GTS: MSP

Mag/Storm/Spiral? Can you tell us what this team is capable of?
Also what do you do about those damn button mashers? Like whenever I combo them they mash the LP or LK button like crazy and when I go for a reset I’ll get hit by them.
Also which attack do you tri jump with? Lk? Lp? Fk? This goes for Mag and Storm.

My usual team is Doom/Sent/Stort sometimes I start Storm most of the time so my main assist is Doom-AAA.

What do you think about Storm/Doom? I have a hardtime defending against rushdown, and Sent/Cyc. What are some good tips with Storm/Doom?

Thanks :wink:

sup so0, i knoe this is a mag thread, but i need help beatin mag teams wit my strider/doom team. . . and im thinkin, since uve probably played cl0ckwork alot or rather really good s/d players, u might knoe wat u should/shouldn’t do, wat’s theyre weakness compared to urs etc. . .

thx in advanced

soo: i am asking this for a friend. (i am not a msp user).

1.) what are some advice on megaman, i mean how do you deal with fierce spam or make his life miserable to fierce spam?

2.) how about jump back fierce cable.

thanks

Soo, i was just wondering how many ho’s you could hook me up with for evo… I’ve decided that any chicks i’m with during evo don’t count as cheating on the girlfriend because Hey!, it’s evo thank you for your prompt and wise reply oh powerful master of mighty island.

soo, advice vs mag/psy with mag/cyc or sent(proj)

I always get raped by wigfall when i try this:(

WhenTheSkyFalls: MS/Spiral is one of my favorite teams to use. It has most of the priorities that Mag/Psy has. I will one day make this team a solid team people will follow, and use. I guarantee it. This team is like a volcano ready to erupt. About the rushdown. I use sj. shorts with Mag, and normal jump short or jab with Storm

BshidoHEAT: Storm/Doom is a good team. I used to use that team before my Magneto days. It is good against all assists, except Cyc as you mentioned. Aginst Cyc, never call out Doom unless your opponent has already called out Cyc. Other than that, just try to stay close to your opponent. Get close, call out Doom, sj. dash forward to the other side. Basic traps make this team so good.

fobi0: Just don’t get hit by Mags. LOL. Try to block low with Strider against Mags. And don’t try to call out assist before they call out theirs. If you call out Doom, and Mags calls out Psy, Psy will knock Doom out, and your Strider will have to face Mags one on one. Which you don’t want. Strider should not be on the ground much either.

totalScrubPower: Megaman is cheap. Just tell your friend to either get under, or over Megaman. Try to land, or sneak in close, and rush. If Megaman has Cable, just wait until he calls out Cable. Dodge it, and get to Megaman. Like I said, either under, or over him.

UCRollerblader: I don’t discuss business in a public manner. We’ll talk though :slight_smile:

Mixup: Hey there buddy. Against Mag/Psy, with Mag/Cyc, be patient in calling out Cyc. Whenever you get a chance to punish Psy, call out Cyc, sj. fierce, dash d/f fierce. Cyc’s beam at the end of the assist will catch them most likely if they try to get near. With Mag/Sent-a, that’s easy. But you have to have atleast a decent defense. If you see an opening, just attack. Otherwise, wait for them to rush you down. They will end up calling out Psy. Just call out Sent-a, sj. over and attack Mags. You’d have to be really quick though. If you catch a couple hits on Psy with Sent-a, they will not call out Psy. LOL. I’ve done this, and it also has happened to me :slight_smile:

BTW, I’m pretty faded right now, so my bad for the typos :stuck_out_tongue:

Thx, now teach me how to get cali off my back already:(

Soo: yeah so you had some sentinel/commando stuff that tore my team a new ass tonite (i think that was u anyways, tall asian guy). So with mag (and if i have an assist its doom) how to rush down sent/capcom?

And with storm, which works better to tripjump with, jab or short?

Mixup: Cali doesn’t hate you. But you need to keep all your buddies on check. Sometimes, they talk a little too much, on your behalf. Don’t worry though. I know what it’s like. I’m one of the most hated on SRK.

AudioProject: Sorry. Don’t remember anyone besides the people I already know, such as Clock and Jay. I was high out of my mind. But my Sent/CapCom sucks. And honestly, I’m not feeling the sticks too much at CGL. Especially the right side. But anyway, LOL. With Mag/Doom, just watch what White Power does. He has a very distinguished Mag/Doom. Tell him I think he’s an awesome player. About Storm’s rushdown. Everyone asks me about the jab rushdown. Jab is good, but it seems only for me. Normal jump short with Storm is the best move in the game.

:stuck_out_tongue: aww, i dont hate you s00…i wub j00! you t00 miXUP! if i was that badass in a game…id talk a lil shizzle every now and thizzle!

:mad: on to more pressing issues, SON SON’s AAA is fucking wicked…i got pwn3d by it last night, and it didnt make me feel g00d! but my question is…how do i keep from crossing MYSELF up, if they are AAA assist happy!

Hey Soo,

Do ya have any different combos with Mag/Sent A? c.lk,c.lk + Sent
or launch, fk, ad.df, lk, lk, rejump lk + Sent, fp are the only ones I do/have seen done. Anything different? Thanks. :smiley:

To tell you the truth, Mag/Sent-a isn’t combo oriented. The whole basis is to just fuck over the other guy’s assist without doing a lot of work. Using Sent-a in COMBOS isn’t that great (depending on the combo) because he doesn’t cause that much damage. Now…RESETS on the other hand, that’s what you want to do.

There’s c.LK+Sent, s.LK, Hyper Grav, Launch, sj.FP, dash DF, sj.FP, land, call Sent, dash overhead, Sent hits, dash s.RH xx Shockwave does like 60%

Experimental combo that I have no idea whether it works or not, so don’t kill the messenger on this one:

Launch, sj.RH, dash DF, j.LK, j.LK, land, j.LK+Sent, j.FP, dash forward xx Tempest

Geekboy I feel u can do many combos wit magneto sentinel A assist and sentinel A does a chunk of damage. I see sentinel A used to punish assist and add damage to combos.

c lk x 2 sentinel a c hp takes a bit of damage before the air combo.

c hp sj hk ad df lk lk j . lk j hp sentinel A hyper grav and do as you wish.

Why do people want so many magneto combos. You only need an air combo, a tempest air combo, being able to do the rom and a few resets after and a few other things like combos on assist. You dont hav to play mags so complicated to win.

for magneto sentinel A resets try dash under type reset like c hp sj hk ad df lk lk dash under ( reset) c lk x2 sentinel A.

i also find after c. lk i do sometimes S.lk because it has more hit stun and can allow sentinel A to hit for sure. i have a few resets for almost everyone BUT are currently being refined.

I hope this helped ~ :cool:

hey soo: htf do i beat sin with magneto
omfg i cannot beat this nigga sometimes with mag/tron, it used to be free… well i choked last time but wtf should i use, i can’t beat his turtling ass. should i try my sentinel?or still use team potts, cuz it works best
=]

show me how to play smart soomighty

soo post some storm resets cause u owe them to us since the LAST thread :lol:

This combo works but it is hard to land for maximum damage. It does more damage than doing it without the dash, and it looks flashier, but like I said, it is alot harder to land than doing it without the dash, so I’m not really sure which one is more practical.

I’ve landed the combo for over 40 hits and about 75% damage. It works because Rocket Punch hits your opponent into the tempest if you manage to dash forward to the other side as opposed to doing it without the dash, in which case the Rocket Punch hits the opponent away from tempest and reduced the damage of the combo.

Anyway, that’s my humble two cents.
-Night

PS: Sup Soo. =)

Listen to GeekBoy, Nightcrawler, epyonx for any Mag/Sent-a questions :wink:
because they be the masters, and if they decline, they’re simply being too modest.

Potts: I don’t know about Mag/Tron, but he’s not that hard to catch him with Magneto anymore. Don’t give up your team because you lost to him once. But you’re a monster with all those teams, so it doesn’t matter. Next time I see you, I will let you know a few secrets. The real question is, which team do you WANT to beat him with? :cool: Keep using Mag/Tron, just not on me. LOL. You scare me with that shit.

epyonx: I’ll post a couple now, and some more later. Honestly though, Storm resets aren’t that great. It’s just that my Storm is fast, and it gets me by. For example, with Storm/Spiral. Launch, sj. dash down+short (whiff), dash to other side, and right before he lands, dash to the other side again, triangle jump short, c. short+Spiral into infinite. Or with Storm/Psy, launch, sj. fierce, dash d/f fierce, land, call out Psy, normal jump up, dash forward. Now that one is going to get really popular, just like the Mags version I created :bluu: :frowning: :slight_smile:

Sup Nighty! How you been dawg? Still beastin’?

If you do j.LK, j.LK + Psy, and airdash down before the Tempest, your chances of landing and juggling the opponent before they hit the ground increase tenfold.

Yo, Soo/Mr. Higher Magneto. Jus’ got a couple of quick questions for you:

1.) MSP vs. Team RowTron, in your opinion, who do you think wins the match-up, as a team. Both start Magneto on point first.

2.) How do you fight Cable w/ Doom ** and Sentinel w/ Doom ** using Magneto, w/o having Cyclops **?

3.) What do you think of Magneto w/ IM **?

4.) I can’t do any of the Storm infinites consistantly, any advice (especially on the HK only one)? And if it matters, I use “thumb” method mostly, but use “slide” for some tri-jumps.

Thanks in advanced.

  • Geronimo

P.S. I know I’m not Soo, or even anywhere near his skill-level, but here are a couple of quick Storm reset:

  • (W/ Psylocke [A]) c.lk->c.mp_s.mk->s.hk / \ air-dash d/f+ad.lk (whiff) reset \ / (on other side) Call Psylocke, HK Throw->assist hits, s.lk->s.hk / \ (whatever)…

  • (W/ Sentinel [Y]) c.lk->c.mp_s.mk->s.hk+assist / \ sj.lk->sj.hp \ / reset (on other side), assist hits, [c.lk->c.mp_s.mk->s.hk / \ (whatever)]_(Infinite)…

  • (In corner) c.lk->c.mp_s.mk->s.hk / \ sj.hk, air-dash d/f->ad.lp (whiff) reset \ / (on other side), c.lk->c.mp_s.mk->s.hk / \ (whatever)…