GGXX: my top 10 characters

JD loop = jumping Dust loop.

How the heck do you get Testament that high? Especially above Eddie and Faust? He doesn’t have any “crazy crossup”, his offense is only average. All he can really do is dish out damage if he gets a hit. And HOW do you get May that high? Damaging Dust combo? Everyone can do damage off of a Dust combo, that certainly isn’t enough to put her above freakin’ Sol, Baiken, and Johnny. I-no’s not that great either, albeit better than Tesu and May.

I use

1.) Millia
2.) Potemkin
3.) Jam/Fuast (Still learning Jam)
4.) Eddie (he ownz too much)

I live in Hong Kong and Tiers are really fix or stable in here cause the time we play is almost the same with the Japanese.
i am not playing with the US.
I saw combofiend’s I-no on vid but honestly,his I-no isn’t that great cause i have seen a fucking crazy i-no.
She can dash in and have cross up(hitting high,low,or have a throw)
I know you can jump back or whatever
But my friend’s I-no is where he throws out the 63214p and when you block he will start rushing when you jump back then he will wait for chance. If you jump towards him,he will 6p. And i want to say that i-no’s 6p is TOO FUCKING GOOD. and from that,he could do combo carzy combos.
and how the heck i put testament so high?.cause he have mad cross up.He can dish out damage easily cause of 6p,2k, and throw!
All he needs is some tension and make you fall.
he can dash in and throw out the net.
and he is do cross up like 2k or 6p …whatever then frc the beast and continue.
If you are able to block all these then he can choose to throw.
and again.
If you haven’t see any good testament yet.You better stfu.
May is good cause her s,hs is really powerful.
I should say her moves = to Sol’s. Her moves has prioty. The moves where she rides on dolphin are just too good.
Even she misses a dust,it’s really hard to punish her.
and her dust is consider fast.
You won’t believe how annoying May is. Most of her moves isn’t lag and recovers alright. And what ever she does…can lead to a damaging combo. you can combo the moves where she rides on the dolphin by frc…and when she jumps around…it’s really hard to air-throw her,6p for anti-air because her moves always win or tie.Is that call prioty?I am not sure the word for it.
I said her dust combo is good because comparing to other’s dust combos…the damge she makes is almost half more.
if Ky’s dust combo is 3 out of 10 then May’s is 4-5 out of 10.
All her combos are s,hs,d …so the damage won’t decrease due to k or p.
Honestly,if you guys play more rushdown then Alx won’t be that high cause Alx is good at zoning and when it comes to close attack.it’s really easy to beat up and Alx won’t be that high up there.

i just want to say that when you play with Testament.
If you don’t have any uppercut.
It’s really hard to win.
Like Faust,Eddie.
It’s VERY easy for testament to make you fall then dash in to throw out the net.
frc beast then cross up is too good and that’s how testament got so high.
i placed 2nd in a 30 ppl tourney and my frd got 1st in a offical touney.

Ok, after reading your post, I can see when you say “cross-up” you mean “mix-up”. In the US, cross-up is a different thing (jump behind opponent and kick them in the neck sort of thing). What you’re talking about is called mixup in the US.

See, I HAVE seen good Testament, and regardless of what you say, I still don’t think he’s that good. Yeah, he’s got good mixup, but there are a LOT of characters who have really good mixup and they have better offense and pressure than him, like Sol and Millia and Eddie and Baiken and Venom. Testament is a very straightforward character with a fairly limited selection of tools, so he gets predictable after a while. A good Faust or Eddie is a tough fight for him because he can barely touch them. If he gets knocked down, he has no wakeup, which means he will die to Eddie (gets knocked down into a double-unblockable combo and takes at least 75% damage, could be set up for another unblockable afterwards). This also makes it hard for him to defend against characters like Sol or I-no, who have really deadly wakeup games with their projectiles and set up huge damage. This is Testament’s biggest weakness: he’s decent on offense, but his defense is fairly weak, especially if he gets knocked down. In GGXX, having no defense against okizeme wakeup games spells disaster. He also has no solid anti air. You can’t place a character that high simply because he has a good mixup game; there are too many other characters who have really good mixup and more that makes them better than Testament.

I-no has the same problem as Testament in that she has no wakeup (she needs a super), but she’s much more solid than Testament. Very good offense, she’s more mobile, and her attacks are faster and cover more space.

May is also similar to Testament in that she is very limited. You guys sound like you play with only the most basic mixup tools of crouch K and overhead, but I don’t want to judge your playstyle the way you judged the US from watching one of our players. Yes, May has a good Dust combo, but her Dust is not all that fast, even if it is one of the faster ones (fastest Dusts are Sol, Ky, and Slayer, and those are fairly easy to see). If you are experienced in fighting May, you should be able to usually block her Dust on reaction. Aside from that, she really doesn’t have a whole lot of good pressuring moves or really good mixup. She is really easy to block against and her priority is only okay. She has to poke a lot and look for openings. She also has no reversal move for when she is knocked down, so if she gets knocked down, she will usually lose. I would not put her above Sol or any of the other characters that you put her above, because they can all pressure much better than she can, and they do damage just as easily. A good Johnny can kill you off of one throw. How is anything May or Testament can do better than that? Not even I-no has anything that good.

Now you sound like you’ve never played good Axl. Axl’s chains are really fast and they can cover any part of the screen, which makes it really hard to rush him. If you get in close, he has the 623S move and his three different counters to stop your offense. What can May do to him? Her airmoves will all get countered, and if she does nothing, he can just use 6P as anti-air and combo. If he has half tension, he can do the 623P counter into the super and combo after that for over half-life. If he knocks May down, he can start his offense with the 6HS and there is nothing she can do about it. If she tries anything other than block, he will hit her and get a free sweep into Rensen Geki, which he can FRC and then do an aircombo or Axl Bomber loop in the corner for a lot of damage. She has no defense against his pokes because he outranges all of her moves, and if she just does dolphin rush moves, he can easily counter her, and his counters do at least one quarter life.

You say you are on the level of the Japanese? You do know that the second place team at Super Battle Opera had Axl and Sol on it, don’t you? I didn’t see any Testament or May or I-no. Both of the teams that took 1st and 2nd place had Millia on them, and I don’t see Millia even in your top ten. The US players who went to Japan for SBO said that Millia was one of the most popular characters used because of how good she is. You don’t sound like you follow the Japanese as well as you claim.

I didn’t say we are on or like the Japs but i am saying that we have played so long and the tier are pretty fix or stable.

Sorry about the mixup and cross up.

AS you said,if you can block something on reaction or any wake up games…then Testament and May can too.they just be patient first then wait for a hole or chance to jump away.
Testament plays more as a mid range at first…and use 6hs to knock people down then mixup.It wouldn’t be predictable because you can 2k first then 6p…blabla…frc beast and now,you can four choice
1.2k
2.6p
3.2k then 6p
4. throw
and remember even if they block all these…can u frc the beast and again
if you don’t have anything to frc…after the beast,go for 63214k where he poison your opponent. then so everything again.
Yes, he has limited things to do but i think it actually is really useful. Testament’s weakness is no anti-air…i agree…that’s why i use air-throw for it…and if testament is BEING rushed…he should run away then play the mid range and wait a change for 6hs to knock down. And of cause that player must be really good at defence to play testament.

I admit that i haven’t play any GOOD Alx but i didn’t play some decent Alx.
I know he can use 63214 for 3 different angle. And he has like the lowest range in the game.
I don’t think it’s really that hard to get near him and rush him down.cause you can always FD to block his moves in the air…and when he tries to 63214 for anti air…remember that people can double jump. and i don’t think there will be enogh time for them to do it.

Millia=Mag,Psy right?
that’s what i heard about it.
Yes,i do agree with that but there isn’t any thing happening in here. I know her mixup.I won’t admit that she isn’t good but as that is MY top 10 tiers.

I have the biggest problem with I-no cause her 6p=too good
nth i can do abt it.I always don’t have any chance to even get close. She always 6p for anti air…also…whenever i get knock down…her mixup is just too hard to block…just like Mag’s tri-jump. Nth i can do.
Baiken is good cause she has the tool to counter people…the one where she blocks and knock people down.
and her loop is TOO good.
it’s very easy to make your opponent to get at the corner.
Cause this is what i usually do.
her jump hs = too powerful…jump right at your oppoent’s head and hs…your opponent can’t air-throw,can’t 6p for anti-air…and if there is still come space for doing anything…go for 41236 k…land…now you have several choices.
1.2d
2.p,s
3.2hs
then jump again and repeat…
you can, go for a throw if they block too much or you can 641236 s and rc,s,d
make them guess blocking high,low or even should he block or not.

Hey,also…May’s dust recovers really fast.That’s what i see and feel. And about Sol’s…i think his is slower is it?
Ky and Slayer’s are fast too.
Also,when May jumps…her timing in the air is a bit different…and that makes it hard to use anti-air.
i admit that Testament have problem against Johnny but other that him…i don’t find others. Johnny’s 2hs are too damn good.
I think testament own Faust in most the of case.
he Faust plays turtle,testament can call out the beast
and Faust doesn’t have anything to stop testament’s mixup.

May’s Dust comes out slower than Sol’s, but she recovers faster than him on block.

Testament’s 6HS is good, but you can’t rely on it to knock down at that range because people will bait it out and then punish you really hard (I know this since I play a Testament player on a regular basis and he is really fond of this attack). Even if you can 2k and then 6p, they can still be on the lookout for the 6p; all they have to do is start blocking standing immediately after the 2k and if you do a move that doesn’t link to 6p, they can block low again in case you try to sweep. The mixup is really only important at the wakeup point. Also, if you just use the counter when you have no super meter, they can run in and throw you out of it or just wait a second and then hit you since the counter window is very small.

With Axl, the problem is that even if you FD his air attacks, he can end with a JCable move and IAD backwards to gain distance again. At long range, the only way around his quick pokes is to IAD at him, and if you keep doing that he can just anti-air you or jump and airthrow you out of your dash. It sounds like most of the players in your area think more about rushdown, so people probably don’t play Axl a lot, which is why you haven’t played a really good Axl.

If I-no always uses 6p for anti-air, you just FD and force him to do something else. If you play Sol, he can airdash at her with a Slash Volcanic which will go right through her 6p, and the stun on it is so long that he gets a free combo after. Her mixup isn’t as hard to block as it seems. The worst thing is if she dashes at you with a j.K and then does her air super, then she lands and does a 2k which you can’t block. Otherwise it’s not as hard as it seems.

I don’t see Faust getting owned by Testament because his best poke (s.Slash) outdistances all of Testament’s good pokes and is faster, plus he can link to a sweep to knock down then start his wakeup game which is really good. He also has the 236p in the air which makes it hard for Testament to get close to him. In this case it’s all about who gets knocked down first, since neither character has a way around wakeup games.

Oh,well…we really play Rush down here. And we don’t even care if it’s tourney or not. we feel that rushing down is just too fun.
There is not pt of argueing in here. Unless we can play each other. But i live in the other side on earth so the chances are really low.