Oh fuck yeah.
Even better. Her 1A turns the opponent backwards on hit and then lets you combo into 6A which can combo into 5B . That’s two free backstabs. And backstabs mean heartbreaks. And heartbreaks mean you get to land more grabs.
I do dash infight > 5A > 1A > 6B > 3B > 66 and it works even on type B resist. does about 770 damage at full health for both characters, which is quite decent by infight standards.
also, if they’re in heartbreak, you can do a hilarious alternative which is dash infight > 5A > 1A > 9B > air neckbreaker
I really hope they put spec mode in due time. Would be fun and will come in handy if we decide to have some touneyz. ;p
For now though I’m just taking notes of the changes and modding combos etc. This game just gets better and better. ;D
P.S. ~ we need more people on hamachi/irc networks D:
I’m taking notes on the combos too. It seems that for most characters, safe combos overall got smaller. That is if you assume that the opponent hits resist B on every move (which is somewhat unrealistic, but possible)
I thought they buffed Papeko, but they actually took away some of her better combos on heartbreak. I guess that’s the price to pay for making her 5B much faster. At least she can combo 7A into 9B on heartbreak. (and 9B is like her best move or something)
Anyway. B&B dash infight combos for all characters. These were all done on Kanae set to type B resist and take directional influence into account.
Kanae: 7A, 5B, 2B, 1B, 3A, 6A
comment: boring Kanae is boring.
Futaba: None.
comment: she can’t combo off infight
Papeko: 7A(2 hit) 5B, 2B, 66, air 5B
comment: 7A needs very strict timing, because if you’re even a moment late, the opponent will be able to block it. Using 5A, 66 instead is easier, but not authorised outside of a corner since it’s easy to slide away from with DI.
Ammy: 4B, 66 (change sides), 1B, 6B
comment: heartbreak every time. Feel free to add electro power to the last hit if you have any.
Minami: 5A, 5B, 6B, 9B, 4A (2 hits), 1A (2 hits) 2A
comment: powerful Minami is powerful.
Makoto: 3A, 5B, 4B, 3B, 236A
comment: Makoto can’t cancel in the middle of her 236 grabs anymore! oh well.
Asihta: 7A, 3A, 1B, 8B, 66
comment: Ashita’s only A moves that combo into B moves are 6A, 3A and 7A. 7A lets them slide back too far to follow up with anything, and 6A only combos into 1B at low endurance. 3A only combos when you’re in infight mode, but covers enough distance to make up for the slide. This combo, while not so damaging, gets you a free burn. which is worth it’s while for the passive damage.
Yuki: 5A, 1A, 5B, 6B, 9A
comment: most characters won’t be able to punish this, even if they tech the last part. Heartbreak every time.
Madoi: 4A, 5C, 3C, change sides, 3A, 66, air 5B, 5A, 1A
comment: heartbreak every time. still one of the best infight combos in the game. I thought they’d nerfed it, but I just wasn’t doing it properly.
Ruki: 8A, 5B, 1B, 6B, 236A
comment: the 236 A covers you against most opponents who try to tech and punish.
Negai: 7A, 3B, 2B, 9B
comment: heartbreak every time and fantastic damage. Negai is as always a magnificant bastard.
Katsuko: 4A, 9B, slight pause, air 5B
comment: heartbreak every time. A little unsafe perhaps.
Just started today and this game is epic! but pretty hard pressing the keyboard keys all the time… =X
You might want to see about getting a pad to use or a converter. I use my ps2 pad. ^.~
By the way i got a fix for people who don’t have pads so you can play in network mode. ;p
I need to get back in on this.
Back-turn shenanigans are going to be hilarious.
I still want a WOOOOOOO sound clip to play when I land a 1A with Yuki, though.
yes you do it’s very funz ;p
;_; Yuki is a bad, bad girl.
Oh yeah, did anyone notice that they gave us more time to use infight? After the infight timer runs out, it flickers at 0 for a while, and while it’s doing that you can still cancel your attacks into others.
timer is also paused during hits to lol
It’s pretty cool. Even after you finish your infight combo or the opponent escapes, you still have tricks up your sleeve for a little while longer.
like so —> [media=youtube]fWl-GnEI3tc[/media]
Just for anyone who’s still interested, Version 1.3.2.0 is here and many gameplay changes were introduced.
Combos were brought back, now that resists have been downpowered. Characters also have the option to change between two styles: In-fighter and Out-boxer. Infighter style gives you some boosts when in infight mode, but the duration is shortened. Out-boxer gives you boosts when you evade, but I’m sure it has it’s weaknesses too. You can also opt to just use the normal style, but there is absolutely no reason to do this other than that it might somehow end up being the most ‘fair’ if both players stick to choosing it.
Also, a new ‘minds eye’ feature is introduced which shows a target on the opponent to let you know where your attack is going to hit high or low. Sadly it can’t be turned off. But oh well.
http://gof2club.wikidot.com/game:system
this game has a wiki. I hope more people actually give it a chance, because it’s much more than just a silly boxing game. There’s a lot of depth and it’s very technical. A truckload of fun too.
Seems they buffed Yuki to Negai shenanigans and made fighting in the regular settings suicidal when they nerfed the resist system.
She can combo neckbreaker from almost anything. Parry, anti-air, even itself, and the damage scaling can be ignored so much in certain priority vs stamina matchups, I could have confused this with a Punch Out game.
Also Hell Mode is literally hell, Katsuko can OHKO first five seconds in.
So I’d advise three out of five, minimal damage, Sanae-only, Final Destination.
Well Yuki has always been able to combo into neck breaker. What’s more important is that anyone can combo into anything now with the exception of a few certain moves. You can certainly combo strongs into weaks and strongs into strongs. DI was also nerfed, which is a good thing IMO.
And they also nerfed damage in general from strong moves, so the resist nerf isn’t game breaking or anything. Personally I’m just happy that Papeko got buffed.
Thanks for the advice, i play this game with just one friend (yeah, the only one who likes it).
We seriously need more players. If people can play Final Fantasy Dissidia and appreciate it as a fighting game I see no reason why nobody wants to touch this one.
Anyway, Papeko got MAD buffs and Ruki was nerfed and buffed in some areas to compensate! She now has a hard time doing natural combos because her hitstun was decreased all around and her attacks are still kind of slow.
Negai seems slower, but I can’t really tell if this is the case or not. She’s still the Sagat of this game though.
I don’t remember it being able to loop on tech though, or maybe its just the Ashita matchup, the girl’s airgame is only for set-ups, no defense at all.
Cuz that one has FINAL FANTASY YEEEEEAAAHH!!!
Seriously though, the kind of respect that franchise gets will always amaze me. And that is the only reason that people play that game is cuz they know the characters. Also the lolis drive people away uk.
Hah I guess that’s true. Funny how the game designers strictly state that all the girls in here are over 18 (which in the case of Papeko and Madoi is kind of hard to believe)
Anyway, As for Ashita she’s a projectile whore. She doesn’t have much in the way of defense but she can sit back and lob energy balls all day that can’t be parried, and she does have those mean aerial setups from her 9B. Also, if she burns you it hurts a lot! especially if she manages to trap you in a combo afterwards, you’ll suffer a load of passive damage.
[media=youtube]vzo75a8ithA&feature=PlayList&p=16D8DAC2F49A1B35&index=2[/media]
good Yuki vs Makoto match. I really thought Yuki was going to win this one.