Glitch: Not being able to tech Gouken's Backthrow

I’ve been maining Gouken since release and his back throw definitely has some different properties.

I am about 80% sure that his back throw comes out slower, but is harder to tech once its started.

BTW, this should be in the Gouken sub-forum.

I always though goukens throws had longer frames you could tech?

Its a strange one. When I go to tech anyone it’s instant “I got it” or “Ah fuck” but with Gouken it’s a really long delay (or so it seems).

Either way, good discussion.

Gouken’s throw is so slow you can tech it on reaction. It is an easier tech but if you are option/select teching then you may need to re-tech if you were too early.

Just wanted to reiterate that you can only “re-tech” after a standing tech.

Also, It’s a good idea to mash/double press LP+LK even if you are just going for a throw, since you never know the Gouken player may be trying to grab you too, and you might get backgrabbed instead.

His throws are just a mixup, guys. Regular throw has to be teched earlier and back throw has to be teched later. Of course, those timings overlap a little, so there’s a window where the same timing will tech both throws, but early or “pre-tech” only works on regular throw and late on-reaction teching only works on back throw. If you expect a regular throw and tech too early but Gouken tries back throw instead, then sorry, you’re getting launched.

I’d be really surprised if this wasn’t on purpose, because it’s a major reason why back throw is worth anything. If back throw was techable early and also techable on reaction as late as it is, it would basically be useless. Instead the different tech windows make both his back throw and his regular throw more useful.

So why would they allow you to re-tech it? Now you can just double tech everytime and it breaks either of his throws.

I still think it’s a glitch. I think it has to do with that fact that Gouken’s backthrow had to be programmed differently than the rest, since it comes out slower, has a longer tech window (I think), and has a unique animation when it connects. So pre-teching was inadvertently left out.

Good knowledge posts in this thread

I’m trying to recreate what you’re saying, but I simply don’t see it.

I main Gouken, so I’d love for this to be true, but try as I might, I can’t recreate the situation.

[media=youtube]ZvTCgsaQ5zQ[/media]

I set Ryu to record, and then did a single throw input (with plenty of time spaced between playbacks). I couldn’t throw him out of his throw attempt… am I missing something?

I recorded Gouken doing empty jump then backthrow on landing. This way I have a timing guide.

Using standing techs, 1 input: If I tech right around when he lands, I get a throw break without the distinctive delayed animation where you can see Gouken putting his arm on you. If I tech considerably later, I get a throw break with the special animation. If I try it somewhere in between those two timings, I just get thrown.

If I try the same test with standing tech, mashing, I never get thrown, no matter when I time it.

Nos, you’re playing on the PC version right? It’s possible they fixed this for the PC version, which would prove that it was a glitch and not intentional.

i did the test the same as you did on the pc version and also seem to get the same results as you.

as gilley said this needs to be done with macros to make it scientifically accurate, but it does seem like there’s a weird window where you can’t tech his throw with 1 throw input.

Hmm let me ask you something about throws in general (not Gouken’s):

If I attempt a throw and my opponent does the same one frame later, I will throw him during his throw startup animation. Will he automagically tech the throw when this happens?
Or is it like Gouken’s backthrow except with a shorter frame window, and therefore harder to notice? (I guess not)