tempo as opposed to seeing the inputs.

[media=youtube]tt3ybT67GmA[/media]

Edit: Please don’t flame me for screwing up the first two times. I just turned the game on without even warming up.

Excellent video Nemesys, thanks for posting it. helped me a lot with getting FK FADC SH

A couple things I found helped me aside from Peter, Monsterer and Blitz’s suggestions:
-Doing the HK FK worked best for me (don’t know if anyone mentioned that)
-I input the forward dash from UB when Guile finishes the yellow cancel flash, dashing during the flash will most likely cause a dash under (although I bet Nemesys’s method will be way better in the long run because of the different launch heights and rates of descent)

edit: credited the wrong person because I was drnk

Here’s a video of the inputs while doing the combo. I mapped the focus attack to the top most right button and the PPP button right under it so it’s easier to see. (Although I could’ve just turned the lights on).

[media=youtube]rmpkHlIA5Kk[/media]

Have to hit :3p: on the last frames of Guile’s dash animation so he’ll go right into the ultra.

I did a counter hit jab (not sure if it was standing or crouching), then another jab, and then linked into cr.hp in the corner.

Crazy.

I probably posted this in the wrong thread, so I’ll put it here too.

Might not be too useful, but in corner against big guys (tested Gief):

j.HP, c.MP xx lp.Boom, c.MK, f+MP (Target Combo)

307 damage
470 stun

Edit: This might work on everyone. I just landed it on Adon, but the jump had to be deeper.

[media=youtube]4BZfOlhVcTI[/media]

ok guys, imo this is the new corner bnb on characters with large hit boxes. only costs one ex bar for a 9 hit combo. you could even do a meterless 8 hit version too.

j.hp, cr.lp, lp.boom, cr.lp, cr.mp, mp boom, df.hk, ex flash kick (356 damage, 565 stun) lol.

oh and by the way, this shit is MUCH EASIER NOW. i couldn’t do this at all in sf4 original

I am loving just straight up j.hp/hk df.hk xx hk fk. Swap in Ex FK and it is 354 damage for a 4 hit. Rock.

lol i didn’t realise it was that powerful. much better off doing that than the combo i suggested…

…mine still looks cooler though :stuck_out_tongue:

lol i didn’t realise it was that powerful. much better off doing that than the combo i suggested…

…mine still looks cooler though :stuck_out_tongue:

Definitely looks cooler, and probably does way more stun. My jaw literally dropped at the damage of j.hk, df.hk xx EX-FK though.

I don’t know if anyone posted this already but…

Counter hit close standing high punch combos into ultra 2.

I’m not sure if this is actually useful since it seems really hard or impossible to hit confirm, and its also a pretty difficult 1 frame link.

yea it was posted earlier :slight_smile: i suppose its another rare situational tool

I have the same problem, the inputs look correct to me, he dashes forward and then does nothing (input too fast?) or either s.hp or turn punch (input too slow?). I’ve only gotten it maybe 2 out of 50 times :crybaby:

Are you rolling half circle or are you doing :l::r::r::l::r::3p: ?

The other method is :l::r::hcb::r::3p: ?

I’m assuming I should have this down before I’ll be able to get the FK FADC SH consistently (cuz I can’t do this one at all! :blush: )

edit:

I added the FA in the dash ultra and I’m hitting it a lot more consistently. For those who are wondering, I’m doing

:l: :mp::mk: :r: :r: :l: :r: :3p:

Not sure why adding the FA makes it so much easier for me.

I tried it both ways actually. IMO, the half circle back to forwards is easier than the b,f,b,f. I think it has to do with the half circle back input timining wise. By the time you get to forward again, Guile’s dash animation is near completion at the same time.

Edit: Adding on some more info.

Blitz,
If you’re able to do the FADC > Sonic Hurricane then you should be able to pull the fk > FADC > SH even easier. You’ve already got half the input down. It’s just a matter of doing a flashkick straight to the fadc fluently from there.

with reference to the last part, FADC to sonic hurricane after absorbing a fireball can catch fireballers by surprise if they are not expecting it. Could be considered your ace in the hole move. Even if you trade hits with the fireball, it is definitely worth it. Doing it on reaction to a followup fireball after say a C MK > fireball you block the first one is something worth training for.

Sagat matchup could by 6-4 now as sagats health and damage output has been reduced, but he is still very strong.

If opponent commits to a J HP or J HK attack for example, the sonic hurricane definitely works well as an anti air ultra to some degree, provided that the jump was from a distance

I’m going to take back what I said about comparing the inputs for both dash to sonic hurricane.

Doing the half circle back motion and the b,f,b,f motion. b,f,b,f is way much easier to pull.

I just recorded and uploaded this, hope it isn’t old, you have to be right on top though seems like

jump-in combo in corner

Jump-in Fierce, cl. st. fierce, cancel to ex sb, to far st. fierce

370 damage, 620 stun

[media=youtube]awaDEu7UiOE[/media]

tested against abel and sagat

any one notice light punch boom recovery isnt as good or maybe its couching fierce isnt as fast?

Although your efforts are appreciated, this is pretty silly; it’s a standard 3 hit with a follow-up. Doesn’t need a whole video or perhaps even a post at all.