Granblue Fantasy: Relink - ARPG; PS4

Yea I agree, they use the slow no tech far too mucj, they need to do something new, need a new gimmick.

this game looks amazing, the combat, the art style and music so perfect :slight_smile:

3 Likes

And just like that I lost interest

that makes me nervous as fuck.

you guys think microsoft will buy platinum? i sorta hope so since that means we all get bayo 3 on pc.
as long as they dont dissolve the company.

What? Why even bring that up? Do you have some reason to think that could happen or are you just randomly throwing thoughts out? The last time they worked on something together the game was canceled, I can’t even think of a single reason why you’d even think MS might buy them.

Yea the only time they worked together was highly volatile and antagonistic, MS spent the entire time telling thwn what to put in Scalebound and Kamiya butted heads with them right up to the games cancelation.

  • On choosing characters: As it is a story-driven RPG, “we want to make sure the characters are our most iconic,” including Gran, Katalina, and the other characters that appear in the main story.
  • On downloadable content characters: Downloadable content characters are “included in our plans,” but details cannot currently be shared. “We definitely know that our fans want more characters to appear in the console games, so that is definitely something that we are considering.”
  • On other characters: “Characters like Lancelot, Charlotta, and Percival” are still in the game.
  • On frame rate: Granblue Fantasy: Relink is aiming for 60 frames per second, but may settle at 30 frames per second depending on the final visuals. “That being said, as mentioned, our goal, for now, is to have it running at 60 frames per second.”
  • On unique elements: Granblue Fantasy: Relink will be more accessible compared to Granblue Fantasy: Versus . “We aren’t really aiming to have something completely unique or bizarre, departing too much from the typical elements of RPG… We believe that the overall quality will make the game stand out from the games in the same genre.”
  • On job changing: Job changes are not present in the game due to the immense amount of resources that would be required. Instead, those reseources are being used “to fully flesh out” other characters like Katalina and Rackam, who have “very different gameplay from the main character.”
  • On release window: Granblue Fantasy: Relink was previously planned for 2018, but is currently without a release window. The project became “more and more massive” and Cygames “didn’t want to make compromises on the quality,” so it chose to delay the game. “At the moment it doesn’t have a release date because we already delayed it once, we never, ever want to do it again.”
  • On silent protagonists: Gran and Djeeta (male and female protagonists) remain silent protagonists, as they are in the mobile game, outside of voices for battle actions and dialogue reactions. The protagonist’s name can be changed.
  • On simultaneous worldwide release: Granblue Fantasy: Relink is aiming for a simultaneous worldwide release.
  • On releasing so late into the console generation: “It has been quite a while since the release of PS4. That being said, that also means that the whole industry has stronger development skills on the platform. On top of that, the installed base is also much bigger. Releasing on the latter half of the generation does have its merits so we do want to take advantage of this timing. Since PS5 has not been officially announced, we don’t know what’s going to happen. Yet, if it does come out before our games are released, we might think of releasing on PS5 as well. That being said, in that case, they would probably have to be remastered versions.”

Wait what? That can’t be for Relink, Relink is an ARPG and nobody involved in Final Fantasy is working on it as far as I know.

Granblue Fantasy: Relink

  • While Platinum Games left the project earlier in 2019, the bulk of what it built remains, including the level layout, character animation, and fighting systems.
  • Each character has their own fighting style and is tied to a certain weapon or weapon type.
  • The game progresses in a mostly linear fashion, but there will be additional activities. “You can pick up side-quests from the towns you visit along the way, and come and go between them as you please,” according to director Tetsuya Fukuhara.
  • Towns also act as lobbies where you can team up with other players online and take on missions. (You can also play solo, with the rest of the four-person party being AI-controlled.)
  • Regarding characters, Fukuhara said, “We know there are many fan favorites, so we’ll try to fit in as many as we reasonably can. It’s not possible to match the roster size of the original game, of course, and the development team has its hands full deciding who makes the final cut.”

Next news in December:

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Trailer #4

Four-Player Multiplayer Quest Gameplay

highlight excerpt(s):

Tetsuya Fukuhara, Director: “Over the past year, I believe we’ve made players worry, but [ Granblue Fantasy Relink ‘s] development is progressing smoothly. We expressed this on stage as well, but while the game release is in sight, it’s still a while away, so we’ll refrain from releasing details. I hope you can understand and wait a while longer.

I believe that if we were to release info on Relink in an interchanging manner with Granblue Fantasy Versus (GBVS), it would get confusing, so as part of our company’s strategy, we’ll continue to promote GBVS pre-launch, as well as release info on post-launch DLC and updates. I hope you’ll understand, and enjoy that title first.

That’s why there was a point to announcing GBVS’ announcement at the time of the Granblue Fest, where the most players would be watching. Because the IP is a living IP that continues to evolve, there is merit to announcing it early, but it’s true that the demerit is that there is now a period of time you have to actually wait for the game. It’s quite difficult.

Either way, even saying that, I feel that Relink ‘s announcement was too early. Of course, that was because of the Cygames NEXT event, where we announced new games on a company-wide scale, so I won’t judge whether it was a good or bad thing. Well, in the end, we’re making players wait for a long time, so I’d say it isn’t good…