Good Games 3 - Son of Good Games thread

GG to Emil… I guess. He wouldn’t even GG back at the end of the series.

Hotaru = The Cheap.

Because doing an early jumpin into a throw is a lag tactic. When you land from a jump, there is frame delay where you can be ground comboed. Each and every time you did that, you were supposed to be ground comboed, but nope, I got thrown every single time, thanks to input delay. In addition, you take tons of risks as if you don’t even care about what you are doing…even if I repeatedly combo you, you still do anti-airs on wakeup, among other things. That’s what I meant when I asked you, “why the hell would you do that?” The onlyl way to beat that is to sit there turtling waiting for you to pull out a laggy move. Sorry but for those reasons, I do not consider them good games. The funny thing is, there would be no reason to worry about that stuff against a good player like Lando, because he would never ever take such risks unless he was reacting to something. Hence, it is then safe to play “properly” against him instead of turtling like an idiot. If you had played with…a bit more logic, then I’d have no problem saying GG.

Edit: And yet, in our first session, YOU were the one attempting to give me tips on Jae Hoon and whatnot.I don’t need any tips, my gameplay is adopted from how I’ve watched offline tourney Garou players…and oddly enough, I don’t see your style used in those offline matches, because it is suicidal. And sadly, those offline tactics are just hindered far too much by lag and delay, the majority of your moves were Just Defend bait.

Edit2: Hopefully you take this as constructive criticism on how to improve (ie, not doing punishable moves unless you are REACTING to something), instead of just dismissing it as “trash talk”.

Edit3: Good games to pepe maniak in kof2k2. He is one of the best…but way too dependent on crossups.

Lol, you give too much shit to everyone you play. Out of the like… 100 something people in GodWeapon, I can think of maybe 4 that you won’t lecture.

OK let’s pull it back a bit. We’ll get rid of the obvious first, if you’re going to complain about “lag tactics” then don’t play online. I gave up on trying to play games like ST and MOTW online with the tactics I’d use offline because simply put they don’t apply. Online and the variables that go with it necessitate changes. You either adapt or you get smacked, plain and simple.

Now as for my playing style being “suicidal” that’s quite frankly ridiculous. Lag and input delay don’t mean jack shit when you’re being baited into something. If I throw out a poke string (ex with Rock = j.hk s.hp xx light tackle) and leave a pause for you to throw a poke before I super, that’s bait, that’s not suicide. The fact that you’re eating this simple string over and over isn’t lag, that’s you reacting when you should be waiting. You mention Lando and I’d use the same tactic on him. The difference being Lando would adapt after the first mistake (maybe the second) and it’d force me to drop the tactic or be punished. Of course the upside when I played you was you were so scared to move by the end that I’d just throw you because you’d expect the “suicidal moves.” That’s called adaptation and that’s why I win a hell of a lot more than I lose. I’m one of the top CvS2 players in Ontario because I understand why people do what they do. I lay out obvious baits because people fall for obvious baits and they get punished for it. That doesn’t change when you take it online or even when the game is changed like with MOTW. It may be easier for me to get away with but the underlying tricks works online or offline. I know this because I play MOTW offline with numerous opponents and my shit still works out the same.

As for the rest…

I gave you tips on Jae Hoon because you’re following through with j.hk c.hk xx slide despite all of it being blocked and punished accordingly. You do it over and over, you get hit over and over, you lose the match over and over. I don’t need to play a training dummy. Also, I don’t see what’s wrong with JD bait tactics. If you’re able to read it so easily, why are you still falling for this stuff? I could see your point if you were winning a lot more but I’m beating you on a what… 3:1, 4:1 ratio?

Thanks for the constructive criticism, I’ll take it into account the next time I’m winning my match and pondering why I’m such a crap player who only loses to a select few people online and dominates his offline scene.

Lol…Fatherbrain’s gonna come in here and lock this if you keep it up.

Umm, I didn’t eat it over and over, I blocked and you still did rising tackles. Your gameplay strategy is incredibly inconsistent, because if you were to screw up just once, you’d get mass comboed. Now if you were to react to my jab after the attack string, that is another story, but you obviously didn’t since I blocked (even Just Defended) your rising tackle many times. It is a mindless tactic.

Except that wasn’t why you were able to land the throw on me. Online is so misleading…

Top player? How? Just one blocked random move of yours and you’re dead with anyone who knows how to combo atleast half decently.

The point isn’t whether it works or not. Most of the time the good players fall for that shit because it doesn’t make sense, and are forced to turtle you, or just avoid playing you. If you take kof for example, almost all top players WILL attack you when you are waking up…the other opponent never even attempts to do a wakeup move, because they know the risk involved, EVEN if they know the opponent will attack them on their wakeup. You on the other hand, simply don’t care. I Just defended your random Hotaru wakeup dps, and Rock rising tackles, and countered with 70% combos and you just didn’t learn. I shouldn’t even be telling you this, I’ve only been playing Garou for at MOST 3 weeks, and that’s only a few times a week. I only use general knowledge from kof, as well as some learned tactics from the Garou system, and yet it seems I know what I’m doing more than you do.

I don’t recall that being punished…unless it was with a throw, and that was only because I didn’t decide to jump out of the way.

Um, our first session was a tie pretty much, and only because I didn’t decide to turtle against your wakeup moves. I was actually baffled how someone could play so “blindfoldedly”, tossing out punishable moves as if they were jabs. It just doesn’t make any sense.

I explained this already. A good player would never take such risks to begin with, because they know the consequences. Your fighting style was not logical, so of course I got hit. But even then, you got JDed far too often, and the majority of your damage was from repeated throws, and I explained why alot of them hit. The fact that all one had to do was block and punish accordingly shows why your fighting style is seriously flawed. If you were to watch the top players, they would never let themselves be open like that, and thus just sitting there waiting for a chance to punish, would not work.

By the way, I’d consider myself near the top in kof2k2 in the servers. You should probably wonder why I have a much easier time fighting the top players, than I do fighting some random-ass player who button mashes and does random shit. I don’t lose to them, but it’s a hassle to fight, and results in me having to sit back and turtle. The obvious reason is that their fighting style is not logical.

Yup