why not post it i will edit it into the top
great stuff! I learn lots of new tricks in here.
added the possibility to buffer a lk into exgreenhand after mp (REALY ADVANCED AND HELPFULL!!)
easy combo too s.lp faar s.mp s.lk XX EX-Greenhand damage is REALY good too 264 DMG standing!! seem to work on the whole cast and is best to train on honda the start of the lk to link with the mp is pretty late
how about general strategy to get close to your opponent?
cuz noobs always try to jump to get close, no patients to block and walk with s mp ect.
those scrubs never want come here to read and everybody else notice that they can walk forward and use hk or c.mk to advance on the ground and everything elthe depents on a well placed green hand to either wiff in front of them or ex hand to punish a laggy move if you realy want such a topic here write it down i will correkt it if something is wrong and add it up there
chunli wakeup game added^^
some small changes on the B&B part since i notice the most enemys holding upward to jump out becouse of the feer of a thickthrow (specaly the ones witout emergency reversals!)
taunt ultra? do you mean buffer an ultra from a taunt?
Simpler tutorial:
:lp::mp::hp:
:lp::mp::hp:
:lp::mp::hp:
:lp::mp::hp:
:lp::mp::hp:
:lp::mp::hp:
:lp::mp::hp:
:lp::mp::hp:
:lp::mp::hp:
:china:
yeah tount buffer got some searious benefits since you can not jump but cancel the tound always in a ultra
a bit less usefull but in some situations gold worth is a grab bufferd ultra if you block a close strong srk for excample
what do you think is the most efficient taunt for this?
the one you like the most if you want play 100% effektiv i suggest S-Tier Sagat;) just use one there is no much diffrence beside the hitbox
addet movement display for B&B combo if its performed fast and clean its hard to cancel the lk so the timing can be mastered with a clean input training in additional of a rythem muscle memory training (make it a lot easyer for me^^)
:df: :mp: :hp:
:df: :lk:
:d:
:df:
:d:
:db: :lp:
:db: :lp:
:db: :hp:
This is from the bottom to the top, correct? I have so much trouble with this combo, thanks, I’m going to practice a ton later.
just like the input display yes
Just to make sure I’m not being a total idiot here…
Its a flying splash, then 2 ducking LP, then a ducking LK, into EX Greenhand?
6 hit combo? Grrr, I get it like 15% and the rest of the time, the LK isn’t linked and its two 3 hit combos…
BACK TO WORK!
EDIT: Making this post most have put it all in perspective for me. I immediately pulled it off, like, 8 out of 10, after I posted this!! WOOT!
the timing is pretty hard sometimes i can pull it off 50 times in a row just to fail 3-5 times in a row… but well as loong as you fail with too fast only the knockdown and additonal damage get lost but no health becouse your greenhand is blocked…
just pushing since its not sticky
could anybody made it stiky?
Mugbot
39
+1 for stickying - this article sums up soooo much information that is spread over so many other sources. I found it very useful and I reckon it would be an ideal starting place for someone wanting to learn how to win with our russian friend.
i got a strat question:
usually I can get Ken fairly easy, but is there a good strat to punish those corner jumping ken players that always seem to hit you with MK (?) … frustrating stuff.
i would have thought it would be an easy game when they are cornered, but it is not… as they keep jumping (after life lead) it seems very hard to get in. I tried timing spd but usually fail. same for greenhand and lariat as they are just waiting for that…