What was the combo where you did hits on the ground and then connected with your air super? I’ve never seen that done before, and people haven’t over here in Davis so it’d be useful to have.
And for the dust dandy combo, is it j.d j.c j.d dandy tail? I’m just checking if the jump cancel is in the right place.
j.d -> j.d -> iad (Cross up) -> air super so that you hit them with your neck. It does 200 damage, and is super easy to do in the corner. I just never got it in tournament play.
Buktooth, I’ll post a nice summary of slayer on the ground in a little while.
wow, i thought this was #r slayer thread… so i posted on front page and never returned.
HAH.
:’(
anyways, aggie fan: you talking about the s,s, j.d -> airsuper combo i use? it’s sex.
kugler: 6hs -> pilebunker is not a true combo… it only works on standing? i forgot… i think it only works on standing… cause i actually took time to practice this shitty shit, but i learned j.d soon enough. ^^ j.d >>>>>>>> f+hs. ^^
buk: you really have to have pretty decent ground game to get any of his godly stuff going on… try messing around with dandy steps a lot… dandy + kick = goooood. and watch a lot of slayer matchs. ^^ he can be played in many different ways, and i don’t really know exactly how you’d like to play him…
shadow charlie: what’s neutral dash cancel? and against potemkin, instead of actually doing 6k~, just do the actual 6k. beats out of he’s mashing stupid shit. if he does super tho, yer fucked… so just stay the fuck away. pot vs. slayer is one stupid fucking match… if you really wanna see how gay it can be, i have a match of me vs. pot i can send you over aim. ^^
yeah id love to see that match, i wasnt talking about hop on pot match…haha hop on pot…-_- i was saying in general after knockdown but it is risky i kno…
everytime we talk u ask what neutral cancel is when i refer to it yet u know everytime what it is, canceling the dash inbetween move imput not b4 aka invc undertow ect…
you iad sometimes for no reason with j.d; this isn’t good, because when you land; free throw. always iad with s until you are doing something stupid like me, like iad j.px5 s.s or something.
You also throw way too many random s.dust’s; while the move is OKAY… it’s not abuseable.
Other then that, I’d just work on your ground game, work on doing full combos, and bite set-ups. Use every move slayer has, and figure out it’s use; you can always ask me for MY opinion on the purpose… ^^
Air throw 2147+S, Air throw 2147+HS (pretty much air throw the anji train), bdc his butterfly trap, and not let anji get into his game. And who’s this new hot shot newbie to the crew?? I dunno such a person.
yall can now see more of my scrubshit in action. :’(
spiteful: you don’t have to be NEARLY as quick, but if you are fighting big characters, you need to get in as much throws as you can before you hit the corner… so try to practice it…
if you do it PERFECT, you hardly move at all… i think you can easly get in 20+ throws from corner to corner.
Just lots of practice, really. Understanding maximum bite range you can bite from really helps, as it PULLS them in; so you can bite more. Just don’t do what I do (9 bites into super? wtf I’m hella scrub)
hmmm what i saw of the vids( i hate skippy wmv files =/)
i like u guys are on the ball, but why do undertow so much kug…? i was kindah confused on this. good shit banna slayer is funny stuff.
Yea, I guess its all about practice
I usaly Bite 3 times or so then combo cus I know they will mash out :lol:
btw- will this work against most players?
s.S,s.S, 236k, rc, HS, 214k? it hits and combos, but would most players mash out of that? WIth like 75% meter, does like 60% life, more if your near corner.
Why NOT do undertow? Free damage + insane meter building.
\
Maybe if the person doesn’t bother to mash staggers; however, as you can see in the video; even simple mashing can prevent pilebunker from connecting; thus you have to be very careful sometimes.