Well I’m very open to suggestions and criticisms once the demo’s out, but as far as playable kaiju or character suggestions are concerned, we’re not doing that, sorry.
Anyways I’ll see if I can try to write up a character profile later today, no promises though.
That OP pic has me OtSL. Chase your dreams, bro!
You need to upgrade those hips and thighs
Just curious, hows the game supposed to play?
Soul Calibur style?
The way it’s panning out, it’s sort of like Soul Calibur except with more combos and special attacks/supers that require meter.
Tech Romancer is another huge inspiration. I’m not going to say it’ll be exactly like these two games, but picture both of them combined and you may start to get the idea. If you’re just asking if it has 3D movement, yes it does.
https://www.youtube.com/watch?v=3Q7HpVfS13U
Nice, but dat clipping though. I’m sure you’ll fix that. So how much you think you’ll have completed by the end of the year?
Yeah, the clipping issues will be fixed in engine once we give her proper cloth/hair physics.
Hard to say how much we’ll have done by the end of the year, but we’re also getting a level done so things are shaping up quickly here.
In case you ever wondered exactly how large they are.
Wonder what I should put on these billboards. Not that any players will be able to read them…
You know at first I wondered “how can they be too big…?”
And now here we are
They generally come in two sizes, big and way too big
I done told you fools
You know if they were Kaiju sized I’d probably be more interested, but way too big looks like kids playing in a Lego city or something. The contrast in size makes the city look like toys.
I was never planning on doing that. Figured I’d carve my own identity.
Leave the Kaiju-sized things to Kaiju games. We’re going into space.
https://www.youtube.com/watch?v=5_zuTlaE_u0