Gouken Moveset and Attributes

Hey, everyone. I’m trying to main Gouken, and have already learned much from reading these threads. Is anyone winning and playing comfortably with Gouken? It seems most of his moves or specials either trade hits at best,or are fairly punishable, especially against Gief and Sagat. I’d also read it’s possible to do a super after his counter (sorry, forgot the name), is that true? On paper he seems like a beast, but it’s frustrating that I can see his potential, yet can’t use him accordingly.

I’m curious about this too… Since Gouken is just about the last character unlocked on the console, I haven’t been able to get too much information about him anywhere… I know that character-specific strategies will go in another thread, but Darth Chang brings up a good point about many of Gouken’s moves trading hits. What are some of the best ways that you have found to out-prioritize your opponents in disadvantageous situations? Which of his normals/specials are the least punishable?

I don’t mean to hijack the thread, if this is too off topic, just ignore it…

well one of his best moves is :r::d::df::2p:. it goes through fireballs and pops them into the air. if you do this to them in the corner you can juggle with an ultra and if you’re doing it mid screen, just FADC after the second hit of his ex and you can still ultra juggle them.

also, :r::d::df::k: into parry is pretty good so far. obviously back throw into ultra is pretty good.

although he plays similar to gouki, he takes a while to get used to. i’m also finding that he’s not as good as i thought he was, at least not yet. it’s kinda unfair to judge him since most people have only been using him for a couple days at best

:r::d::df::k: in the air press :p:

close/far Standing fierce, crouch strong, crouch fierce, are definitely his best pokes.

Gouken’s counters and demon flip are very good , I don’t know what to think about him yet though, still too early to tell what hes about.

You can combo his Back Throw into Ultra. Prolly been said though.

Some guy did it to me today online. I cried.

Gouken is a lot of fun.

Is it possible to spam his counter move, during blockstun from multi hit attacks? IE block a 1st and 2nd hit and then counter on 3rd? Which punch/kick you use doesn’t matter, right? Also, his Ex dp, does it go through (any or all)Ex projectiles? Backthrow-ultra is good, but normal throws seem to be too predictable to be any good (unlike command throws. I wish there was some way to counter those…they seem godly).Ow and is the recovery on his mp and fp fireballs the same as on lp fireballs? (seems slower on mp and fp) I’m not sure about the demon flip variations either, they just seem too predictable. Gouken seems entirely built to anticipate every move your opponent makes to be truly efficient. I’m tempted to think that the game is a tad too fast for such a play style.

Aw crap. Major apologies for wall o’ text and double post. After my 1st post it said that the server was down, I didn’t realize the post came through. Sorry, everyone.

It seems that his EX kongoshin is another EX spd… which is to say, it does less damage than the fierce version.

It causes less damage and gives no more stun damage.

If anyone can find any plus to it, I’d be greatful. Frankly I’m glad, as is I’ll try and execute with one finger on a punch and one on a kick to try and anticipate high or low.

If EX was really worth it, I’d have to do something different.

What are good strategies for going in for the back throw? I never can pull it off. Otherwise I’m loving Gouken.

I’ve been playing with Gouken and Gen a lot. I really think Gouken is going to be a an amazing character in the hands of someone who knows the game well. His counter and tatsu make him really scary to jump in on.

A few things… EX properties on his counter? I think it counters high and low but I’m not sure. Can anyone confirm this?

Also, pretty sure his back throw does have shorter range and maybe even comes out slower. Learning the terribly small, yet important range difference between his two throws will be difficult.

He still looks like Santa to me.

I just use back throw when someone make an unlucky jump and lands next to me. Using it after things like tatsus and other moves that end close aren’t always good ideas as the throw has less range. While I was learning this I ate a lot of shoryukens.

I still haven’t found a use for the mid-air parry has anyone else?

I just use it if it looks like someone is about to smack me out of the air. I’m having a hard time landing the grab version of that attack though. Any tips?

I have, against certain characters you can jump in on them and gain the advantage if you know they aren’t going to use an armor break or double hitting AA. Mixing it up with the other two options and you can keep em guessing.

Regarding the EX version of the parries, the EX is supposed to have a longer window to accept an attack making it easier to time a counter with them.

Spent quite a bit of time tonight in training mode figuring out the most damaging combos in each situation.

After a back throw, if you don’t have a SUPER or ULTRA ready, the HK version of the hurricane kick does the maximum damage. I believe it was 185.

After the EX rushing punch you can use a medium rushing punch reliably. If you are in the corner however, you can use either a medium or EX hurricane kick for some pretty sweet damage.

Best jump in combo I could find damage wise was j.fp, s.fp, medium hurricane kick. You can also do a lp rushing punch depending on if you want to push them back or not. Damage wasn’t all that different.

I was interested to find out that you can cancel into the super from the rushing punch, though I’m sure that was mentioned somewhere already.

Back to the grind, hope some was helpful. I am loving Gouken and Gen now that I spent the time to learn some of their intricacies.

i know for a fact that ex kick counter will counter high attacks. also ex hurricane after ex rush punch is a waste of meter imo, hk hurricane works just fine and does like 15(can’t remember exact value off the top of my head) less damage in the combo. also hk hurricane after ex rush outside of the corner works on everyone i’ve tested with, however does slightly less stun than hp rush.

I’ve been playing Gouken non-stop since day 1. Been having a lot of success against most shoto’s and a lot of problems against Zangief.

I play very safe with him. A lot of pokes into crouch fierce -> jab hadoken. Bait DP’s into Stand fierce, ex. rush punch, rush punch juggle. Or stand fierce, ex. rush punch, FADC Ultra (only been playing SFIV 2 days and have only landed it once in a match). Substitute the stand fierce with crouch fierce if they are far.

Ex. counter does in fact counter high and low attacks. I haven’t confirmed this, but I believe mid attacks have to countered with a high counter. I haven’t played with his ex tatsu much yet, but that’s my next thing to learn. I’ve been practicing the high and low counters when I’m under heavy pressure. I love crouch strong, I love crouch fierce, and crouch jab has amazing range also.

I’ve been working on demon flip shenanigans. As far as I can tell, you cannot cross up with the dive kick when they are cornered even though it really looks like you can. It makes it kinda interesting =). Mid screen there are a lot of setups for dive kicks into throws. Do the throw early. I’ve been practicing poke strings into dive kick crossups. Something like jump fierce, crouch fierce, demon flip with medium kick, dive kick as early as possible(mash kick while in air) will crossup most characters deep mid screen. If you’re going for a grab you have to press the grab very early. If they get DP happy, do the same thing but use light kick demon flip and parry in mid air. Then punish with crouch fierce into juggle combo.

I’m gonna work on learning tatsu and ex. tatsu properties next. I’m hoping roundhouse tatsu is a good popup, so that I can at least FADC to be safe or into an ultra if it hits. Otherwise I would hate to waste half a super bar just to do a safe popup, though I guess if it does hit you can always combo the ultra.

Loving Gouken =).

Good post. I was going to say something about Gief too. With goukens back throw being slow/shoter range, gief just ruins you. If you are playing a half competent Gief, your chances of getting a back throw off are next to none.

I play a lot of keep away and zoning shenanigans. LK flip into sweep, fireballs. Just keep the fucker away.

Thanks for the flip stuff. I was having a hard time landing the throws because I was treating it like the hooligan throw kinda. Early makes sense.

I don’t know if this has already been posted, but Goukens dash punch can be canceled directly into super. Not useful for the EX launcher follow up (because you use EX to get in). But very useful if you have a super and someone is throwing fireballs at you. The window is small so use MP dash punch because it comes out faster.

You can also air to air with his MP, land and go into super.

How do you do his air parry?

Demon flip type move and then any punch.