Guaranteed Safe Jump?

I haven’t seen this posted anywhere yet. If Ryu does a sweep, he can just hold up-forward and he gets a safe jump. The frames just add up to where he just gets a safe jump without thinking or having to try to time anything on anyone in the game who has a standard wake-up time.

I was messing around with Gief and noticed his longkick does the same thing. It’s negative as hell on block, but it’s used a lot in o-s. It’s got like 14 frames of start-up, so even though it has 7 active frames I only ever seem to hit on the first frame cause I keep getting safe jumps from it. I don’t know how invincible backdashes are, but they seem to run out by the time the move first goes active. I was able to safe jump (but not safe jump o-s, just safe jump) both Guile’s flash kick and Ken’s medium punch dp, which are both 4 frames. It requires no thought or timing, only that you just hold up-forward after the sweep.

I’m sorry if this is common knowledge and I just missed the memo. But I just figured this out and thought I’d share. It seems to work on the same people that Ryu’s sweep’s safe jump works on. Pretty much anyone with a standard wake-up time that has a 4 frame reversal, but I think you need 6 frame reversals to o-s? Maybe 5 to o-s? Not sure how that works, but you at least get a free jump-in on the 4 framers.

I didn’t know about this. Thanks.

I don’t know if it’s very GOOD or not. I just know it EXISTS.

it’ll work once in a while until you encounter srk mashers

Well you can’t safe jump a 3 frame DP anyway. No one can. But this works on 4 frame DPs, which you can safe jump.

This is nice for short jump/reg jump knees mixup. Nice find. I always jump after a sweep, but always delayed it slightly.

having a hard time visualizing this
Are you saying instant jump w/ mk?

  • :bluu:

Nah, it’s a safe jump that you don’t have to time.

If you hit someone with longkick, just hold up-forward so Gief jumps as early as possible. Then on the way down, do a jump-in normal. It’ll be a safe jump on any character with a normal get-up time and a 4+ frame reversal.

Fun fact: against Ryu, you can’t safe jump him, but you can empty jump and block his DP. So you have a nice little guessing game there.

Anwyay good shit for posting knowledge even though i knowd it :slight_smile:

I’ll give this a try tonight. I have a tournament to go to tomorrow at 4PM. I’ll let you fellas know If I use it at all.

Just to clarify you are just doing a cr.rh and then holding forward+up so you jump immediatley after; correct?

great find, gonna try this at cammy in traning mode

edit: made some quick tests, it dont work on cammy and sagat becuse there wakeup is faster than other characters.
but it worked on guile.

Faster? I couldn’t get the j.fierce to even hit Cammy or Sagat when I tried it, so I assumed that they got up 1 frame slower than the others I tried. I mean, it would’ve made more sense for them to get up faster since they have 5 frame DPs, but I couldn’t hit them at all.

u r correct