GGXX: The BEGINNIER Thread!

I’m impartial on this, since I’m a Johnny user. :stuck_out_tongue: I remember you from all the way back to when GGXX was released, and there was that gigantic thread constantly being posted in. You didn’t stick with Baiken? :frowning:

Well, I’m totally terrible with recommending characters, so I’ll just answer the other questions.

Instant Air Dashes? All you really need to do is to press up-forward then forward twice, or up-back then back. The diagonal direction counts as a tap forward or back, so it makes the input faster, and you’re already jumping in that direction. The result will be the lowest possible air dash from the start of a jump.

I think Jam has the lowest air dash, usually the height of a character. She’d probably be a good chance to tell if you’re really IAD or not, but the heights of air dashing is pretty character specific.

Now, for Jump Installs.
Basically, during a gatling combo, certain normals allow you to jump afterwards, aka jump cancellable attacks. The idea behind jump installing is to make it so that you can jump or air dash during something you couldn’t do it normally afterwards, like say…May’s FRC dolphin. (a big part of her game, actually.)

There are a few different variations, explained at http://gamecombos.com/games/ggxx/tech/ji.html , but I’ll explain one so that you’ll get a slight idea of it.

Okay, for this example, May’s jump cancel moves are close standing slash, and far standing slash.

May starts a gatling combo on the ground with standing close slash, then standing far slash. During this time, she’s charging up the Mr. Dolphin move (charge back, forward+slash/hardslash), but instead of finishing it with forward+hs, she finishes it with up-forward+hard slash. The jump doesn’t come out, but you fool the game into thinking you have, while May rides the dolphin. You then FRC it, and you can air dash or double jump, something you can’t do normally.

You could’ve also pressed up during the close standing slash, then press the second slash before May jumps, doing the same thing. Same principle, slightly harder to practice.

I hope I explained it clearly. :o

Chibi: Ky and Venom.

Ky is Ky. What can I say. He’s a little slow, yes, but once you learn to jump install moves and move around with him he works fine. Dash in 6P->combo helps.

Venom is a lot of fun to play, too, but is by far the hardest character to learn. “Finesse” is the word that comes to mind. Venom can be very diverse, so once you learn him you can easily adapt him to however you like to play. Somewhere I’ve got an old text file that is a jumble of info on Venom from a thread on GCC by keronin-san. Key to playing venom is knowing that a bunch of his moves will gatling to a ball summon (like far standing slash). Venom gets you style points and lots of respect.

edit: Kugler obviously don’t know how to play Millia, so I’d ignore that shit and go read the Millia thread. Millia’s 2D is a good way to see how long you get staggered when your opponent counter hits you with stuff. Trying to trip Sol is a good way to learn what Sol’s dust loop looks like. And the HS tandem top motion is 236H.

Hi. I’ll play you for money at Evo with my scrub Millia. And I do 41236hs because I’m that god damn good.

To Chibi: My sugestions are to play either Bridget or Venom.
Both are not easy to learn but they have an amazing amount of versatility. Venom has a much harder learning curve then Bridget though, so do be aware of that.

Bridget:
pros:
Good range,can turtle like a bitch if need be, has decently good offense,amazing damage,godly dp, best super evar. If you have a problem hitting, you should use the yoyo roll a bit more and also be very wary of throw opportunities in your block strings.
Cons:
Light,takes a bit more damage(IIRC),fairly predictable ground strings,play style is a bit awkward.

Venom:
pros:
Crazy lockdown,all his moves have uses,can semi turtle,good mixup,good super.

cons:
Enormous learning curve for the more advanced stuff(helps a LOT if you have charge character experience),does shit for damage(gets in hits a lot though),no wake-up whatsoever.

I’ve been playing a couple weeks now however I keep getting smoked at the arcade. I’ll admit that most of the time during a game, I don’t know what the heck is going on while I’m being attacked. With the exception of Jam, all the other character’s attacks seem pretty much foreign to me. I only know how to use Jam and a little of Millia so is it advisable for me to try out and spend just as much time on the other characters as well?

i’m playing #r :slight_smile:

  • how low is the average player able to iad?

  • what’re the basic gameplans for ____?
    — Sol
    — Potemkin
    — Faust

  • what is Sol’s dust loop and why is it so bad?

Kugler, if you’re good with Millia, you oughta know its a bad idea to tell people 2D=Win with Millia. Sure, 2D will knock people down, but let’s not pretend that it’s the be-all, end-all move for Millia. That 41236H stuff is just funny. Maybe I’m wrong and you’ve got top level play video of Millia busting out the 2D on someone 4 times in a match. But I’d be suprised. I don’t claim to be a h4rdc0r3 player, but I’ve played enough to know that there’s more to Millia than 2D. From what I 've seen, j.D is used more frequently than 2D.

It’s cool that you’ve suggested a place that is literally on the other side of the continent from me to play for money. I’d be happy to play you at Rocky’s Replay in Orlando sometime. Makes me wonder how much shit people are gonna talk when #Reload comes to Xbox Live. Probably more. :lol: I’m sure someone from Miami or Gainesville would be happy to take my place as you try to 2D your way to victory.

It would be advisable to know how all the characters operate on at least a basic level, yes. It’s important to be aware of things like Zappa being one short mo fugga, and Faust’s standing Slash being too good in GGXX. The game has a good amount of technical depth, so if you really want to get into it be prepared to spend some serious hours with it.

KenmastersX says somethin about the IAD height being character height earlier. Seems to me that it’s a little higher then that, but I’m not sure. Its low enough to be able to IAD and hit someone that’s standing on the ground with one of your characters attacks, usually. If you’re playing on console, make sure you have GG mode turned off, as that allows you to air dash lower than you can normally.

I’m hesitant to try to teach people to play characters that I’m not skilled with, but I would reference people to get their hands on videos from a-cho for learning to play. The GGXX gekitou video itself can serve as a mini guide to the top tier (Sol, Dizzy, Faust, Slayer, Eddie, Millia are in the vid). A-cho website Occasionally there’s some videos on the Team Serious website here.

Other vids of GGXX will probably be available on the Go For Broke DC Hub. In the DVD department, some interesting choices would be the Evo2k3 DVD, New Saint Glory Tournament DVD, and GGXX Extreme Evolution. Should still be a link to the Evo DVDs on the SRK front page. You can find the other two here.

Trying to learn just from people’s descriptions is not recommended as you might end up doing silly things that would turn you off to a character. Like trying to 2D a bunch with Millia and getting killed.

Sol’s dust loop revolves around the fact that the j.D of most characters has a ton of untechable time afterwards. Sol’s j.D is fairly quick, so he can juggle people with it for like 12+ hits. And j.D does more than just tickle. It usually shows up in the videos of Sol on a-cho.

The instant air dashing is dependant on character. It’s possible for Jam to rush down and do a semi-lockdown from her jump cancel standing slashes.

But your description is pretty much the average iad height, slightly around normal character height (aka not as low as Zappa. :stuck_out_tongue: ). I’ll have to check on it when I get back home, though.

Seerd, I think you misread kugler.

2D may be shitty on its own, but he said that most of her moves can be chained into it. He only meant that you could score a knock-down from practically anything.

Chibi, Venom is really advanced if you want to learn to play him. Not saying that you shouldn’t play him, just that you’ll probably be losing a lot until you get him down.

And you kinda sound like a Faust player.

My main problem is with ‘2d is all the range you need.’ Cuz its not. And I’m very tired of oversimplification from CvS2. People oversimplified stuff and I believed it, and it took me a while to learn how to play right. So we need to cut that shit out.

However, Millia knockdowns are pretty easy. And her mixups are cheaper than a one-legged mexican whore. But if you think she’s simple, and 2D is all the range you need, you don’t know how to play Millia. Period.

Kugler didn’t say anything about Millia’s 2.D being the end of all of end alls, he simply addressed my playstyle and how I like to keep my range whilst attacking.

Anyways, I will go much more in depth with the posts addressed to me here, but I give a good deal of thanks and appreciation to you folks who helped me out with your suggestions. I think I’m going to give Venom a try, I mean I’ve got nowhere to go, right? Heh.

I love charge characters. I play Buletta in Mvc2 like crazy, Vega is a huge favorite of mine in CvS2, and Urien is totally my guy in 3S.

Nice!

Anyways, give me a day or two to go at it and reply to you folks, and thanks again.

:smiley:

don’t start no stuff won’t be no stuff.

I never said 2D was the end of all with Millia. Do you want me to break her down for you? Would it make you feel better? I gave a VERY general description of her, because I don’t want this to boil into another “random character strats” thread. This is for HELP and ADVICE; not for you trying to bust my chops, because my chops are unbustable.

Regardless, Millia is a suitable beginning character. You will lose tons of matches because of her low vitality, but you win in the long run.

IMO, you can pick up some bad habits from starting out with Millia (as I did). I think I would recommend Jam or Dizzy before Millia. I say this because I would regard Millia as being primarily based on okizeme, and not rushdown, which takes patience and control and a good knowledge of other characters. But maybe K here is suggesting that you could learn that from Millia. So whatev.

Assassin Guild members (Eddie, Venom, Millia, Slayer kinda) = teh best.

Here’s why I suggest Millia.

She has a solid 6P, which beats alot of jump-ins.
She has great air control with j.D, and j.D
She chains always leave her perfectly safe
She doesn’t have to risk anything once she knocks you down and you throw a disk above them (stay out of reversal wake-up throw range)
She has great range options
She has insanely good damage options

Why I DON’T suggest Millia

She takes alot of damage
She has to get IN to win; getting in can be troublesome.
She has to keep the pressure on while avoiding damage, which is sort’ve an oxymoron.
If you can block all her mix-ups (insanely hard), then she has to work 4x as hard to do damage.

In my opinion, as long as you play intelligently with her, she is a good choice. But if you’re just going to randomly throw out attacks, run in and play stupidly, go learn Faust/Sol/Slayer.

on point

this is a great thread :slight_smile:

Where are these tiers everyone is talking about? Is there an actual scientific ranking or is it just random bullshit. Like if some guy in Japan has an unbeatable Zappa, does that suddenly make Zappa top tier?

I’m guessing Eddie and Sol are top tier because everyone’s always talking about how good they are. BTW I play GGXX on the PS2 if that matters.

Thanks.

id like some tips on how to beat kugler’s slayer

k thx

Use Axl and you’ll have more of a chance :smiley:

Sol - Pressure strings (as in, attacking a lot with safe moves without letting the opponent escape), his insanely high priority moves (moves with excellent range or invulnerability) and his broken as hell Dust Loop (primarily this is achieved by doing the aformentioned tactics).

Potemkin - Poking, punishing by doing shitloads of damage (you need excellent defense to play Potemkin, if you can’t block, you might never win), and Potemkin Buster setups (which are very hard to get off against high level players), and his ovbious damage.

Faust - Lockdown and range. Faust is like an MvC2 character, he focuses on not letting you escape and can cover most of the screen with his items, bags and pokes.

Edit:

Fixed.