Well, all I’ll have to say is that Millia is strictly offensive. Is highly ranked and is second fastest to chipp (her speed doesn’t match chipps). However you MUST MUST MUST play smart with her b/c she takes the second (or maybe third greatest damage to Kliff) greatest damage of the game.
qcb+k and j.qcf+k are good ways to confuse the opponent but must be used appropriately. For example if you get pinned in the corner you could use 12369+k to get to the other side and maybe attack with a lust shaker. Her badmoon could work well the same way but you have to be more careful.
qcb+s in the air and f+p are good to use if you want to stagger your opponent. I use qcb+s just b/c for me it’s faster and most of the time the opponent doesn’t expect it. It’s good against Sol’s kick where he bounches off the wall. Also, supposedly if you do qcb+p and frc it and jump and insert the move and let go the buttons it automatically comes out. You can do a whole bunch of mixups then.
Secret Garden (qcb+HS)I don’t think works well. It can be used right when your opponent is down but overall it leaves a lot of open gaps.
d+s and d+hs can be canceled in with qcb+hcf+hs (WINGER) really easily and go hand in hand. d+hs as everyone knows is a good launcher. You can do d+hs j.p, j.k, j.hs. I dunno if this works necessarily but you could do d+hs j.p,j.s, qcf+k and relaunch. Some good relaunch combos and bread and butters were given and can easily be found so I best not mention them. Many air combinations that get some seven or more hits. p,k,p,HS (3). Japanese use p,s,p,HS (3).
Tandem top (qcf+s)is good next to the wall. Your opponent can bounce off the wall and you can pin them with lust shaker (ssss) and could get may 16-20 hits supposedly. You got to be careful with that one and mix that one in b/c it can still be blocked. Tandem top (only qcf+hs) can be cancelled after 14 frames, or before the disk fully appears.
Some combos I know of are d+p,d+k, s, cancel after 1 hit, f+p, cancel after one hit, s, cancel with the emerald rain super (qcf qcf+s). However I think emerald rain sucks majorly and I use the winger instead. So you could d+p, d+k, RC, close S (1), f+p (1), close S (1), then winger. You gotta be careful on timing.
oh, f+hs has awesome range. If you get them it’s good to follow it with qcb+p. If you launch your opponent with d+hs you could follow in the air with:
p,p,hs.
k,p, qcf+p
p,k,p,hs (hs is kind of slow sometimes)but it works well if done fast enough). Hey, it ain’t too hard.
I don’t know of many dust combos. Just:
s,s,k,p,s,hs
s,s,p,k,p,k,p,k,p,s
hs, qcf+p
or just punch but that doesn’t take off too much damage.
She supposedly has an endless combo but I think it can only be done in GG mode and it’s not really guanrenteed (d+k, s, cancel after 1 hit, hs, cancel after 1 hit, dash forward, redo…). Has anyone tried this or seen it?
Milla in EX is different b/c you can do tandem tops in the air and control her winger and such. In gold and shadow I think she’s just a lot faster. She’s still a lot different in those modes so I can’t say too much as of now.
As for final words speed, mobility, and playing wisely is very important with millia.
More stuff later.