Base Zappa:
Use His Cart Wheel(5H) and Elbow(6H) to Get in on Opponents fast. Also Use the Cart Wheel to Counter Certain Moves…Particularly Airborn ones. The Spit(5S) is Good to use at the end of a Blocked series, or the begining of a new one…Kinda like Johnny’s coin. The Punch§ is Good to Spam in the air into the gound where you can use the centiped summon(QCF+P). Zappa’s Sweep(2D) and His Kick(5K) are Also Great For Comboing into the Summon.
Sword Zappa:
The Sword is IMO the Worst Overall of the Zappa Summons. With that Said, It is the BEST summon for Turning around Preasure tactics, Because of its reliability(The Dog gets eaten and the Ghosts take time to return) and its “counter” abilities. Generaly You will be using Alot of the Slide attack(QCF+S) Followed by the Follow up Slash(H), to gather Souls and mount Preasure. The Sword Also has Remarkable Counter abbilities/Charicteristics. For Example if your opponent is Forcing you to turtle, you can more then likely use The Sword Spin(HCB+H) or Uppercut(DP+H) to Counter you out of it. The Standard High Slash can be used to stop moves like Sol’s Kick, and General Anti-Air, Use it often.
Triple Ghost Zappa:
Ghosts are Very usefull For mounting Some Great Preasure and producing decently damageing combos Fairly Fast. Another great use of the Ghosts is for Zoneing you opponent…Generaly NOT a Zappa stratagy, But i Find myself doing it Alot…Its NEVER expected from zappa. So when you do Zone using the ghosts it can be very benificial. Use a Combination of the ghost throw(QCF+S) and the Ghost Lob(QCF+H) to keep you opponent off you and guessing what it is you are up to, A Great Stat VS Ax and Bridget, They usualy arn’t used to their own tactics being used against them.
Dog Zappa:
Use it like a Super eddie(zappa just not nearly a Zato), It is great to add in to the holes of your combos. It can also be used to zone you opponents Away to some extent and keep them on guard when the Dog is in reach. Although the Most attractive uses of the Dog are the Infinites (that have been mentioned earlier) and the the Unblockable Bite(2d). After the Centi-Summon your opponent should be on the ground and the Dog randomly appeared, Immediatly charge in on you opponent(use guard caution if its Sol with VV or similar attack). Call your Dog to jump forward with 6D and Time it so he hits Right as your opponent Stands up. I Commonly use the Cartwheel(5H) On a dash to Realy Push my opponent into the corner While i have my Dog Jump Forward into position for the “infinite” bite in the corner. This isn’t as Effective as Eddies Unblockable loop, But it can be Quite nice because it allows you some flexibility in what you combo with it…Plus the Dog is always ther, Eddie has to resummon eddie every time.
Raou Zappa:
Aim for getting Raou the entier fight, This summon is your trumph card. Nearly all Raou attacks have a Knockdown or Stagger associated with em, Not to mention their power. Use Anthem(QCF+S) and it follow up (=> 6P)to zone you opponent and Cover your advance a bit, it is well worth the slow start up in that situation. Don’t use Anthem as your primary attack in Raou, it realy isn’t worth the time in comparison to everything else you could be doing.with the power. A Much better Main attack to Shoot For is Edegy(QCB+S) that does more damage then Anthem instantly with only a fraction of the startup and cool down time, This is what you want to end your attacks with. It Also hits air! Good guidlines for combos are the Big Uppercut(2H) => Anthem(QCF+S), Followup (6P) => Edegy(QCB+S) => Malice Tension(HCB, F+S)…Should net you one very dead enemy assuming everything hit.
Anyhow, I also have some General Zappa Tips :
- Use the centi-Summon every opportunity you can, Zappa is MUCH easier to use with his summons then he is as a stand alone char. Unless you are going for a sure fire rushdown combo that works with ANY of the random Summons it realy isn’t worth the lack of a summon. You gain the majority of your Souls from the attacks anyway.
*Learn Combos with all the Summons and Stratagies with all the summons.
*Learn Combos With Base Zappa and Transition stratagies from Zappa to the the summons, so you don’t have to try “installing” a new strat.
Anyhow, thats the condenced version of what i do with zappa…the original had alot more spesific combos and what i think the combos are…but you don’t realy need them IMO…Zappa is more of an Adaption charicter then a Memorizes XXXXXX Combo perform…repeat…